frenchtoaster10
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[1.8]set texture on custom fluid
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
i have tried using the ResourceLocation but i keep getting this constructor error : The constructor Fluid(String, ResourceLocation, ResourceLocation) is undefined i am using the Fluid extension. -
im working on a fluid and i cant seem to find how or where to set the textures to texture my fluid. would i use a json or a normal class reference? so how do i give it a texture?
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[1.8] [solved]custom command help
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
statphantom your right you solved my problems , Thanks!! all i needed was the proper constructor. -
[1.8] [solved]custom command help
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
now i get this every time i try to play the game [18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded. [18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded. -
[1.8] [solved]custom command help
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
no i know what a constructor is it just doesn't ask for one, thanks -
[1.8] [solved]custom command help
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
what is the constructor it does not ask for one. can you paste the constructor -
so ive been working on a custom command and it doesn't seem to work i cant use the command in game. am i doing this right? or am i missing something. heres my common proxy: public class CommonProxy { public void registerRenders(){ RecipesInit.smeltingRCP(); } @EventHandler public void serverLoad(FMLServerStartingEvent event) { // register server commands event.registerServerCommand(new msssg()); } } and heres the command class: public class msssg extends CommandBase { @Override public int compareTo(Object arg0) { // TODO Auto-generated method stub return 0; } @Override public String getName() { // TODO Auto-generated method stub return "mssssg"; } @Override public String getCommandUsage(ICommandSender sender) { // TODO Auto-generated method stub return "mssssg messa"; } @Override public List getAliases() { // TODO Auto-generated method stub return this.getAliases(); } @Override public void execute(ICommandSender sender, String[] args) throws CommandException { EntityPlayer playerIn1 = (EntityPlayer) sender; sender.addChatMessage(new ChatComponentText("TEST2345234234234234")); } @Override public boolean canCommandSenderUse(ICommandSender sender) { // TODO Auto-generated method stub return true; } @Override public List addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) { // TODO Auto-generated method stub return null; } @Override public boolean isUsernameIndex(String[] args, int index) { // TODO Auto-generated method stub return false; } }
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[1.8] block that can hold an int
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
so i probably wouldn't want to use this to store coordinates? X, Y ,Z -
is there a way that i can make a block hold an int that is different from the same block anywhere in the world? an example of what im trying to say is i have a block in the world with an int equal to 1 is there a way to have the same block right next to it and have its int equal to 99 and still keep the others int equal to 1? would i use metadata?
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ok ive found and overrode getArmorModel but once ive overrode it then what, how do i reference the model.json?
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the 3rd person view armor the physical model for the armor not the in inv/holding model
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im taking bout the model that makes the armor is there a way to change it?
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im trying to make some vanity items and wanted a custom model for them it will be a piece of armor but i want a custom model for it. how can i accomplish this?
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[1.8] how would you render an model on a player?
frenchtoaster10 replied to frenchtoaster10's topic in Modder Support
no im saying im trying to do something similar to the hats mod what im trying to do is render a model to a player also im not doing them like armor because im going to make a vanity slot in the inventory -
im trying to make vanity items and i wanted to know how would i go about rendering my model on a player(kind of something like hats mod).