Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

metalminecraft

Members
  • Posts

    2
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

metalminecraft's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Thanks all! Still couldn't get things working with postdnit() function. All i want to do is have my png resident in the proper assets/modsname/textures/items folder to render Here is my class file so far import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class ItemKey extends Item{ private String name = "key"; @SuppressWarnings("deprecation") public ItemKey() { GameRegistry.registerItem(this, name); setUnlocalizedName(SamsMod.MODID + "_" + name); setCreativeTab(CreativeTabs.MISC); } } Thanks again for any continued support, been at it two days now. Best.
  2. Help me please! Here is my code (it's for 1.8 forge--but am trying to do a mod for 1.9.4 and am stuck with this event handler) @EventHandler public void postInit(FMLPostInitializationEvent event) { if (event.getSide() == Side.CLIENT) { RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); renderItem.getItemModelMesher().register(key, 0, new ModelResourceLocation(MODID + ":" + "key", "inventory")); } } I put in what i believe are appropriate imports import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.enchantment.Enchantment; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.util.WeightedRandomChestContent; import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.DungeonHooks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; and am getting these errors (see hyperlinks below) Tried to adjust it with some other imports, either doesn't render texture with my icon, shows default purple/black colors. Or it just errors out at compile time with 'device not closed'. Thanks!!! pic1.png pic2.png
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.