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frenchtoaster10

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Everything posted by frenchtoaster10

  1. i have tried using the ResourceLocation but i keep getting this constructor error : The constructor Fluid(String, ResourceLocation, ResourceLocation) is undefined i am using the Fluid extension.
  2. im working on a fluid and i cant seem to find how or where to set the textures to texture my fluid. would i use a json or a normal class reference? so how do i give it a texture?
  3. statphantom your right you solved my problems , Thanks!! all i needed was the proper constructor.
  4. now i get this every time i try to play the game [18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded. [18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
  5. no i know what a constructor is it just doesn't ask for one, thanks
  6. what is the constructor it does not ask for one. can you paste the constructor
  7. so ive been working on a custom command and it doesn't seem to work i cant use the command in game. am i doing this right? or am i missing something. heres my common proxy: public class CommonProxy { public void registerRenders(){ RecipesInit.smeltingRCP(); } @EventHandler public void serverLoad(FMLServerStartingEvent event) { // register server commands event.registerServerCommand(new msssg()); } } and heres the command class: public class msssg extends CommandBase { @Override public int compareTo(Object arg0) { // TODO Auto-generated method stub return 0; } @Override public String getName() { // TODO Auto-generated method stub return "mssssg"; } @Override public String getCommandUsage(ICommandSender sender) { // TODO Auto-generated method stub return "mssssg messa"; } @Override public List getAliases() { // TODO Auto-generated method stub return this.getAliases(); } @Override public void execute(ICommandSender sender, String[] args) throws CommandException { EntityPlayer playerIn1 = (EntityPlayer) sender; sender.addChatMessage(new ChatComponentText("TEST2345234234234234")); } @Override public boolean canCommandSenderUse(ICommandSender sender) { // TODO Auto-generated method stub return true; } @Override public List addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) { // TODO Auto-generated method stub return null; } @Override public boolean isUsernameIndex(String[] args, int index) { // TODO Auto-generated method stub return false; } }
  8. so i probably wouldn't want to use this to store coordinates? X, Y ,Z
  9. is there a way that i can make a block hold an int that is different from the same block anywhere in the world? an example of what im trying to say is i have a block in the world with an int equal to 1 is there a way to have the same block right next to it and have its int equal to 99 and still keep the others int equal to 1? would i use metadata?
  10. ok ive found and overrode getArmorModel but once ive overrode it then what, how do i reference the model.json?
  11. the 3rd person view armor the physical model for the armor not the in inv/holding model
  12. im taking bout the model that makes the armor is there a way to change it?
  13. im trying to make some vanity items and wanted a custom model for them it will be a piece of armor but i want a custom model for it. how can i accomplish this?
  14. no im saying im trying to do something similar to the hats mod what im trying to do is render a model to a player also im not doing them like armor because im going to make a vanity slot in the inventory
  15. im trying to make vanity items and i wanted to know how would i go about rendering my model on a player(kind of something like hats mod).
  16. ok ive got it to the point of no errors but it still doesnt work heres my code it wont grow and i cant use bonemeal on it package frenchtoaster.test.blocks; import java.util.List; import java.util.Random; import frenchtoaster.test.WorldGenTutBlock; import frenchtoaster.test.init.LogsSakura; import frenchtoaster.test.init.sakuraleaves; import net.minecraft.block.Block; import net.minecraft.block.BlockPlanks; import net.minecraft.block.BlockSapling; import net.minecraft.block.IGrowable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenBigTree; import net.minecraft.world.gen.feature.WorldGenCanopyTree; import net.minecraft.world.gen.feature.WorldGenForest; import net.minecraft.world.gen.feature.WorldGenMegaJungle; import net.minecraft.world.gen.feature.WorldGenMegaPineTree; import net.minecraft.world.gen.feature.WorldGenSavannaTree; import net.minecraft.world.gen.feature.WorldGenTaiga2; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class sakuraspaling extends Block implements IGrowable{ public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1); public sakuraspaling(Material materialIn) { super(materialIn); this.setResistance(1.0F); this.setHardness(0.1F); this.setStepSound(soundTypeGrass); } @Override public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state) { this.grow(worldIn, pos, state, rand); } public void grow(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (((Integer)state.getValue(STAGE)).intValue() == 0) { worldIn.setBlockState(pos, state.cycleProperty(STAGE), 4); } else { int treehight = rand.nextInt(3); Block blk2 = LogsSakura.sakuralogs; // Make