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Salinor

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Everything posted by Salinor

  1. I'm still playing around it as well. I suspect your describing what I've been working through in terms of that function so I guess it is back to a similar style as your working on again Thanks
  2. My dimension isn't working right but I did find a function for the transfer: transferToDimension that is in the EntityPlayer class... seems to get around those other issues I ran into trying to do it the other way.
  3. So I got my the Dimension loading all the files that make it's goodness built. I think Forge is doing all it's usual goodness. I ran into one quirk when I get to the Dimension though and not sure folks have seen this ... or have a thought. That is the world doesn't actually generate. When I get in I'm in free fall basically until I fall out of the world and get put into the Nether. Puzzled as I've scoured the net and not sure what would produce that particular problem and I've gone through this about five different ways to track the problem. In any event any experience/thoughts from a dimension guru would be appreciated thanks.
  4. If this is a case that I'm jumping the gun before this is complete for 1.4.2 then I apologize up front. So I decided to see about working with 1.4.2 and forge. Here are the steps I did: 1) I downloaded the latest MCP version 719. 2) I downloaded the recommended build for forge 6.01.337. 3) I completely wiped out my .minecraft folder in Roaming to ensure I started pristine and downloaded the latest Minecraft.exe and ran it to get the files. 4) I downloaded the minecraft server jar. 5) I extracted MCP 719. 6) I copied the bin and resources directories from .minecraft to the jars folder under MCP. 7) I copied the minecraft server jar into the jars directory under MCP. I extracted forge under the MCP directory. 9) I tried to install from the forge directory. Two things I noticed. Despite it being utterly clean in terms of both client and server, forge was saying they had been modified when it started the install. I don't think I can get any cleaner than wiping out the entire minecraft installation and starting from scratch but maybe someone can point me to something I missed in those regards. As I have put no mod nor patched... I don't want other mods involved in mine as of yet for debugging purposes so I keep things vanilla as possible. So I didn't even drop my own mod files in as of yet. So the real problem is that it fails at the MCPMerger portion (see the attached screenshot). The error is somewhat varied at times this one shows an indexoutofboundsexception... another one at one point complained of duplicate entries. Now I tried this about 10 times ... I rechecked tutorials and the instructions on the forge wiki to see if I was missing anything. I had no issues with my 1.3.2 setup which I still have in a separate repository. Just for sanity I checked that I was up to date with my JDK, which it is, I even reinstalled it to be sure. If I jumped the gun on this before it is ready for 1.4.2 sorry But if not any help would be appreciated. EDIT: Just tried 339 as well and got the duplicate entry error. See second screenshot. Again everybody is clean I keep on starting from scratch each time.
  5. Thanks for the response and I was about to do that. However, I figured out my problem. I was incorrectly pointing to the wrong object... and I mistakenly thought it was looking for a reference within the package... and not the actual base mod class itself. I needed to do the following instead: (new WorldGenMinable(Triad.aluminumOre.blockID, 10)).generate(world,random, Xcoord, Ycoord, Zcoord); Thanks for responding though!
  6. So I've been following quite a few tutorials for how things hook up together. I have the mod foundation in place, the ores setup, etc. I want to get it to do the ore generation so I created that class. The following line gives an eclipse error, saying that the blockID saying "It can not make a static reference to a non-static field." I have checked 3 different tutorials and how to's and they all list doing the ore generation this way. I've compared my ore classes to the same 3 and beyond minor differences of overriding step sounds etc... it seems to match up. So I'm a bit puzzled... I think I've been eye balling this to long... so if anyone has a suggestion or thought... that would be good. Eclipse is suggesting I modify the base block class but that would be a bad idea IMHO That and I don't actually think it will fix the problem. The line the eclipse doesn't like: (new WorldGenMinable(triad.common.AluminumOre.blockID, 10)).generate(world,random, Xcoord, Ycoord, Zcoord); Thanks for any assistance I'm going to continue poking at it as is my nature to figure out what may be different in how I implemented this from the examples. Blowing off years of rust on my Java programming skills as been interesting to say the least
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