Ok first of hi.
I have a grinder that does as expected when you put redstone as fuel it grinds ores to dust etc... But i am trying to get it so it stores a Power level so you don't need to have redstone to Grind, It stores the said fuel internally as power. I am not sure if this makes sense but consider the thermal expansion pulverizer only instead of RF it takes redstone that when placed in the power slot converts it to power.
I have made what i thought would work perfectly but i guess not, Any help would be appreciated.
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import hubbard.randomthings.Blocks.Block_Grinder;
import hubbard.randomthings.containers.Container_Grinder;
import hubbard.randomthings.init.Block_List;
import hubbard.randomthings.init.Item_List;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import hubbard.randomthings.init.GrinderRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class TileEntity_Grinder_Powered extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory
{
private static final int[] slotsTop = new int[] {0};
private static final int[] slotsBottom = new int[] {2, 1};
private static final int[] slotsSides = new int[] {1};
private ItemStack[] GrinderItemStacks = new ItemStack[3];
private int cookTime;
private int totalCookTime;
private String GrinderCustomName;
private int Power;
private int maxPower = 20000;
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.GrinderItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int index)
{
return this.GrinderItemStacks[index];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.GrinderItemStacks[index] != null)
{
ItemStack itemstack;
if (this.GrinderItemStacks[index].stackSize <= count)
{
itemstack = this.GrinderItemStacks[index];
this.GrinderItemStacks[index] = null;
return itemstack;
}
else
{
itemstack = this.GrinderItemStacks[index].splitStack(count);
if (this.GrinderItemStacks[index].stackSize == 0)
{
this.GrinderItemStacks[index] = null;
}
return itemstack;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
if (this.GrinderItemStacks[index] != null)
{
ItemStack itemstack = this.GrinderItemStacks[index];
this.GrinderItemStacks[index] = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
boolean flag = stack != null && stack.isItemEqual(this.GrinderItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.GrinderItemStacks[index]);
this.GrinderItemStacks[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
if (index == 0 && !flag)
{
this.totalCookTime = this.PowerLevel(stack);
this.cookTime = 0;
this.markDirty();
}
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName()
{
return this.hasCustomName() ? this.GrinderCustomName : "container.grinder";
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return this.GrinderCustomName != null && this.GrinderCustomName.length() > 0;
}
public void setCustomInventoryName(String Name)
{
this.GrinderCustomName = Name;
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.GrinderItemStacks = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
byte b0 = nbttagcompound1.getByte("Slot");
if (b0 >= 0 && b0 < this.GrinderItemStacks.length)
{
this.GrinderItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.cookTime = compound.getShort("CookTime");
this.totalCookTime = compound.getShort("CookTimeTotal");
this.Power = compound.getShort("Power");
if (compound.hasKey("CustomName", )
{
this.GrinderCustomName = compound.getString("CustomName");
}
}
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
compound.setShort("CookTime", (short)this.cookTime);
compound.setShort("CookTimeTotal", (short)this.totalCookTime);
compound.setShort("Power", (short)this.Power);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.GrinderItemStacks.length; ++i)
{
if (this.GrinderItemStacks[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.GrinderItemStacks[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
if (this.hasCustomName())
{
compound.setString("CustomName", this.GrinderCustomName);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Grinder isPowered
*/
public boolean isPowered()
{
return this.Power > 0;
}
@SideOnly(Side.CLIENT)
public static boolean isPowered(IInventory player)
{
return player.getField(0) > 0;
}
/**
* Updates the JList with a new model.
