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giantawesomemeep

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Everything posted by giantawesomemeep

  1. Thank you so much, what is the reason for it being lower cased?
  2. Tutorial.java package com.meep.tutorial; import com.meep.tutorial.init.Items; import com.meep.tutorial.proxy.CommonProxy; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class Tutorial { @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { Items.init(); Items.register(); } @EventHandler public void Init(FMLInitializationEvent event) { proxy.registerRenders(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } Reference.java package com.meep.tutorial; public class Reference { public static final String MOD_ID = "MTM"; public static final String MOD_NAME = "Meeps Test Mod"; public static final String VERSION = "0.0.1"; public static final String CLIENT_PROXY_CLASS = "com.meep.tutorial.proxy.ClientProxy"; public static final String SERVER_PROXY_CLASS = "com.meep.tutorial.proxy.CommonProxy"; } Items.java package com.meep.tutorial.init; import com.meep.tutorial.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class Items { public static Item test; public static void init() { test = new Item().setUnlocalizedName("test"); } public static void register() { GameRegistry.registerItem(test, test.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(test); } public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } } clientproxy.java package com.meep.tutorial.proxy; import com.meep.tutorial.init.Items; public class ClientProxy extends CommonProxy{ @Override public void registerRenders() { Items.registerRenders(); } } commonproxy.java package com.meep.tutorial.proxy; public class CommonProxy { public void registerRenders() { } } test.json { "parent": "builtin/generated", "textures": { "layer0": "MTM:items/test" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } }
  3. I have been, ive been watching mr crayfish's tutorials but for some reason the item textures wont render in.
  4. Ive been trying to learn how to make a simple mod on my own but ive been running into a few problems along the way, I was woundering if anyone would be willing to take some time to do a skype call with me and teach me or help me out.
  5. could you possibly do a video? I just want to make sure I do it right the first time.
  6. Log-1 http://pastebin.com/q1QE5w0t log-2 http://pastebin.com/TkLTr9tB
  7. I have just downloaded inventory tweaks and when i launched up it said that it needed forge mod loader - xxx.xxx.xxx.xxx so i switched over to the correct version of FML that matched the number and when i did it told me that i needed Forge xxx.xxx.xxx.xxx so i went to that version, once i did and launched it told me that i needed forge xxx.xxx.xxx.xxx and forge mod loader xxx.xxx.xxx.xxx. Can anyone tell me whats going wrong and whats messing up and how to fix it?

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