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BlackCrafer666

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Everything posted by BlackCrafer666

  1. It reporting next errors when i trying to launch the game in eclipse: Exception in thread "main" java.lang.RuntimeException: java.io.FileNotFoundException: C:\Users\RAIN\.gradle\caches\minecraft\assets\indexes\{ASSET_INDEX}.json (The system cannot find the file specified) at com.google.common.base.Throwables.propagate(Throwables.java:160) at GradleStart.setupAssets(GradleStart.java:260) at GradleStart.startClient(GradleStart.java:82) at GradleStart.main(GradleStart.java:56) Caused by: java.io.FileNotFoundException: C:\Users\RAIN\.gradle\caches\minecraft\assets\indexes\{ASSET_INDEX}.json (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at java.io.FileReader.<init>(Unknown Source) at GradleStart.loadAssetsIndex(GradleStart.java:266) at GradleStart.setupAssets(GradleStart.java:204) ... 2 more
  2. Hi! I install Forge #1121 source, but why it installs with no sounds? No one sound effect & music are not playing.
  3. i have create a class: public class HookGui { @ForgeSubscribe public void render(RenderGameOverlayEvent.Pre event){ if(event.type == ElementType.CROSSHAIRS){ GL11.glPushMatrix(); //GL11.glTranslatef(0.0F, -50.0F, 0.0F); // for test } } @ForgeSubscribe public void render(RenderGameOverlayEvent.Post event){ if(event.type == ElementType.CROSSHAIRS){ GL11.glPopMatrix(); } } } but how to draw texture?
  4. hm....... i must use drawTexturedModalRect, right?
  5. i trying to use coordinates of the player and adding some float to x,y,z. But it draws in wrong position.
  6. Hello. I need to draw my texture on first person view screen in point relative to my 3D-item model when it renders. What i need to do?
  7. Thanx, guys! I understtand how to do it.
  8. I read a few tutorials, but I can not understand how to send packets on a specific event. I need for anybody teach me step by step. Can anybody help me?
  9. I am try to make my firework mod works on server. Now if one player launch a firework, it's invisible for other players (sorry for my english). I search a way how to fix it.
  10. what needs to be sent with this packet?
  11. Hello! How to spawn my EntityFX on server for other players can see it? If i need to work with network packets, how to do it?
  12. thanx, i found working tutorial
  13. no, i need tessellator tutorial
  14. I mean, if i put this code in my proxy class, i will get many compiller errors. E.g. "world" will be undeclarated variable, e.t.c. What to do? edit: Now i comment this line in my FX1.class: //this.particleIcon = ItemFramework.sparkIcon; and all working fine without editing my ClientProxy class. Now i can see spawned particles. But they are has square shape. How to bind custom texture for particle?
  15. and how to call it when i use an item?
  16. ok, i want to spawn custom direction moving colored particles by onItemUse or when i throwing my item. if i use code public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10) { for (int i=0; i<4; i++){ float mx = 0; float my = 1; float mz = 0; Minecraft.getMinecraft().effectRenderer.addEffect(new FX1(world,x,y+1,z,mx,my,mz)); } return true; } i don't see any particles and game crashes after 4-10 uses.
  17. Hi, guys I follow this tutorial: [flash=200,200] It's working fine! But i want to use this effect in onItemUse event or atfer i throw my custom item. How to do it?
  18. I need it too. I want to make my own custom framework mod.
  19. very thanks! It's works! problem solved.
  20. Hi! After update to Forge for MC 1.4.6, i'm gettng an "Unable to locate sign at x,y,z" error message in chat and my world looks corrupt. without forge, it is ok (not corrupted). In singleplayer with Forge it not corrupted too. Is this bug or what? and how to fix it?
  21. How to get players list when client connected to SMP game?

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