So I am just creating test mods to practice, and I came up with this lovely bug where any time I break a modded block, it will not allow me to drop separate items as the drop.
Exceptions:
It will allow me to drop standard minecraft items such as an apple, and it follows the proper quantity I tell it to, but then I just change:
WORKS:
private Item drop = Item.apple; (standard minecraft item works)
private int meta = 0;
private int minQuantity = 1;
private int maxQuantity = 5;
DOESN'T WORK:
private Item drop = MItems.SoulShard; (where MItems is the class where I initialize and register my items) (SoulShard is the class where I set item variables and such with constructors)
private int meta = 0;
private int minQuantity = 1;
private int maxQuantity = 5;
Please, if you need any other information or have any idea about why this is happening, tell me!