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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
I believe there is a way in either bukkit.yml or BukkitForge.cfg. It'll let you change the name to use.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins. If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ. Any questions, come onto irc.esper.net, #bukkitforge and ask me.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Using #87, and PEX from here, PermissionsEx should now work, along with all the other perms plugins.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Sounds cool, thanks
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Hey, so i managed to get everything working with some chances of your code, and i finnaly started to look into developing plugins/mods. But i direcly found 1 problem. The BlockbreakEven from bukkit never gets called with these custom items (obviously) And your method: public void BlockDestroyEvent(keepcalm.mods.events.events.BlockDestroyEvent e){ Bukkit.getServer().getLogger().log(Level.SEVERE, "BlockID: " + e.blockId); } Never gets called. To be honest, I have NO idea how to use your event But bukkit does not give me an error on illegal event, so id take it as working Could you by any chance give me some advice/psuedo code before you leave? <3 Thanks in advance, and keep up the good work! That event is called when non-players (block breakers, etc) break blocks. PlayerBreakBlockEvent is called when a player breaks a block. Also, those events are for forge mods. Not bukkit
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
This should work - a player called '[MOD]' will be recorded as doing the breaking/placing. I am looking into doing tighter integration with mods (turtles, etc) UPDATE! You're over 40 builds behind. Newest builds can be found here
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
The end goal is to have plugins from dev.bukkit.org be usable out of the box, but some plugins access classes that are not the same across implementations (for example, internal minecraft classes). So some will need ports. If they don't spit any nasty errors, then it's just things that don't function yet, mostly event-related, and they're coming with time. Thanks, though I've heard that LWC's author is doing something himself, but it will work properly eventually.
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"Minecraft cannot run in your current configuration"
The log. It's one of the few errors that spells out what is wrong.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
If you update to builds from the site linked at the top of the OP, the creeper explosions should revert. Hopefully. Also all the crashes should be gone.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Thanks And editing the craftbukkit jar is what I did, essentially. I copied their implementation of the API and adapted it to forge. That's as close as I can get without changing minecraft.jar in some way.
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Block events in forge? (BlockBreak, BlockPlace, Explosions etc)
Ok, I updated and released my API (link in signature). To create events, have a class that extends Event and use MinecraftForge.EVENT_BUS.post(event) when you want to call it.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Nope. That would be akin to supporting piracy. Not happening There's now an option to set the CraftBukkit version string in config
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Here BukkitForge has something that does that, unfortunately it is part of it... But if you're willing to make BukkitForge a dependency, you can find all the events in the 'events' package. If not, I'll look into creating an events API thingy.
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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Yes Use BukkitForge. Logblock is starting to work more and more Thanks!
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Checking if players have logged on before
I want to check if a player has logged on before, and I need it to be a way that doesn't rely on a file I create when my mod is installed, so that my mod can be installed on existing servers seamlessly.
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