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[1.11.2] Custom Sound Issues
I guess there was an issue with formatting in the main post.. anyways I managed to fix it, here is my item class:
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[1.11.2] Custom Sound Issues
what code do you need? I thought I posted everything that was needed
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[1.11.2] Custom Sound Issues
wow I feel so dumb now.. that fixed it! thank you. Edit: is there anyway to make it sound as soon as I press the right click? it's working now but it has a tiny delay.
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[1.11.2] Custom Sound Issues
Hello, I wanted to add a custom sound to my mod and it registers but it sounds different than the sound I want to use, here's my code: SoundHandler
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[SOLVED] Rendering custom projectile
Thanks got it working.
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[SOLVED] Rendering custom projectile
heres the error EDIT: Here's my code:
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[SOLVED] Rendering custom projectile
I tried using this RenderingRegistry.registerEntityRenderingHandler(EntityBacon.class, new RenderSnowball(ModItems.rawbacon )); But it asks me to add arguments and i tried everything but can't figure it out.
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[SOLVED] Rendering custom projectile
So i made an item that launches another custom item, and it is working, but i want the render to look like the snowball looks when you throw it I don't want a custom model. How would i go about this?
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1.11.2 Basic Item texture [SOLVED]
You know what i am just dumb, i thought it was named correctly i was missing an "s". Feeling really stupid now thanks!
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1.11.2 Basic Item texture [SOLVED]
I am having this error in the console:
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Mod for 1.9.4 (Give the Item a Texture)
what i did was create a new class for the rendering of my items: public static void registerItemRender(){ } public static void register(Item item){ Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Strings.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
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[SOLVED] [1.9.4] decompileMc error
Yeah about that.. the /. is just to show the locactions on mac. But i found this code on the forums: export _JAVA_OPTIONS='-Xmx2G' Basically when you select the folder to install the mdk you type this on terminal and start the gradlew setupDecompWorkspace the process will start and it will say "picked up JAVA_OPTIONS" So now i fixed the problem and i am ready to start coding 1.9.4! EDIT: uhm for some reason the eclipse folder was not created i was following the forge documentation but i will see what i can do.
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[SOLVED] [1.9.4] decompileMc error
Uhm i don't see what i am missing, the wikipedia page said /Users/<username> so that's where i put the gradle folder . Sorry i really sound like am new here, i used to have a mod "the bacon mod" but i left it a while ago and now i want to comeback to the modding scene but lots of things have changed since last time i modded.
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[SOLVED] [1.9.4] decompileMc error
Okay so i tried installing it again with no luck, it still gives me the same message, maybe i have to do some more research or the properties file is wrong?
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[SOLVED] [1.9.4] decompileMc error
alright so i did this: the gradle.properties has only this line: org.gradle.jvmargs=-Xmx2G is that correct?
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