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About grossik

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  1. Hi. I update my mod from 1.15.2 to 1.16.1 and in 1.16.1 version I see "button" behind my text. I dont know how this solved Screen init: @Override public void func_231160_c_() { super.func_231160_c_(); this.func_230480_a_(new Slider(this.guiLeft + 84, this.guiTop + 26, 85, 10, new StringTextComponent("Red: "), new StringTextComponent(""), 0, 255, this.container.tile.red, false, true, slider -> { })); this.func_230480_a_(new Slider(this.guiLeft + 84, this.guiTop + 38, 85, 10, new StringTextComponent("Green: "), new StringTextComponent(""), 0, 255, t
  2. Yeah sorry https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.blend
  3. https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.obj
  4. I try recalculate outside (Mesh -> Normals -> Recalculate outside) but not work. I also tried to recalculate inside and set from faces but nothing worked.
  5. Hi. I create Blender model, But I don't understand why it's hollow? And JSON is: { "parent": "forge:block/default", "loader": "forge:obj", "model": "farmcraft:models/block/boiling.obj", "flip-v": true, "transform": { "scale": [0.375, 0.375, 0.375], "translation": [0.4, -0.5, 0.4] } } This problem occurs when they start to change model in modeling tab in blender. And if I add a normal cube without changes so it works.
  6. Hi. I need to use more texture layers for my item, but only 5 layers will load. Minecraft minecraft = Minecraft.getInstance(); ItemColors colors = minecraft.getItemColors(); colors.register((p_210242_0_, p_210242_1_) -> { if(p_210242_0_.getItem() == ItemInit.LABEL.get()) { return ((LabelItem) p_210242_0_.getItem()).getColor(p_210242_0_, p_210242_1_); } return -1; }, ItemInit.LABEL.get()); Item json: { "parent": "item/generated", "textures": { "layer0": "realistic_beer_brewing:items/label/layer0", "l
  7. Hello. I have transferStackInSlot method and use hasRecipe for find if itemstack is present in recipe. @Override public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = this.inventorySlots.get(index); if(slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if(index == 2) { if(!this.mergeItemStack(itemstack1, 3, 39, true)) { return ItemStack.EMPTY; } slot.onSlotChange(itemstack1, itemstack); } else if(index != 1 && index !
  8. Oh... sorry Yes. If you use VillagerInit#init then it will work for you.
  9. https://github.com/grossik/FarmCraft/blob/master/src/main/java/cz/grossik/farmcraft/test/TestStructures.java
  10. I wanted it over json, but ok... Any good way to split a model? Or will I have to do it for each file separately?
  11. I use 1.15.2-31.1.63 forge version And the problem was that this obj files is too large and render for all 8 blocks... Can I change the start position from which it will be loading obj model?
  12. Hello. I have multistructure tile entity with .obj model but If multistructure has created the model have black shadows. I tried to change RenderTypeLookup.setRenderLayer but it didn't solved.
  13. Sorry. I solved this problem. I had rotationPitch and rotationYaw from Entity class not PlayerEntity... Thank you for everything.
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