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DrasticDemise

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  1. Hello! I am creating an item that is able to change the biome type in a given location when used, however I have run into quite a few issues and am now at a complete loss. I have a few suspicions for implementation and access, but they have all led to dead ends. It appears as though (PLEASE correct me if I am wrong) biomes are stored by chunk, however there are only accessors for obtaining information about biomes in a given chunk, no mutators. The one mutator I see is "setBiomeArray" which takes a sized 256 byte array and sets the new biome array to the one given in the method call. 1. Does setBiomeArray allow me to change the ID and information of a given chunk to a new biome and will it then have the properties of the biome like normal? 2. If so, how do I obtain a byte Array of the given type I need? If I want to change one biome into a desert biome always, how do I get the mappings of a desert biome? I have peeked a bit at 1.7.10 Blood Magic, Random Things and Witchery to attempt to learn how they modified biomes, however I was largely unsuccessful. Any information at all would be extremely useful. Thank you!
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