Everything posted by ItsAMysteriousYT
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What is the use of MathHelper.sin/cos?
Okay thanks
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Change workDir
Yes... File/Switch Workspace
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What is the use of MathHelper.sin/cos?
I recovered that in the MathHelper class there are two methods sin&cos. But why do they exist if the Math class has those methods? Is there any noteworthy benefit?
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[SOLVED] [1.8] GUI Rendering GL Alpha Problem
Well, i can't see the method that draws the rectangle when you hoover over the slot. Where is it?
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[1.7] How to spawn an entity using Key Bindings?
Your welcome
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[1.7] How to spawn an entity using Key Bindings?
Everything you need you can get from the MessageContext. It is smart to put the things you wanna make in a new thread like this: IThreadListener mainThread = (WorldServer) ctx.getServerHandler().playerEntity.worldObj; mainThread.addScheduledTask(new Runnable() { World world = ctx.getServerHandler().playerEntity.worldObj; @Override public void run() { } }); return null;
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[1.8] B3D Model Matierial Color Not Displayed In-Game
hm - ok...
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[1.8] B3D Model Matierial Color Not Displayed In-Game
I don't think that the loader supports Materials. But other than that, how did you made your b3d models work? My models still error with no root mesh in model location error. I tried everything in the json files, but i can't get it working.
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[1.7.10] entity.RotationPitch question
Cuz i think that changing the rotationPitchHead(if you have an EntityLivingBase) would rotate the model and not the rotationPitch. I don't know why Minecraft does this
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[1.8][OpenGL] Entity rendered too bright
Hm... i have no idea what it is caused by Sorry for that.
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[1.8] Barrier blocks?
Yes, its pretty easy. In your blockstate file, just make the #inventory tag to set a texture and else, leave the texture field away, thats how i would do it.
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[1.8][OpenGL] Entity rendered too bright
Does the console have any glOverflow or glUnderflow output in it?
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One Keybinding works, the other one isn't[1.8]
Okay, ill try clearing my bin folder so it recreates the classes.
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[1.7.10] entity.RotationPitch question
Try this in your render method: GL11.glPushMatrix(); GL11.glRotated(entity.rotationPitch,1,0,0); //rest of the rendering stuff here GL11.glPopMatrix();
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[1.8][OpenGL] Entity rendered too bright
Hm... okay, do you bind the white stuff as texture? If yes, its clear that is is brighter than the normal stuff, cuz it is being scaled down.
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One Keybinding works, the other one isn't[1.8]
LOL! It doesn't do anything for me And it is not caused by a not working C-Key, cuz it works when i write Maybe i have an older forge version?
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One Keybinding works, the other one isn't[1.8]
What have you put in it? When i make system.out int won't work with guis it won't work. What am i makeing wrong? Do i have to log in for that probably?
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One Keybinding works, the other one isn't[1.8]
Ohkayyyy... lol
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One Keybinding works, the other one isn't[1.8]
I have the method in the commonhandler which is registered propperly. That is just a leftover in the clientproxy.
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[1.7.10] entity.RotationPitch question
Use -math.cos(Math.toRadians(mob.rotationpitch)) should work.
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One Keybinding works, the other one isn't[1.8]
Added some other checks, does it work now?
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One Keybinding works, the other one isn't[1.8]
Oh, thats line 137 for me. Seems that listFiles() is empty. inserted a null check now. Should work. just gonna push it.
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One Keybinding works, the other one isn't[1.8]
Lol, the line shown is empty
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One Keybinding works, the other one isn't[1.8]
Okay, this is the repo: https://github.com/ItsAMysterious/Real-Life-Mod-1.8
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One Keybinding works, the other one isn't[1.8]
What does commit and push mean?
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