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DeathGlare

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  1. So I am just creating test mods to practice, and I came up with this lovely bug where any time I break a modded block, it will not allow me to drop separate items as the drop. Exceptions: It will allow me to drop standard minecraft items such as an apple, and it follows the proper quantity I tell it to, but then I just change: WORKS: private Item drop = Item.apple; (standard minecraft item works) private int meta = 0; private int minQuantity = 1; private int maxQuantity = 5; DOESN'T WORK: private Item drop = MItems.SoulShard; (where MItems is the class where I initialize and register my items) (SoulShard is the class where I set item variables and such with constructors) private int meta = 0; private int minQuantity = 1; private int maxQuantity = 5; Please, if you need any other information or have any idea about why this is happening, tell me!
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