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UltraTechX

Forge Modder
  • Content Count

    51
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About UltraTechX

  • Rank
    Stone Miner

Converted

  • Gender
    Male
  • Location
    Pennsylvania
  • Personal Text
    still trying to get my ground on the forge API.
  1. It might make more sense if I explain why I am trying to do with multiple servers. (if this part is confusing im sorry, I can easily make a quick video in obs showing it running) - I have a mod that downloads a bunch of other mods when you join a specific server, BUT, I ran into a problem once i took it out of eclipse. It would give me the "missing mods" error when I joined my server with it. So I thought about a buffer server, where that is the main server on 25565, and it only requires the mod that downloads everything, and since my mod sends a packet when you join with a link
  2. While I work on that, im curious, is there a way for a mod (installed on a client) to connect the user to a server without being on the main menu?
  3. OK lol I will try it out today and see if I can get something working. Do you think it should be a spigot server with both of the forge servers?.
  4. Is there any way to do something like bungeecoord where you can connect between servers, but in forge? Thanks! Just a FYI, i am trying to send the player from one forge server to another
  5. I will try doing this and get update this comment when i am done testing it. UPDATE: It works! Thank you so much for helping me!
  6. Well, I was actually trying to get the client to send the packet to the server before when it joins the game, is there a better event to use for that? I am trying to make it so that when the client connects, it asks the server for a string, and then the server returns the string that will be inside a config file on the dedicated server. UPDATE: I will try again with the event FMLNetworkEvent.ClientConnectedToServerEvent and will update again if anything changes UPDATE 2: I tried again with the new event, now both errors are gone! But the main issue is still not fixed
  7. No longer getting the error client-side, but still getting it server side after changing that line of code server log: 2017-04-30 12:07:33,162 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream 2017-04-30 12:07:33,163 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream [12:07:33] [main/INFO] [GradleStart]: Extra: [] [12:07:33] [main/INFO] [GradleStart]: Running with arguments: [--tweakClass, net.minecraftforge.fml.common.launcher.FMLServerTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] [12:07:33] [main/INFO] [LaunchWra
  8. Today I was trying to get a simple string to the server using packets when a player joins a server, but the server-side handler never fires. Here is the code I used to try to get it working: Code: Any ideas? There are no errors in both the server and client side consoles in eclipse. Any help is appreciated! UPDATE: A new error just started occurring, i do not know why, but maybe it has something to do with the packet issue? Below are the logs
  9. ok then, ill just add a GUI prompt for the user to restart on their own, thanks for the feedback!
  10. If my mod downloads another mod to the mods folder, how can I restart the forge start up process to start the mod?
  11. It looks like it's an error from jsoup, I can't really help you with it. Ok then, thanks anyways!
  12. It worked! thanks, but new error... here is my mod file and build.gradle + log: MODDL.java package com.UltraTechX.MODDL; import net.minecraft.init.Blocks; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; import java.nio.file.Files; import java.nio.file.Path; import java.nio.file.Paths; import java.nio.file.StandardCopyOption; import org.jsoup.Jsoup; import org.jsoup.no
  13. when I change org.jsoup to com.UltraTechX.shadow.repack.org.jsoup in the include section of the mods it just gives errors when I build so how to I work with building the mod if it just gives an error for not finding the jar in the directory specified? screenshot of cmd https://gyazo.com/c5a2a1e6b720dbb3f27090a6a38e17ee
  14. ok, using your suggestions I removed the maven repository and just left the shade inside the dependencies section, here it is, but with no new files appearing in in eclipse: buildscript { repositories { mavenCentral() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } maven { name = "sonatype" url = "https://oss.sonatype.org/content/repositories/snapshots/" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT' } } apply plugin: 'fo
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