Hi
I want make new paintings
[spoiler=ItemLianaLiberato1]
package newpaintings;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemHangingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.world.World;
public class ItemLianaLiberato1 extends ItemHangingEntity {
@SuppressWarnings("rawtypes")
public ItemLianaLiberato1(Class p_i45342_1_) {
super(p_i45342_1_);
this.setCreativeTab(myTab);
}
/**
* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
* True if something happen and false if it don't. This is for ITEMS, not BLOCKS
*/
@Override
public boolean onItemUse(ItemStack p_77648_1_, EntityPlayer p_77648_2_, World p_77648_3_, int p_77648_4_, int p_77648_5_, int p_77648_6_, int p_77648_7_, float p_77648_8_, float p_77648_9_, float p_77648_10_)
{
if (p_77648_7_ == 0)
{
return false;
}
else if (p_77648_7_ == 1)
{
return false;
}
else
{
int i1 = Direction.facingToDirection[p_77648_7_];
EntityHanging entityhanging = this.createHangingEntity(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_, i1);
if (!p_77648_2_.canPlayerEdit(p_77648_4_, p_77648_5_, p_77648_6_, p_77648_7_, p_77648_1_))
{
return false;
}
else
{
if (entityhanging != null && entityhanging.onValidSurface())
{
if (!p_77648_3_.isRemote)
{
p_77648_3_.spawnEntityInWorld(entityhanging);
}
--p_77648_1_.stackSize;
}
return true;
}
}
}
/**
* Create the hanging entity associated to this item.
*/
private EntityHanging createHangingEntity(World p_82810_1_, int p_82810_2_, int p_82810_3_, int p_82810_4_, int p_82810_5_)
{
return (EntityHanging) new EntityLianaLiberato1(p_82810_1_, p_82810_2_, p_82810_3_, p_82810_4_, p_82810_5_);
}
}
[spoiler=EntityLianaLiberato1]
package newpaintings;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.world.World;
public class EntityLianaLiberato1 extends EntityPainting {
public EntityLianaLiberato1(World world) {
super(world);
}
public EntityLianaLiberato1(World p_i1600_1_, int p_i1600_2_, int p_i1600_3_, int p_i1600_4_, int p_i1600_5_) {
super(p_i1600_1_, p_i1600_2_, p_i1600_3_, p_i1600_4_, p_i1600_5_);
}
}
[spoiler=RenderPaintingLianaLiberato1]
package newpaintings;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderPainting;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class RenderPaintingLianaLiberato1 extends RenderPainting {
@Override
protected ResourceLocation getEntityTexture(Entity painting) {
return new ResourceLocation(ModInfo.MODID + ":textures/painting/some_png.png");
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityPainting p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
System.out.println("uuuuuu"); //don't prints - why???
GL11.glPushMatrix();
GL11.glTranslated(p_76986_2_, p_76986_4_, p_76986_6_);
GL11.glRotatef(p_76986_8_, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.bindEntityTexture(p_76986_1_);
EntityPainting.EnumArt enumart = p_76986_1_.art;
float f2 = 0.0625F;
GL11.glScalef(f2, f2, f2);
this.func_77010_a(p_76986_1_, 16, 16, 0, 0);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
private void func_77010_a(EntityPainting p_77010_1_, int sizeX, int sizeY, int p_77010_4_, int p_77010_5_)
{
float f = (float)(-sizeX) / 2.0F;
float f1 = (float)(-sizeY) / 2.0F;
float f2 = 0.5F;
float f3 = 0.75F;
float f4 = 0.8125F;
float f5 = 0.0F;
float f6 = 0.0625F;
float f7 = 0.75F;
float f8 = 0.8125F;
float f9 = 0.001953125F;
float f10 = 0.001953125F;
float f11 = 0.7519531F;
float f12 = 0.7519531F;
float f13 = 0.0F;
float f14 = 0.0625F;
for (int i1 = 0; i1 < sizeX / 16; ++i1)
{
for (int j1 = 0; j1 < sizeY / 16; ++j1)
{
float f15 = f + (float)((i1 + 1) * 16);
float f16 = f + (float)(i1 * 16);
float f17 = f1 + (float)((j1 + 1) * 16);
float f18 = f1 + (float)(j1 * 16);
this.lighting(p_77010_1_, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
float f19 = (float)(p_77010_4_ + sizeX - i1 * 16) / 256.0F;
float f20 = (float)(p_77010_4_ + sizeX - (i1 + 1) * 16) / 256.0F;
float f21 = (float)(p_77010_5_ + sizeY - j1 * 16) / 256.0F;
float f22 = (float)(p_77010_5_ + sizeY - (j1 + 1) * 16) / 256.0F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22);
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6);
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10);
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10);
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13);
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13);
tessellator.draw();
}
}
}
private void lighting(EntityPainting p_77008_1_, float p_77008_2_, float p_77008_3_)
{
int i = MathHelper.floor_double(p_77008_1_.posX);
int j = MathHelper.floor_double(p_77008_1_.posY + (double)(p_77008_3_ / 16.0F));
int k = MathHelper.floor_double(p_77008_1_.posZ);
if (p_77008_1_.hangingDirection == 2)
{
i = MathHelper.floor_double(p_77008_1_.posX + (double)(p_77008_2_ / 16.0F));
}
if (p_77008_1_.hangingDirection == 1)
{
k = MathHelper.floor_double(p_77008_1_.posZ - (double)(p_77008_2_ / 16.0F));
}
if (p_77008_1_.hangingDirection == 0)
{
i = MathHelper.floor_double(p_77008_1_.posX - (double)(p_77008_2_ / 16.0F));
}
if (p_77008_1_.hangingDirection == 3)
{
k = MathHelper.floor_double(p_77008_1_.posZ + (double)(p_77008_2_ / 16.0F));
}
int l = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(i, j, k, 0);
int i1 = l % 65536;
int j1 = l / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityLianaLiberato1)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}
[spoiler=ModMain]
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
itemPaintingLianaLiberato1 = new ItemLianaLiberato1(EntityLianaLiberato1.class).setUnlocalizedName("liana12").setCreativeTab(tabPaintings);
GameRegistry.registerItem(itemPaintingLianaLiberato1, "Liana123");
EntityRegistry.registerGlobalEntityID(EntityLianaLiberato1.class, "myEntityPainting", EntityRegistry.findGlobalUniqueEntityId());
proxy.registerRenderers();
}
[spoiler=ClientProxy]
@Override
public void registerRenderers() {
RenderingRegistry.registerEntityRenderingHandler(EntityLianaLiberato1.class, new RenderPaintingLianaLiberato1());
}
My item spawn default paintings.