a position. BlockPos pos2 = new BlockPos(pos.getX(), (pos.getY()+1) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state1=blk2.getDefaultState(); worldIn.setBlockState(pos2, state1); Block blk3 = LogsSakura.sakuralogs; // Make a position. BlockPos pos3 = new BlockPos(pos.getX(), (pos.getY()+2) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state2=blk3.getDefaultState(); worldIn.setBlockState(pos3, state2); Block blk4 = LogsSakura.sakuralogs; // Make a position. BlockPos pos4 = new BlockPos(pos.getX(), (pos.getY()+3) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state3=blk4.getDefaultState(); worldIn.setBlockState(pos4, state3); Block blk5 = LogsSakura.sakuralogs; // Make a position. BlockPos pos5 = new BlockPos(pos.getX(), (pos.getY()+4) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state4=blk5.getDefaultState(); worldIn.setBlockState(pos5, state4); if (treehight==2){ Block blk99 = LogsSakura.sakuralogs; // Make a position. BlockPos pos99 = new BlockPos(pos.getX(), (pos.getY()+5) , pos.getZ()); BlockPos pos98 = new BlockPos(pos.getX(), (pos.getY()+6) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state99=blk99.getDefaultState(); worldIn.setBlockState(pos99, state99); worldIn.setBlockState(pos98, state99); }else if(treehight==1){ Block blk991 = LogsSakura.sakuralogs; // Make a position. BlockPos pos991 = new BlockPos(pos.getX(), (pos.getY()+5) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state991=blk991.getDefaultState(); worldIn.setBlockState(pos991, state991); } Block blk6 = sakuraleaves.sakuraleaves; // Make a position. BlockPos pos6 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ()); // Get the default state(basically metadata 0) IBlockState state5=blk6.getDefaultState(); worldIn.setBlockState(pos6, state5); BlockPos pos7 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ()+1); worldIn.setBlockState(pos7, state5); BlockPos pos8 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ()-1); worldIn.setBlockState(pos8, state5); BlockPos pos9 = new BlockPos(pos.getX()+1, (pos.getY()+5+treehight) , pos.getZ()); worldIn.setBlockState(pos9, state5); BlockPos pos10 = new BlockPos(pos.getX()-1, (pos.getY()+5+treehight) , pos.getZ()); worldIn.setBlockState(pos10, state5); BlockPos pos11 = new BlockPos(pos.getX(), (pos.getY()+4+treehight) , pos.getZ()+1); worldIn.setBlockState(pos11, state5); BlockPos pos12 = new BlockPos(pos.getX(), (pos.getY()+4+treehight) , pos.getZ()-1); worldIn.setBlockState(pos12, state5); BlockPos pos13 = new BlockPos(pos.getX()+1, (pos.getY()+4+treehight) , pos.getZ()); worldIn.setBlockState(pos13, state5); BlockPos pos14 = new BlockPos(pos.getX()-1, (pos.getY()+4+treehight) , pos.getZ()); worldIn.setBlockState(pos14, state5); BlockPos pos15 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()); worldIn.setBlockState(pos15, state5); BlockPos pos16 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()); worldIn.setBlockState(pos16, state5); BlockPos pos17 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()+1); worldIn.setBlockState(pos17, state5); BlockPos pos18 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()-1); worldIn.setBlockState(pos18, state5); BlockPos pos19 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()); worldIn.setBlockState(pos19, state5); BlockPos pos20 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()); worldIn.setBlockState(pos20, state5); BlockPos pos21 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()+1); worldIn.setBlockState(pos21, state5); BlockPos pos22 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()-1); worldIn.setBlockState(pos22, state5); BlockPos pos23 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-1); worldIn.setBlockState(pos23, state5); BlockPos pos24 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+1); worldIn.setBlockState(pos24, state5); BlockPos pos25 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()+1); worldIn.setBlockState(pos25, state5); BlockPos pos26 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()-1); worldIn.setBlockState(pos26, state5); BlockPos pos27 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-1); worldIn.setBlockState(pos27, state5); BlockPos pos28 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+1); worldIn.setBlockState(pos28, state5); BlockPos pos29 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()+1); worldIn.setBlockState(pos29, state5); BlockPos pos30 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()-1); worldIn.setBlockState(pos30, state5); BlockPos pos31 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos31, state5); BlockPos pos32 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos32, state5); BlockPos pos33 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+1); worldIn.setBlockState(pos33, state5); BlockPos pos34 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-1); worldIn.setBlockState(pos34, state5); BlockPos pos35 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos35, state5); BlockPos pos36 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos36, state5); BlockPos pos37 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()); worldIn.setBlockState(pos37, state5); BlockPos pos38 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()); worldIn.setBlockState(pos38, state5); BlockPos