Sakuya is my waifu
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Everything posted by Sakuya is my waifu
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[1.8][SOLVED] TileEntity is missing a mapping!
Sakuya is my waifu replied to Sakuya is my waifu's topic in Modder Support
i didn't use his code, just to be bit more organized i created new class where i register all of my tileentities... and it works fine -
[1.8][SOLVED] TileEntity is missing a mapping!
Sakuya is my waifu replied to Sakuya is my waifu's topic in Modder Support
what about proxy.registerTileEntity(); thing? do i need it? -
so that's the error i'm getting every time i try to place my tile entity block in the world. i know it needs to be registered... but how you cant just put "GameRegistry.registerTileEntity..." ¯\_(ツ)_/¯ can anyone tell me how? ~thanks
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bump ? ; - ;
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so i was playing around and writing some json models and i found out that you cant do "cube" rotations on multiple axes (like 45 y + 45 z) and also you if you use other than (-)45 or (-)22.5 your model won't load... any ways to "fix" that? >.< ~Thanks
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I really don't understand TESR ; - ; any other ways ?
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So if i use TESR I won't need Blockstate and .json model, right? And what if I just create new .json files with y axis rotations, and make block class change model every tick, let's say 5 rotation changes per 90deg. animation won't be smooth... any ways to fix that?
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Bump? ;-;
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[1.8]Crafting reciepe error[SOLVED]
Sakuya is my waifu replied to colaxgutten's topic in Modder Support
put same code in your main blocks class? ._. -
I just want to add simple rotation to the custom block model. After digging into minecraft files, i found out that actual animated "blocks"(Ender Crystal, Chest) don't have .json models neither blockstates. I tried messing around with codes and nothing ; - ; does anyone know how to animate .json files? ~Thanks
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[1.8]Crafting reciepe error[SOLVED]
Sakuya is my waifu replied to colaxgutten's topic in Modder Support
you add recipes in your main item/block class (in init package for me) where you registered your item for example: public static void register(){ GameRegistry.registerItem(youritem, youritem.getUnlocalizedName().substring(5)); GameRegistry.addRecipe(new ItemStack(youritem), new Object[] {"SSS","SSS","SSS", 'S', Blocks.dirt}); } -
I was just wondering is there a way to implement "materials"(textures) from 3d modelling softwares (Blender, C4D etc.) it gives you tons of customization. Water and cloud texture would look awesome, and glass with actual refraction... 「(°ヘ°)? It's nothing I really need rn, but it'd be good to know for future. ~Thanks
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[1.8][SOLVED] Player F3 information
Sakuya is my waifu replied to Sakuya is my waifu's topic in Modder Support
Just saw this, thanks anyways -
[1.8][SOLVED] Player F3 information
Sakuya is my waifu replied to Sakuya is my waifu's topic in Modder Support
Found it! Its called GuiOvelayDebug, lets see what i can get out of it (ノ・ェ・)ノ -
Is there any way to get Information that F3 says for example eye position, biome you're in or the way player is facing? ~Thanks