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Macapple

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About Macapple

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    I am new!
  1. Hi everyone,i made a model for my item,and loaded it. The problem is it shows INVISIBLE in game...so i think it renders it in a bad way. If you need it, here's the renderer : Here's the Item in Main Class Any help is appreciated
  2. If you want to color an Item's name then just use Minecraft-implemented code. On the LanguageRegistry string of your Item Use § + <0-9> or <a-f> e.g. LanguageRegistry.addName(exname, "§6DumbExample"); This will make your "DumbExample" item ORANGE For more info check http://www.minecraftwiki.net/wiki/Formatting_codes
  3. I tried making texture 64 x 64 but it shows invisible. Just for testing,i made a completely red texture,and loaded it. It shows invisible aswell,no luck. :C
  4. I changed it to see if something would happen. Now the texture3d.png file is in \assets\mac_dubstepgun\textures\models In the code i changed it to : @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("mac_dubstepgun:textures/models/texture3d.png"));
  5. Hi there everyone. I'm trying to make a model for my item,i made it using Techne and i loaded it in minecraft. The problem is that Texture doesn't load,becoming invisibile or purple-black checkers. My texture.png file is in /assets/modid/textures/texture3d.png I use THIS in my main class MinecraftForgeClient.registerItemRenderer(dubGun.itemID, (IItemRenderer)new ItemRendererWubGun()); And THIS as Renderer @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED: { GL11.glPushMatri
  6. Must my music be in Sounds (In the assets folder group) ? In ' your_music ' shall i use the "musicname.ogg" name or "musicname" ?
  7. Hi everyone. I want to make a Radio item that plays a set music when i use it but stops playing it when i release the Right mouse button. Anyway,i'm able to make the item,but how make it play the music ONLY UNTIL I HOLD the Right Mouse Button? Any help will be appreciated
  8. I had the same issue till yesterday,solution is pretty simple. Go in your Main Class and add this : @EventHandler public void preInit(FMLPreInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new SoundLoader()); MinecraftForge.EVENT_BUS.register(this); } This tell the game to Load the SoundLoader class while in PreInit phase. Then create the SoundLoader.class and paste this code : package DubGun; import net.minecraft.client.audio.SoundManager; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; import
  9. Actually,my friend,you made it. This is the new code for sake : @EventHandler public void preInit(FMLPreInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new EventSounds()); MinecraftForge.EVENT_BUS.register(this); } @EventHandler public void load(FMLPreInitializationEvent event) For the main class. Thanks everyone for their support YAY!
  10. Here's the EventSounds Class : package DubGun; import net.minecraft.client.audio.SoundManager; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EventSounds { @SideOnly(Side.CLIENT) @ForgeSubscribe public void onSoundsLoaded(SoundLoadEvent event) { SoundManager manager = event.manager; manager.soundPoolStreaming.addSound("mac_dubstepgun:seeherobrine.ogg"); } } The seeherobrine.ogg is in /assets/mac_dubstepgun/records/ I
  11. Hi,i coded a music disc by myself with this code But when i put it in a Jukebox,it doesn't play music at ALL. I use this SoundLoader code in the main class for loading sounds in preInit. (And i think the error is there,somewhere) public void registerSound() { MinecraftForge.EVENT_BUS.register(new EventSounds()); } @EventHandler public void load(FMLPreInitializationEvent event) {
  12. while (true){ Life.setPlayerMood("Macapple").embarassed(); } This is my first mod. Lols
  13. How may i load the SoundHandler in PreInit?
  14. Here it is : Main Class Sound Manager Class : Music Disc Class : Dub Gun Class :
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