Everything posted by BlackCrafer666
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[1.7.2] No sound in Forge #1121 src
It reporting next errors when i trying to launch the game in eclipse: Exception in thread "main" java.lang.RuntimeException: java.io.FileNotFoundException: C:\Users\RAIN\.gradle\caches\minecraft\assets\indexes\{ASSET_INDEX}.json (The system cannot find the file specified) at com.google.common.base.Throwables.propagate(Throwables.java:160) at GradleStart.setupAssets(GradleStart.java:260) at GradleStart.startClient(GradleStart.java:82) at GradleStart.main(GradleStart.java:56) Caused by: java.io.FileNotFoundException: C:\Users\RAIN\.gradle\caches\minecraft\assets\indexes\{ASSET_INDEX}.json (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at java.io.FileReader.<init>(Unknown Source) at GradleStart.loadAssetsIndex(GradleStart.java:266) at GradleStart.setupAssets(GradleStart.java:204) ... 2 more
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[1.7.2] No sound in Forge #1121 src
nobody can't answer?
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[1.7.2] No sound in Forge #1121 src
Hi! I install Forge #1121 source, but why it installs with no sounds? No one sound effect & music are not playing.
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[1.6.4] Draw texture in x,y,z point relative to my 3D-item model
i have create a class: public class HookGui { @ForgeSubscribe public void render(RenderGameOverlayEvent.Pre event){ if(event.type == ElementType.CROSSHAIRS){ GL11.glPushMatrix(); //GL11.glTranslatef(0.0F, -50.0F, 0.0F); // for test } } @ForgeSubscribe public void render(RenderGameOverlayEvent.Post event){ if(event.type == ElementType.CROSSHAIRS){ GL11.glPopMatrix(); } } } but how to draw texture?
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[1.6.4] Draw texture in x,y,z point relative to my 3D-item model
hm....... i must use drawTexturedModalRect, right?
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[1.6.4] Draw texture in x,y,z point relative to my 3D-item model
i trying to use coordinates of the player and adding some float to x,y,z. But it draws in wrong position.
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[1.6.4] Draw texture in x,y,z point relative to my 3D-item model
Hello. I need to draw my texture on first person view screen in point relative to my 3D-item model when it renders. What i need to do?
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
Thanx, guys! I understtand how to do it.
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
I read a few tutorials, but I can not understand how to send packets on a specific event. I need for anybody teach me step by step. Can anybody help me?
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
Anti344, is it you?
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
I am try to make my firework mod works on server. Now if one player launch a firework, it's invisible for other players (sorry for my english). I search a way how to fix it.
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
what needs to be sent with this packet?
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
Hello! How to spawn my EntityFX on server for other players can see it? If i need to work with network packets, how to do it?
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[1.6.4] Custom particle effect onItemUse
thanx, i found working tutorial
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[1.6.4] Custom particle effect onItemUse
no, i need tessellator tutorial
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[1.6.4] Custom particle effect onItemUse
i need tutorial.
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[1.6.4] Custom particle effect onItemUse
I mean, if i put this code in my proxy class, i will get many compiller errors. E.g. "world" will be undeclarated variable, e.t.c. What to do? edit: Now i comment this line in my FX1.class: //this.particleIcon = ItemFramework.sparkIcon; and all working fine without editing my ClientProxy class. Now i can see spawned particles. But they are has square shape. How to bind custom texture for particle?
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[1.6.4] Custom particle effect onItemUse
and how to call it when i use an item?
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[1.6.4] Custom particle effect onItemUse
what code?
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[1.6.4] Custom particle effect onItemUse
ok, i want to spawn custom direction moving colored particles by onItemUse or when i throwing my item. if i use code public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10) { for (int i=0; i<4; i++){ float mx = 0; float my = 1; float mz = 0; Minecraft.getMinecraft().effectRenderer.addEffect(new FX1(world,x,y+1,z,mx,my,mz)); } return true; } i don't see any particles and game crashes after 4-10 uses.
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[1.6.4] Custom particle effect onItemUse
Hi, guys I follow this tutorial: [flash=200,200] It's working fine! But i want to use this effect in onItemUse event or atfer i throw my custom item. How to do it?
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How to make particles 1.5.2
I need it too. I want to make my own custom framework mod.
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[SOLVED] "unable to locate sign" error
very thanks! It's works! problem solved.
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[SOLVED] "unable to locate sign" error
Hi! After update to Forge for MC 1.4.6, i'm gettng an "Unable to locate sign at x,y,z" error message in chat and my world looks corrupt. without forge, it is ok (not corrupted). In singleplayer with Forge it not corrupted too. Is this bug or what? and how to fix it?
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How to get players list?
How to get players list when client connected to SMP game?
IPS spam blocked by CleanTalk.