*/
public void update()
{
boolean flag = this.isPowered();
boolean flag1 = false;
if(Power > maxPower)
Power = maxPower;
if (!this.worldObj.isRemote)
{
if (!this.isPowered()&& (this.GrinderItemStacks[1] == null || this.GrinderItemStacks[0] == null))
{
if (!this.isPowered() && this.cookTime > 0)
{
--Power;
}
}
else
{
if (!this.isPowered() && this.canGrind())
{
if (this.isPowered())
{
flag1 = true;
if (this.GrinderItemStacks[1] != null)
{
--this.GrinderItemStacks[1].stackSize;
this.Power = this.PowerLevel(this.GrinderItemStacks[0]);
if (this.GrinderItemStacks[1].stackSize == 0)
{
this.GrinderItemStacks[1] = GrinderItemStacks[1].getItem().getContainerItem(GrinderItemStacks[1]);
}
}
}
}
if (this.isPowered() && this.canGrind())
{
++this.cookTime;
--Power;
if (this.cookTime == this.totalCookTime)
{
this.cookTime = 0;
this.totalCookTime = this.PowerLevel(this.GrinderItemStacks[0]);
this.GrindItem();
flag1 = true;
}
}
else
{
this.cookTime = 0;
}
}
if (flag != this.isPowered())
{
flag1 = true;
Block_Grinder.setState(this.isPowered(), this.worldObj, this.pos);
}
}
if (flag1)
{
this.markDirty();
}
}
public int PowerLevel(ItemStack Power)
{
return 10;
}
/**
* Returns true if the Grinder can grind an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canGrind()
{
if (this.GrinderItemStacks[0] == null)
{
return false;
}
else
{
ItemStack itemstack = GrinderRecipes.instance().getGrindingResult(this.GrinderItemStacks[0]);
if (itemstack == null) return false;
if (this.GrinderItemStacks[2] == null) return true;
if (!this.GrinderItemStacks[2].isItemEqual(itemstack)) return false;
int result = GrinderItemStacks[2].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.GrinderItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly.
}
}
/**
* Turn one item from the Grinder source stack into the appropriate grinded item in the Grinder result stack
*/
public void GrindItem()
{
if (this.canGrind() && Power > 0)
{
ItemStack itemstack = GrinderRecipes.instance().getGrindingResult(this.GrinderItemStacks[0]);
if (this.GrinderItemStacks[2] == null)
{
this.GrinderItemStacks[2] = itemstack.copy();
}
else if (this.GrinderItemStacks[2].getItem() == itemstack.getItem())
{
this.GrinderItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items
}
if (this.GrinderItemStacks[0].getItem() == Item.getItemFromBlock(Blocks.sponge) && this.GrinderItemStacks[0].getMetadata() == 1 && this.GrinderItemStacks[1] != null && this.GrinderItemStacks[1].getItem() == Items.bucket)
{
this.GrinderItemStacks[1] = new ItemStack(Items.water_bucket);
}
--this.GrinderItemStacks[0].stackSize;
if (this.GrinderItemStacks[0].stackSize <= 0)
{
this.GrinderItemStacks[0] = null;
}
}
}
public static int getItemPowerLevel(ItemStack Power)
{
if (Power == null)
{
return 0;
}
else
{
Item item = Power.getItem();
if (item == Items.redstone) return 10;
return 10;
}
}
public static boolean isItemPower(ItemStack Power)
{
return getItemPowerLevel(Power) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
}
public void openInventory(EntityPlayer player) {}
public void closeInventory(EntityPlayer player) {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return index == 2 ? false : (index != 1 ? true : isItemPower(stack) || SlotFurnaceFuel.isBucket(stack));
}
public int[] getSlotsForFace(EnumFacing side)
{
return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
{
return this.isItemValidForSlot(index, itemStackIn);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
{
if (direction == EnumFacing.DOWN && index == 1)
{
Item item = stack.getItem();
if (item != Items.water_bucket && item != Items.bucket)
{
return false;
}
}
return true;
}
public String getGuiID()
{
return "rt:Grinder";
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new Container_Grinder(playerInventory, this);
}
public int getField(int id)
{
switch (id)
{
case 0:
return this.Power;
case 1:
return this.cookTime;
case 2:
return this.totalCookTime;
default:
return 0;
}
}
public void setField(int id, int value)
{
switch (id)
{
case 0:
this.Power = value;
break;
case 1:
this.cookTime = value;
break;
case 2:
this.totalCookTime = value;
}
}
public int getFieldCount()
{
return 4;
}
public void clear()
{
for (int i = 0; i < this.GrinderItemStacks.length; ++i)
{
this.GrinderItemStacks[i] = null;
}
}
}