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Reference problem intellij (1.18.2)
MinecraftForge.EVENT_BUS.register
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Saving Data per World [1.20.2] [SOLVED]
1. Pass the ServerLevel parameter into factory(). 2. Call the getDataStorage() method within ServerLevel. 3. Call the computeIfAbsent() method within the ServerLevel::getDataStorage() method. 4. Pass the new SavedData.Factory<BeaconData>(BeaconData::new, BeaconData::load, DataFixTypes.LEVEL), yourmodID parameters into your computeIfAbsent() method. 5. Return it out as the factory() method.
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[1.20.2] I'm having trouble rendering textures inside obj models
Wow! I'm not alone anymore. Waiting for the answer.
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[1.20.2] I'm having trouble rendering textures inside obj models
Hi, I'm using the old way, the model is up. But when I use "loader": "forge:obj" and use the mlt file to call the texture normally, when I test it in the game, it loads all the textures in the texture.block packet in my resources. If you have any further questions about this issue, you can ask me.
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[1.19.4] I have a slight issue regarding placed features.
It seems like I made a slight mistake. Now I am able to use it properly. I didn't thoroughly check the data pack and it seems like there was a bug in the error checking of the IDE I was using. I don't blame anyone for this confusion. However, I can still build it even though the IDE is still indicating errors.
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[1.19.4] I have a slight issue regarding placed features.
I have completed everything you mentioned, and here is an example from GitHub: https://github.com/Tutorials-By-Kaupenjoe/Forge-Tutorial-1.19.3/blob/7-treeGeneration I would like you to look at the two main classes as follows: ModConfiguredFeatures, located in the package net.kaupenjoe.tutorialmod.worldgen ModWorldGenProvider, located in the package net.kaupenjoe.tutorialmod.datagen If you're using version 1.19.4-45.0.39 without updating to 45.0.40, the mentioned code works fine. However, if you switch to version 45.0.40 and try to add the method ModConfiguredFeatures::bootstrap, there will be an immediate issue. It seems like it cannot accept a method with a parameter as an instance, but it can still work properly with an instance that doesn't have an instant parameter, such as BootstapContext<PlacedFeature>.
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[1.19.4] I have a slight issue regarding placed features.
Hello, in 1.19.4-45.0.40, I'm using the RegistrySetBuilder class to add a method that has a parameter ConfiguredFeature<?, ?>>. However, I'm unable to add it successfully. But in version 45.0.39, I was able to do it without any problems. Do you happen to have any solutions to this issue?
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[1.19.4] can i use .obj model for render in screen ?
Hello, I want to render .obj inside my screen, is there a way to call .obj to render ? without using render items.
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What is KeyInputEvent on 1.19.x ?
Wow Thank you so mush.
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What is KeyInputEvent on 1.19.x ?
When i checking log update from forge it is not described as KeyInputEvent change to what, Can you give a hint or something? Or do I have to search in vanilla?
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[1.18.1] Why my bow can't pulling animetion
@Luis_ST Okay thank you very mush now i meet this example. https://mcforge.readthedocs.io/en/latest/models/itemproperties/
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[1.18.1] Why my bow can't pulling animetion
@Luis_ST What is ItemPropertyFunction ?
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[1.18.1] Why my bow can't pulling animetion
Hello guys i create my bow and put overrides[] on my json model but pulling animetion don't work please try hint me something.
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[1.18.1] How to change color sky in DimensionSpecialEffects ?
Thank you so mush. @-@
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[1.18.1] How to change color sky in DimensionSpecialEffects ?
Hello guys i meet the getSunriseColor() but i just changed color of the sunlight only, can i change color of sky ?
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