pos39 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos39, state5); BlockPos pos40 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos40, state5); BlockPos pos41 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+1); worldIn.setBlockState(pos41, state5); BlockPos pos42 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-1); worldIn.setBlockState(pos42, state5); BlockPos pos43 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos43, state5); BlockPos pos44 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos44, state5); BlockPos pos45 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-2); worldIn.setBlockState(pos45, state5); BlockPos pos46 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos46, state5); BlockPos pos47 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()+1); worldIn.setBlockState(pos47, state5); BlockPos pos48 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()-1); worldIn.setBlockState(pos48, state5); BlockPos pos49 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()-2); worldIn.setBlockState(pos49, state5); BlockPos pos50 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos50, state5); BlockPos pos51 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()); worldIn.setBlockState(pos51, state5); BlockPos pos52 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()); worldIn.setBlockState(pos52, state5); BlockPos pos53 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-2); worldIn.setBlockState(pos53, state5); BlockPos pos54 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos54, state5); BlockPos pos55 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()+1); worldIn.setBlockState(pos55, state5); BlockPos pos56 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()-1); worldIn.setBlockState(pos56, state5); BlockPos pos57 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()-2); worldIn.setBlockState(pos57, state5); BlockPos pos58 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos58, state5); if (rand.nextInt(10) > 5){ BlockPos pos59 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos59, state5); BlockPos pos60 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos60, state5); BlockPos pos61 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos61, state5); BlockPos pos62 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos62, state5); BlockPos pos63 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos63, state5); }else{ BlockPos pos59 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos59, state5); BlockPos pos60 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos60, state5); BlockPos pos61 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-2); worldIn.setBlockState(pos61, state5); BlockPos pos62 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+2); worldIn.setBlockState(pos62, state5); BlockPos pos63 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()+2); worldIn.setBlockState(pos63, state5); } if (rand.nextInt(4) == 2){ BlockPos pos63 = new BlockPos(pos.getX()+1, (pos.getY()+4+treehight) , pos.getZ()+1); worldIn.setBlockState(pos63, state5); } } } public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return; Object object = new WorldGenTutBlock(true); int i = 0; int j = 0; boolean flag = false; IBlockState iblockstate1 = Blocks.air.getDefaultState(); worldIn.setBlockState(pos, iblockstate1, 4); if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i, 0, j))) { if (flag) { worldIn.setBlockState(pos.add(i, 0, j), state, 4); worldIn.setBlockState(pos.add(i + 1, 0, j), state, 4); worldIn.setBlockState(pos.add(i, 0, j + 1), state, 4); worldIn.setBlockState(pos.add(i + 1, 0, j + 1), state, 4); } else { worldIn.setBlockState(pos, state, 4); } } } @Override public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient) { // TODO Auto-generated method stub return true; } @Override public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) { // TODO Auto-generated method stub return true; } }
  17. im still having trouble with the STAGE, i, j and Flag are they ints?
  18. what i mean when i say cant get the sapling right is i want to be able to bonemeal the sapling but cant get it to grow. my other question is how do i call my tree gen method?
  19. im working on a tree and cant seem to get the sapling right are there any examples that could help me?
  20. what does ItemStick, StartupCommon, AttackMessageToServer and UsefulFunctions refer to?
  21. could you give me a little more info on the code you sent
  22. i want is so that when i hold a certain item that my reach distance extends(the block highlight distance so i can destroy blocks from farther away or activate them)
  23. cool thanks but is this the only way? or are there other easier ways to do this. im still getting some errors
  24. i have an item that i want the reach distance extended on. any easy way to do this?
  25. ok found this code and it works MovingObjectPosition lastPosition = playerIn.rayTrace(100, 1.0F); playerIn.addChatMessage(new ChatComponentText(EnumChatFormatting.AQUA + "Position [ X: " + lastPosition.getBlockPos().getX() + " Y: " + lastPosition.getBlockPos().getY() + 1 + " Z: " + lastPosition.getBlockPos().getZ() + " ]"));

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