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UncertifiedRobot

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Everything posted by UncertifiedRobot

  1. and also, the code you have in the Init should be in preInit. and the code in preInit should be in Init
  2. Don't use new ItemStack(Blocks.cobblestone) in crafting. Just use Blocks.cobblestone, same goes for items.
  3. Hey, So I've been trying for the past few days to get a working dimension, but I have no idea where to start. I've tried copying and modifying the code from the end and the nether but minecraft just crashes so It's probably not the right way to do it. Could anyone help me get started? What classes do I need and what should they extend, I'm sure I can do the rest. Thanks in advance!
  4. In your blockstate json file for this block you have to state a model for each age it has. { "variants": { "age=0": {"model": "MODID:REED_0"}, "age=1": {"model": "MODID:REED_1"}, "age=2": {"model": "MODID:REED_2"}, "age=3": {"model": "MODID:REED_3"}, "age=4": {"model": "MODID:REED_4"}, "age=5": {"model": "MODID:REED_5"}, } } add ages up to the ages you have set for your reed. You can also refer to the same model for each age. { "variants": { "age=0": {"model": "MODID:REED"}, "age=1": {"model": "MODID:REED"}, "age=2": {"model": "MODID:REED"}, "age=3": {"model": "MODID:REED"}, "age=4": {"model": "MODID:REED"}, "age=5": {"model": "MODID:REED"}, } }
  5. Your block's model JSON file must contain the following in the "textures": part "particle": "MODID:blocks/BLOCK_NAME"
  6. Your block's model JSON file must contain the following in the "textures": part "particle": "MODID:blocks/BLOCK_NAME"
  7. If looked into the source if Random Things (1.8 I believe, can't find the 1.7 source) but can't find anything about it. A texture pack is not an option.
  8. Hey, So I'm trying to create a mod that changes the moon color to a little more red-ish color. This will happen on 3% of the nights. But I have no idea where to start.

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