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Dyrax

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  1. I am trying to make a very long but thin entity. If I use the standard axis aligned bounding boxes, the box is very inaccurate if the entity rotates. I saw that minecraft uses multiple entities for the ender dragon. Is there another way to fix my problem because I would need a lot of sub entities and the box would probably still be inaccurate. Can I sub class AxisAlignedBB somehow without creating compatibility issues?
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