My tileenetity is not saving its items. I can place items in the slots but once I leave and save the world and go back in the items are deleted.
TileEntity:
package com.waffle.to.tileentity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.text.ITextComponent;
import java.util.ArrayList;
public class TOTileEntity extends TileEntity implements IInventory{
private ItemStack[] stacks = new ItemStack[9];
private boolean aBoolean;
private byte aByte;
private short aShort;
private int anInt;
private long aLong;
private float aFloat;
private double aDouble;
private String aString;
private byte[] aByteArray;
private int[] anIntArray;
private ItemStack anItemStack;
private ArrayList aList = new ArrayList();
private ItemStack[] inventory;
private String customName;
public TOTileEntity(){
this.inventory = new ItemStack[this.getSizeInventory()];
}
public String getCustomName(){
return this.customName;
}
public void setCustomName(String customName){
this.customName = customName;
}
@Override
public String getName(){
return this.hasCustomName() ? this.customName : "container.to_tile_entity";
}
@Override
public boolean hasCustomName(){
return this.customName != null && !this.customName.equals("");
}
@Override
public ITextComponent getDisplayName() {
return null;
}
@Override //How many slots
public int getSizeInventory(){
return 9;
}
@Override
public ItemStack getStackInSlot(int index) {
if (index < 0 || index >= this.getSizeInventory())
return null;
return this.inventory[index];
}
@Override
public ItemStack decrStackSize(int index, int count) {
if (this.getStackInSlot(index) != null) {
ItemStack itemstack;
if (this.getStackInSlot(index).stackSize <= count) {
itemstack = this.getStackInSlot(index);
this.setInventorySlotContents(index, null);
this.markDirty();
return itemstack;
} else {
itemstack = this.getStackInSlot(index).splitStack(count);
if (this.getStackInSlot(index).stackSize <= 0) {
this.setInventorySlotContents(index, null);
} else {
//Just to show that changes happened
this.setInventorySlotContents(index, this.getStackInSlot(index));
}
this.markDirty();
return itemstack;
}
} else {
return null;
}
}
@Override
public ItemStack removeStackFromSlot(int index) {
return null;
}
//@Override
public ItemStack getStackInSlotOnClosing(int index) {
ItemStack stack = this.getStackInSlot(index);
this.setInventorySlotContents(index, null);
return stack;
}
@Override
public void setInventorySlotContents(int index, ItemStack stack) {
if (index < 0 || index >= this.getSizeInventory())
return;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
stack.stackSize = this.getInventoryStackLimit();
if (stack != null && stack.stackSize == 0)
stack = null;
this.inventory[index] = stack;
this.markDirty();
}
@Override //Stack Limit per slot
public int getInventoryStackLimit(){
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return false;
}
//@Override
public boolean isUsableByPlayer(EntityPlayer player){
return this.worldObj.getTileEntity(this.getPos()) == this && player.getDistanceSq(this.pos.add(0.5, 0.5, 0.5)) <= 64;
}
@Override
public void openInventory(EntityPlayer player) {
}
@Override
public void closeInventory(EntityPlayer player) {
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack){
return true;
}
@Override
public int getField(int id) {
return 0;
}
@Override
public void setField(int id, int value) {
}
@Override
public int getFieldCount() {
return 0;
}
@Override
public void clear(){
for (int i = 0; i < this.getSizeInventory(); i++)
this.setInventorySlotContents(i, null);
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
for (int i = 0; i < this.getSizeInventory(); ++i) {
if (this.getStackInSlot(i) != null) {
NBTTagCompound stackTag = new NBTTagCompound();
stackTag.setByte("Slot", (byte) i);
this.getStackInSlot(i).writeToNBT(stackTag);
list.appendTag(stackTag);
}
nbt.setTag("Items", list);
if (this.hasCustomName()) {
nbt.setString("CustomName", this.getCustomName());
}
}
}
@Override
public void readFromNBT(NBTTagCompound nbt){
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("Items", 10);
for (int i = 0; i < list.tagCount(); ++i) {
NBTTagCompound stackTag = list.getCompoundTagAt(i);
int slot = stackTag.getByte("Slot") & 255;
this.setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(stackTag));
}
if (nbt.hasKey("CustomName", ){
this.setCustomName(nbt.getString("CustomName"));
}
}
//Implement ITickable for this to print
/*@Override
public void update(){
if (!this.worldObj.isRemote)
System.out.println("TestBlock TileEntity");
}*/
}