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thebest108

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About thebest108

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    Dragon Slayer

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    No, I'm the stupid one

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  1. Here's the log, am I missing something with my method visitors or something? I have no idea where to start with this ---- Minecraft Crash Report ---- WARNING: coremods are present: LoadingPlugin (RandomThings-MC1.10-3.7.4.jar) LoadingHook (Mekanism-1.10.2-9.1.0.288.jar) ValkyrienWarfareBase CoreMod (Valkyrien Warfare .7s_4.jar) FMLPlugin (InventoryTweaks-1.61-58.jar) ValkyrienWarfareBase Mod Compatibility Hack (VW Mod Compatibility Hack.jar) Contact their authors BEFORE contacting forge // But it works on my machine. Time: 8/8/16 3:52 PM Description: There was a severe problem during m
  2. Hmm yeah, after adding this to my BlockHovercraftController inventory works again; only problem is now I cant use the inventory of the controller because it never opened server side @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(worldIn, pos); if(heldItem!=null&&heldItem.getItem() instanceof ItemSystemLinker){ return false; } if
  3. Oh sorry, this too public class HovercraftControllerGUIInputHandler implements IMessageHandler<HovercraftControllerGUIInputMessage, IMessage>{ @Override public IMessage onMessage(final HovercraftControllerGUIInputMessage message, final MessageContext ctx) { IThreadListener mainThread = ctx.getServerHandler().serverController; mainThread.addScheduledTask(new Runnable(){ @Override public void run(){ PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(ctx.getServerHandler().playerEntity.worldObj, message.tile
  4. Well, it basically grabs some numbers from the client TileEntity and sends them to the server to update the information to what the player typed in. public class HovercraftControllerGUIInputMessage implements IMessage{ public BlockPos tilePos; public int physEntId; public double newIdealHeight; public double newStablitiyBias; public double newLinearVelocityBias; public HovercraftControllerGUIInputMessage(){} public HovercraftControllerGUIInputMessage(HovercraftControllerGUI guiIn){ tilePos = guiIn.tileEnt.getPos(); physEntId = ValkyrienWarfareMod.physicsManager.getObjectManagingP
  5. Alright, I've posted all the relevant code and I cannot possibly see a reason as to why the player loses the ability to craft after simply opening a GUI!
  6. HovercraftControllerBlock (Opens the GUI) public class BlockHovercraftController extends Block implements ITileEntityProvider{ public BlockHovercraftController(Material materialIn){ super(materialIn); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(worldIn, pos); if(heldItem!=null&&heldItem.getItem() instanceof ItemSystemLinker){
  7. Believe me as I've been stupid enough to try this; DO NOT REPLACE THE ENTITYRENDERER! You'll break Optifine, you'll break shaders, you'll need to rewrite all your code with every update; just dont do it. Changing the EntityRenderer.updateLightmap() is extremely basic using an ASM system, or a Forge Hook if you get one. I'd much rather look into both than making that mistake again
  8. I cant seem to get a solution for this, but every time I open my custom container; my ability to craft in the 2x2 completely disappears, and I have to relog into the world just to fix this. Help?
  9. Nvm, I fixed this by @Overriding the getLowestRiderEntity() method to return null for my cannon entity; you'd think the damn code would be more intuitive than that!
  10. Im trying to make a cannon entity that can be mounted, which upon right click fires cannonballs. The problem is that the processInitialInteract() method (Or any interaction method for that matter) won't get called once the player is already riding that entity. Help?
  11. All the tutorials refer to a method called .setTextureName() which doesnt exist in 1.10! Help?
  12. I used to use this to allow the player to open containers that were further away than the normal range Minecraft allowed them to be opened. This worked in 1.8 and 1.9, but in 1.10 the chest instantly closes now when I use this. Help?
  13. So I've never really worked with Items in Minecraft before, and I'm pretty confused. I want to make an item where I right click on a Controller block and then right click on all the blocks the Controller will operate. This would require somehow storing a BlockPos in the item; and I'm not even sure if items get their own instances (like TileEntities), or if they're just designed to handle logic (like Blocks). Anyway, whats the simplest way I can do this?
  14. The ASM of the mod Im making involves replacing all calls to a certain method in Minecraft, and my current method seems to be working fine with all other classes; except for the Minecraft class itself! Most recently this occurred when replacing the getMouseOver() method in the EntityRenderer class, resulting in this strange sequence of errors; (See BlockPos player is looking at is Millions!!! of blocks away from the player, and I opened a chest through a solid block) The bug is hard to notice at first, but basically whats happening is I can open a chest through the seemingly solid s
  15. And how do I do that? I already made the models using sketchup; is there a way I could import them in a different modeling program to fix it? (Edit): Also, how would I fix it?
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