So I send the data back to the client. However, how do I retrieve the entity for the client.
Basically, is there a value which is linked between the server and the client. The uniqueID?
I basically want for each entity to have an associated level. The server side randomly decides the level and then sends that level to the player for that mob.
How would you guys approach this?
IExtendedEntityProperties?
Sending packets to playing when the entity is constructed?
Player requesting entity level?