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TmzOS

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Posts posted by TmzOS

  1. Try something like this..

     

    @Override
    public void onUpdate(ItemStack stack, World world, Entity entity, int itemSlot, boolean isSelected) 
    {
    	if(!world.isRemote && entity instanceof EntityPlayer && ((EntityPlayer) entity).getCurrentEquippedItem() != null)
    	{
    
    		if(((EntityPlayer) entity).isSprinting())
    		{
    			this.sprint = true;
    			System.out.println("aaaa");
    		}
    		else
    		{
    			this.counter++;
    			if(this.counter>5)
    			{
    				this.counter=0;
    				this.sprint = false;
    			}
    		}
    	}
    }
    

     

     

  2. Tested here.. this function cannot be used for this...

     

    Same if trying with onLeftClickEntity()..

     

     

    Probably when you hit anything you stop the sprint action.

     

    Try a sync with onupdate call to create a "ghost sprint status" inside the sword...

     

    example:

     

    on update: if player is sprinting set flag to true.. if player not sprinting count 3 ticks and set flag to false.

     

    onhit/onleftclickentity: if flag true, do more damage.

     

     

    Maybe it can work...

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