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RedstoneBiten

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Everything posted by RedstoneBiten

  1. Hi. i need to make a zombie jump constantly and not move anywhere. How do i do that?
  2. Hello Is there any way to hide the mods folder in %appdata%/.minecraft ? I really need this because i am doing a thingy
  3. Hello! I need help with how to Rotate particles spawned from block? Code: public void randomDisplayTick(World world, int i, int j, int k, Random random){ EntityPlayer entity = Minecraft.getMinecraft().thePlayer; World par1World = world; int par2 = i; int par3 = j; int par4 = k; Random par5Random = random; if(true) for (int la = 0; la < 61; ++la) { int l = par1World.getBlockMetadata(par2, par3, par4); double d0 = (double)((float)par2 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D; double d1 = ((double)((float)par3 + 0.7F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D*100)+0.5D; double d2 = (double)((float)par4 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D; double d3 = 0.2199999988079071D; double d4 = 0.27000001072883606D; if (l == 1) { par1World.spawnParticle("cloud", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D); } else if (l == 2) { par1World.spawnParticle("cloud", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D); } else if (l == 3) { par1World.spawnParticle("cloud", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D); } else if (l == 4) { par1World.spawnParticle("cloud", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D); } else { par1World.spawnParticle("cloud", d0, d1, d2, 0.0D, 0.0D, 0.0D); } } }
  4. I make a redstone clock and hock it up to the block because it causes a block update thingy.. yeah you know and if i dont place a block on the dust bla bla bla it does not move and if i place 1 on the dust and one NOT on the dust the other one will still move. Because they use the same thingy.. its like 1 block but 2 cant explain
  5. Hi! How do i make block turn to Default again? What i mean is that my code has the code: public void onNeighborBlockChange(World world, int i, int j, int k, Block l) So it teleport the model up. BUT! When i destory the block and place it again, its at the same point there i destoryed it. Sorry for my bad english! Please help Code: public ModelRocket slide = new ModelRocket(); private double angle; public void onNeighborBlockChange(World world, int i, int j, int k, Block l) { angle = angle - 0.3; slide.Shape1.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape3.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape4.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape5.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape6.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape8.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape9.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape10.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape11.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape13.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape14.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape16.rotationPointY = (float)angle; angle = angle - 0.3; slide.Shape17.rotationPointY = (float)angle; angle = angle - 0.05; slide.Shape1.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape3.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape4.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape5.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape6.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape8.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape9.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape10.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape11.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape13.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape14.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape16.rotateAngleY = (float)angle; angle = angle - 0.05; slide.Shape17.rotateAngleY = (float)angle; } public int quantityDropped(Random par1Random){ return 1; } } public static class TileEntityCustom extends TileEntity {} public static class TileEntityCustomRenderer extends TileEntitySpecialRenderer { private final ModelRocket model; public TileEntityCustomRenderer() {this.model = new ModelRocket();} @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float)x+0.5F, (float)y+1.0F, (float)z+0.5F); ResourceLocation textures = (new ResourceLocation("Rocket.png")); Minecraft.getMinecraft().renderEngine.bindTexture(textures); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glPushMatrix(); GL11.glRotatef(te.getBlockMetadata() * 90, 0.0F, 1.0F, 0.0F); this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPopMatrix();} } // Date: 2015-03-23 16:54:43 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX public static class ModelRocket extends ModelBase { //fields public static ModelRenderer Shape1; public static ModelRenderer Shape3; public static ModelRenderer Shape4; public static ModelRenderer Shape5; public static ModelRenderer Shape6; public static ModelRenderer Shape8; public static ModelRenderer Shape9; public static ModelRenderer Shape10; public static ModelRenderer Shape11; public static ModelRenderer Shape13; public static ModelRenderer Shape14; public static ModelRenderer Shape16; public static ModelRenderer Shape17; public ModelRocket() { textureWidth = 2000; textureHeight = 2000; Shape1 = new ModelRenderer(this, 0, 500); Shape1.addBox(-24F, -96F, -24F, 48, 120, 48); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(2000, 2000); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 800); Shape3.addBox(-8F, 8F, 24F, 16, 19, 10); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(2000, 2000); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 800); Shape4.addBox(24F, 8F, -8F, 10, 19, 16); Shape4.setRotationPoint(0F, 0F, 0F); Shape4.setTextureSize(2000, 2000); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 800); Shape5.addBox(-8F, -8F, 24F, 16, 16, 10); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(2000, 2000); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 800); Shape6.addBox(-8F, 8F, -34F, 16, 19, 10); Shape6.setRotationPoint(0F, 0F, 0F); Shape6.setTextureSize(2000, 2000); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape8 = new ModelRenderer(this, 0, 800); Shape8.addBox(-8F, -8F, -34F, 16, 16, 10); Shape8.setRotationPoint(0F, 0F, 0F); Shape8.setTextureSize(2000, 2000); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0F); Shape9 = new ModelRenderer(this, 0, 800); Shape9.addBox(-34F, -8F, -8F, 10, 16, 16); Shape9.setRotationPoint(0F, 0F, 0F); Shape9.setTextureSize(2000, 2000); Shape9.mirror = true; setRotation(Shape9, 0F, 0F, 0F); Shape10 = new ModelRenderer(this, 500, 0); Shape10.addBox(21F, -77F, -8F, 6, 16, 16); Shape10.setRotationPoint(0F, 0F, 0F); Shape10.setTextureSize(2000, 2000); Shape10.mirror = true; setRotation(Shape10, 0F, 0F, 0F); Shape11 = new ModelRenderer(this, 0, 800); Shape11.addBox(24F, -8F, -8F, 10, 16, 16); Shape11.setRotationPoint(0F, 0F, 0F); Shape11.setTextureSize(2000, 2000); Shape11.mirror = true; setRotation(Shape11, 0F, 0F, 0F); Shape13 = new ModelRenderer(this, 0, 800); Shape13.addBox(-34F, 8F, -8F, 10, 19, 16); Shape13.setRotationPoint(0F, 0F, 0F); Shape13.setTextureSize(2000, 2000); Shape13.mirror = true; setRotation(Shape13, 0F, 0F, 0F); Shape14 = new ModelRenderer(this, 600, 0); Shape14.addBox(-32F, -102F, -32F, 64, 6, 64); Shape14.setRotationPoint(0F, 0F, 0F); Shape14.setTextureSize(2000, 2000); Shape14.mirror = true; setRotation(Shape14, 0F, 0F, 0F); Shape16 = new ModelRenderer(this, 900, 0); Shape16.addBox(-23F, -105F, -24F, 48, 3, 48); Shape16.setRotationPoint(0F, 0F, 0F); Shape16.setTextureSize(2000, 2000); Shape16.mirror = true; setRotation(Shape16, 0F, 0F, 0F); Shape17 = new ModelRenderer(this, 1300, 0); Shape17.addBox(-4F, -125F, -3F, 8, 20, ; Shape17.setRotationPoint(0F, 0F, 0F); Shape17.setTextureSize(2000, 2000); Shape17.mirror = true; setRotation(Shape17, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape8.render(f5); Shape9.render(f5); Shape10.render(f5); Shape11.render(f5); Shape13.render(f5); Shape14.render(f5); Shape16.render(f5); Shape17.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }}
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