Everything posted by ItsAMysteriousYT
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay - i might sound really stupid now but how? Do i have to send the tileentity in the packet? As coordinates or something?
-
How to use Reflection to change vanilla values
There is an easier way made by forge. Its called ObfuscationReflectionHelper. In there use the methods getPrivateValue/setPrivatevalue etc
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
This is my packet - am i doing it the correct way? package itsamysterious.mods.reallifemod.core.packets; import java.nio.ByteBuffer; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.ByteBufUtils; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; public class ElectricDataPackage implements IMessage{ float voltage; public ElectricDataPackage() { } public ElectricDataPackage(float voltage){ this.voltage=voltage; } @Override public void fromBytes(ByteBuf buf) { voltage = buf.readFloat(); } @Override public void toBytes(ByteBuf buf) { buf.writeFloat(voltage); } } Now i don't know what excactly to do in the packethandler. I tried passing the value through a static variable in my custom overlayclass, but it didn't work. Thats what i tried: package itsamysterious.mods.reallifemod.core.packets; import java.awt.Color; import itsamysterious.mods.reallifemod.core.gui.lifesystem.RLMOverlay; import net.minecraft.client.Minecraft; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class VoltagePackethandler implements IMessageHandler<ElectricDataPackage, ElectricDataPackage>{ @Override public ElectricDataPackage onMessage(ElectricDataPackage message, MessageContext ctx) { RLMOverlay.voltage=message.voltage; return message; } }
-
Techne Rendering problem
Also befor doing model.render((Entity)null...) do GL11.glDisable(GL11.GL_CULL_FACE).
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay... but how do i send the value to the gui? I think having a static variable in my GuiOverlay isn't the right way is it? Im feeling so stupid cuz i ask so much about packets, sorry
-
[1.7.10] Shaders
The super secret setting will be gone again soon. They only exist in 1.7.10/1.8
-
Render Model from JSON anywhere in the World
well youll never be able to render something independant of the world, cuz you have to set its world coordinates, but independant of blockpos - why? What you wanna do?
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Then how? How can i send the calue to the gui? Plz reply quick, only got five minutes left Guis working on internet and i wanna get the enrgy system work.
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Can i just make my Gui implement IMessageHandler?
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
But my tileentity has no container and adding one just for this would be absolutly unnecessary. Tell me how i can use packets for that please
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Well i looked at the blockFurnace class and in the tileentityFurnace class. I searched for crafter and looked through all methods, but nothing...
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
I can't find that anywhere - im in 1.8 btw.
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Ooookay.... Ill have a look at that
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay this might sound weird, but how can i get the voltage from the packet? I would send it to ClientEvery tick, but i only know how to execute something with a packet, but i tried setting a value with it and it stayed zero but on the server it wasn't.
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay, for the disconnection of tiles, i need to send an update AFTER the 'to' variable is set to null. How should i do this?
-
[1.8] How to make attachable entity?
Uhm...use use player.mountEntity(this)
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
I call it in the superclass like this: public void passOverVoltage(){ if(getTo()!=null){ getTo().onPowered(this.getVoltageValueAfterPowering()); System.out.println("Tried passing voltage to"+getTo().getClass().getSimpleName()+" Voltage is:"+getVoltage()); } } and this method is called within the update() method: if(getTo()!=null){ this.passOverVoltage(); this.voltage=0; if(storedPos!=null&&worldObj.getTileEntity(storedPos)==null||!(worldObj.getTileEntity(storedPos)instanceof TileEntity_Electric)){ to=null; storedPos=null; } }
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
@Override public void update(){ super.update(); if(worldObj.isRemote)return; if(this.getVoltage()>0){ isActive=true; }else isActive=false; if(isActive){ worldObj.getBlockState(getPos()).getBlock().setLightLevel(10.0f); }else { worldObj.getBlockState(getPos()).getBlock().setLightLevel(0); } } @Override public void onPowered(float f) { super.onPowered(f); this.isActive=true; worldObj.markBlockForUpdate(getPos()); } I tried marking for update in the update method and the game crashed
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Yea i do this already. Its MarkBlockForUpdate(Blockpos). But still it doesn't do it.
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay. But how can i solve that lighting problem?
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
The block just doesn't rotate. Doesn't matter from witch side i place it. Also that getLightValue method does not update immediatly when the block is getting powered.
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
okayyyy...But what excactly am i sending in that packet then? Do i send the whole tileentity? If yes, how? Also this method still does not work public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { super.onBlockPlacedBy(worldIn, pos, state, placer, stack); TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntity_Electric){ TileEntity_Electrictile = (TileEntity_Electric)tileentity; tile.rotation = MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; } }
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay - so with the packet should i set a variable or how can i get the data into the Gui?
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Also - for example my lantern does not turn on immediatly when getting powered, but often i have to reopen the world so it is lit up. Thats how i set the lightlevel of the block: @Override public void update(){ super.update(); if(worldObj.isRemote)return; if(this.getVoltage()>0){ isActive=true; }else isActive=false; if(isActive){ worldObj.getBlockState(getPos()).getBlock().setLightLevel(100.0f); }else { worldObj.getBlockState(getPos()).getBlock().setLightLevel(0); } } @Override public void onPowered(float f) { super.onPowered(f); this.isActive=true; worldObj.getBlockState(getPos()).getBlock().setLightLevel(10.0f); worldObj.markBlockForUpdate(getPos()); }
-
[UNSOLVED]Strange things happen with my energysystem[1.8]
Okay - now there is some other strange stuff. I can connect the blocks bugfree now, but for example i connect my Pinwheel to the transformer. In the pinwheel i set the energy to 440 every tick. My TileENtity_Electric automaticly passes over the enrgy to the connected block like this: public void passOverVoltage(){ if(getTo()!=null){ getTo().onPowered(this.getVoltageValueAfterPowering()); System.out.println("Tried passing voltage to"+getTo().getClass().getSimpleName()+" Voltage is:"+getVoltage()); } } BUT - when i hover over the transformer in minecraft, on the guioverlay the voltage still is 0.0, while in code with System.out.println it is 440. How can i fix that?
IPS spam blocked by CleanTalk.