TmzOS
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Posts posted by TmzOS
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If you make variables static, they will be the same value for all the blocks... change this...
And well here we go again: http://www.minecraftforge.net/wiki/Tile_Entity_Synchronization
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Try "worldObj.markBlockForUpdate(pos);" to update the block, or markDirty(), when you close/open the GUI (or ever if it is open).
Tip: http://www.minecraftforge.net/wiki/Tile_Entity_Synchronization
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Try something like this..
@Override public void onUpdate(ItemStack stack, World world, Entity entity, int itemSlot, boolean isSelected) { if(!world.isRemote && entity instanceof EntityPlayer && ((EntityPlayer) entity).getCurrentEquippedItem() != null) { if(((EntityPlayer) entity).isSprinting()) { this.sprint = true; System.out.println("aaaa"); } else { this.counter++; if(this.counter>5) { this.counter=0; this.sprint = false; } } } } -
Tested here.. this function cannot be used for this...
Same if trying with onLeftClickEntity()..
Probably when you hit anything you stop the sprint action.
Try a sync with onupdate call to create a "ghost sprint status" inside the sword...
example:
on update: if player is sprinting set flag to true.. if player not sprinting count 3 ticks and set flag to false.
onhit/onleftclickentity: if flag true, do more damage.
Maybe it can work...
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Rendering is only client side... and inside init...
See Wuppy's tutorial about: http://www.wuppy29.com/minecraft/1-8-tutorial/updating-1-7-to-1-8-part-2-basic-items/#sthash.bOpz3XcG.dpbs
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Tile Entity Not Saving Data
in Modder Support
Oh... fact...
If the action is defined in the button see the part of client>server packet with the enchant button(It's for 1.7.10, maybe work for 1.8... ): http://www.minecraftforge.net/wiki/Tile_Entity_Synchronization