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XxZHALO13Xx

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Everything posted by XxZHALO13Xx

  1. This is a forum, there is no such thing as "tagging". AncientWarfare doesn't work on servers either. I'm used to bukkit's forums where you can tag. Anyway, removed it and still get the error.. http://pastebin.com/0JWTA2TR Mods: bspkrs Core treecapitator advancedgenetics aether backpack battletowers baubles buildcraft chocolateQuest coroutil crossbow mod equivalent exchange explosives plus plus extrabiomesxl galacticraftcore galacticraftplanets glided games util herobrinemod icbm ichun util industrialcraft infernalmobs legendgear lycanitesmobs mantle micdoodlecore minions modularpowersuits morph beta numia ruins stalkercreepers tconstruct tropicraft twilightforest updatechecker voltzengine
  2. /\ Sorry, i forgot to quote u. I don't know how to tag
  3. I removed it. Still crashed http://pastebin.com/MKKknNNg
  4. I made a modpack and I'm making a server so my friend and I can play on it. Here's the error I get. It's 1.7.10 http://pastebin.com/SP4dNtK8 Thanks for your help!
  5. Yes but that is for 1.7 and what else for explosions? i am new to modding, i used to back in 1.6
  6. I tried that, and i havent found a tutorial for crops after searching for a long time. And i dont know how to create a explosion or anything
  7. Hey guys, How would I create different types of explosives and growable crops, such as corn. I would like the explosives first cause, well its a explosive haha. Here is a example how I create Blocks Core: public static CustomBlock copperOre; ClientProxy: Core.copperOre.RegisterRenderer("copper_ore"); Common Proxy: Core.copperOre = new CustomBlock(Material.rock, "copper_ore", 3.0F, 5.0F, CustomBlock.HarvestToolEnum.PICKAXE, CustomBlock.HarvestLevelEnum.STONE, CreativeTabs.tabBlock, 1, 6, 15, 10, 32, 120, true, false, false); Customblock class: http://pastebin.com/ACPUraVd then the json files and textures which are the same. So, any help would be amazing! Thanks so much, happy modding
  8. Yes it is, I have used the Ore generation many times perfectly. Not sure why it doesnt work now
  9. I have no clue what to do 14:01:25] [server thread/TRACE] [mcp/mcp]: Sent event FMLServerStoppedEvent to mod mcp [14:01:25] [server thread/TRACE] [FML/FML]: Sending event FMLServerStoppedEvent to mod FML [14:01:25] [server thread/TRACE] [FML/FML]: Sent event FMLServerStoppedEvent to mod FML [14:01:25] [server thread/TRACE] [Forge/Forge]: Sending event FMLServerStoppedEvent to mod Forge [14:01:25] [server thread/TRACE] [Forge/Forge]: Sent event FMLServerStoppedEvent to mod Forge [14:01:25] [server thread/TRACE] [zachsmod/zachsmod]: Sending event FMLServerStoppedEvent to mod zachsmod [14:01:25] [server thread/TRACE] [zachsmod/zachsmod]: Sent event FMLServerStoppedEvent to mod zachsmod [14:01:25] [server thread/INFO] [FML/]: The state engine was in incorrect state SERVER_STARTING and forced into state SERVER_STOPPED. Errors may have been discarded. [14:01:25] [Client thread/INFO] [sTDOUT/]: [net.minecraft.init.Bootstrap:func_179870_a:571]: ---- Minecraft Crash Report ---- // Oops. Time: 6/3/15 2:01 PM Description: Exception in server tick loop java.lang.IllegalArgumentException: n must be positive at java.util.Random.nextInt(Unknown Source) at me.xxzhalo13xx.zachsmod.generate.CustomBlockGen.generateOre(CustomBlockGen.java:49) at me.xxzhalo13xx.zachsmod.generate.CustomBlockGen.generate(CustomBlockGen.java:68) at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106) at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:270) at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1126) at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122) at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92) at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:112) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:126) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 213406552 bytes (203 MB) / 379850752 bytes (362 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94 FML: MCP v9.10 FML v8.99.18.1419 Minecraft Forge 11.14.1.1419 4 mods loaded, 4 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML{8.99.18.1419} [Forge Mod Loader] (forge-1.8-11.14.1.1419.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge{11.14.1.1419} [Minecraft Forge] (forge-1.8-11.14.1.1419.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available zachsmod{1.0} [Zach's Mod] (modid-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [14:01:25] [Client thread/INFO] [sTDOUT/]: [net.minecraft.init.Bootstrap:func_179870_a:571]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\ZH\AppData\Roaming\.minecraft\crash-reports\crash-2015-06-03_14.01.24-server.txt
  10. I just made a tool.. Here is how. In game the item works. Just crafting breaks Core class: public static ItemModPickaxe emeraldPickaxe; public static ToolMaterial EMERALDMATERIAL = EnumHelper.addToolMaterial("EMERALD", 3, 600, 10.0F, 4.0F, 30); ItemModPickaxe Class: public class ItemModPickaxe extends ItemPickaxe { public ItemModPickaxe(String unlocalizedName, ToolMaterial material) { super(material); this.setUnlocalizedName(unlocalizedName); } public void RegisterRenderer(String modelName){ System.out.println("INTIALIZING ITEM RENDERER: " + modelName); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(this, 0, new ModelResourceLocation(Core.MODID+":"+modelName, "inventory"));; } } Client Proxy in the init method: Core.emeraldPickaxe.RegisterRenderer("emerald_pickaxe"); Common Proxy Class: GameRegistry.registerItem(Core.emeraldPickaxe = new ItemModPickaxe("emerald_pickaxe", Core.EMERALDMATERIAL), "emerald_pickaxe"); //Creating the Recipe now: GameRegistry.addRecipe(new ItemStack(Core.emeraldPickaxe), new Object[]{ "###", " I ", " I ", '#', Items.emerald, 'I', Items.stick}); And then it crashes with: http://pastebin.com/jMPEGECj
  11. I actually figured it out. Your advice helped me understand what to do, I tried it and it worked Thanks so much!
  12. /\ Sorry, this is my first time using these forums so I don't know how they work
  13. Well by universal I mean like my blocks and items class. Here is what they are and a example block and item.. Custom Item Class http://pastebin.com/ASy45u3p Client Proxy http://pastebin.com/cMD9Gyys This is in the Core class. public static CustomItem Potassium; public static CustomBlock Potassium_Ore; Common Proxy http://pastebin.com/sTC1vKmg Custom Block http://pastebin.com/fSQMxGji Gen Classes http://pastebin.com/vJM3VQLm http://pastebin.com/RgM47eXp
  14. So I don't know how to create the swords because I used to mod back when it was 1.6, but then I recently just started. After watching a few videos I got blocks and items. The type of classes I used made the block spawn easily and create items easily. Is there a way to make a universal class I guess? Like how the Items are. If so, please leave a comment to help me. Thank you for your time and have a great day
  15. Can I please use this class to make my own swords? Also, could you display where you would add textures and everything? I'm sorta new to modding and I'm missing armor and swords. Thank you for your time
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