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AndyBTTF

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  1. They actually are in OBJ, not JSON. Please forgive me for my lack of knowledge of this, I'm not very talented in the area of modding. im just doing this for a friend because i know a tiny bit of java. Im using Forge's built-in OBJ rendering with the JSON models referencing the OBJ models, https://gyazo.com/bdb29fce63b095687490d7ec34109a5b Would this JSON work with a TESR that's trying to render a block model from a vanilla-JSON?
  2. You mean using the old way of importing objs? No json files, and all of the rendering being done inside of the tesr?
  3. Well I don't feel like splitting that model into a billion different little models, that set is huge. I have overridden TileEntity#getRenderBoundingBox and returned INFINITE_EXTENT_AABB in a normal TE, but it doesnt achieve anything. But I'm not able to override TileEntity#getRenderBoundingBox in a class that extends tesr. Im probably missing something super simple, so please excuse my stupidity lol
  4. Is there any way to do that without a tesr? -or would you have to do that? i dont wanna cause unnecessary lag, and ive noticed tesrs do that once they add up.
  5. Ok, so I'm working on a mod which imports large sets from animations into Minecraft. But the thing is, whenever I look to far away from that block with the custom model, the whole model disappears... Example: https://gyazo.com/e6b376db49e1d80d8e90ee836d70eaec I'm wondering if anyone knows a way to fix this issue, cause its a pretty big problem right now.
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