Everything posted by ItsAMysteriousYT
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Entity crashes when Saving World
What does this do?
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Entity crashes when Saving World
And it isn't a nullPointerException.
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Entity crashes when Saving World
Here is the Crashlog:
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Entity crashes when Saving World
When the world is saved, my entity crashes and says that those lines are erroring: What am i making wrong?
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[1.7.10] Can't move items in container
You have to add some methods to your container:
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How to let an entity go up blocks(Controlled by player)+other questions.
Thanks for the BoundingBox information
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How to let an entity go up blocks(Controlled by player)+other questions.
I have some questions accoring to Entities: 1: How can i let an Entity go up blocks(Only one block ) I was asking if i use AxisAlignedBB properly when i do: and if i can actually rotate it when i rotate the entity.
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[SOLVED]What excactly is the use of ForgeDirection?
Thank you
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[SOLVED]What excactly is the use of ForgeDirection?
I saw in many codes that they use ForgeDirection, but i aint sure what it really makes. Can anyone give me a quick info on it?
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1.7.10-General Entity Questions(Why does the player dismount false and other)
I have wrote a car entity class witch works perfectly fine except from some bugs. For example the collision sometimes just disappears and when i drove into a wall and then dismount the player dismounts at the wall and not at the entity itself. Why does it does that? CODE:
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1.7.10-HELP-Create a MULTIMOUNTABLE ENTITY.
I am working on a car that can be used by multiple players and i ran into some problems. When i rightclick the car the seatentity is added to the list, but somehow the seat won't hold the player. So here is my code: EntityCar: EntitySeat: I hope someone can help me - until now there always was somebody
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[1.8] Block with variable light level
You'll need to call: world.markBlockForUpdate(blockXPos, blockYPos, blockZPos); //get blocks position from the BlockPos variable in method in the randomDisplayTick method, so minecraft updates the lighting from the block.
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WTF???? Unexpected exception and total crash??
Every time when the world is saved this error appears and i can't find its origin. Please help
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What to use to apply an Inventory to an ENTITY.
Ok, thanks
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What to use to apply an Inventory to an ENTITY.
Im trying to bind an Inventory to an entity. Everything works fine when i do the usual player.openGui but only with TileEntities. What to use for Entities? I hope someone can help me.
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How to make a Scrollable list of GuiButtons
Yea, i fixed it out, i havent thought of that config stuff Sry
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How to make a Scrollable list of GuiButtons
Hey everyone, i was trying to create a GuiScreen on wich an unlimited number of GuiButtons(People can add and remove buttons) is displayed and when the buttons reach a certain point a scrollbar should show up so one can scroll down. But i have absoloutly no clue how to do it. Hope somebody can help me
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Server crashes on every block that has a GuiScreen.
Im changing all the displayGuiScreen to player.openGui() now. Thanks for helping :D
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Server crashes on every block that has a GuiScreen.
Fixed Everything Just had to register the blocks going out from the ClientProxy!!
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Server crashes on every block that has a GuiScreen.
Now i fixed the EventHandling stuff, but now every block errors that opens a guiscreen (in the mod) Here is how i usually open GuiScreens in blocks:
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Server crashes on every block that has a GuiScreen.
... OH MY GOD! IM BLIND! ...
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Server crashes on every block that has a GuiScreen.
Oh LOL!! I deffinitly think to complicated and i stepped over another error wich just sais nothing about itself:
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Server crashes on every block that has a GuiScreen.
How?
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Server crashes on every block that has a GuiScreen.
Now it errors with the gameoverly Crash: Where i register the Overlay:
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Server crashes on every block that has a GuiScreen.
Wait, so if isRemote=true then it is Client? Sorry for asking again, im not english by native
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