Jump to content

MrHubbard

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by MrHubbard

  1. Ok first of hi. I have a grinder that does as expected when you put redstone as fuel it grinds ores to dust etc... But i am trying to get it so it stores a Power level so you don't need to have redstone to Grind, It stores the said fuel internally as power. I am not sure if this makes sense but consider the thermal expansion pulverizer only instead of RF it takes redstone that when placed in the power slot converts it to power. I have made what i thought would work perfectly but i guess not, Any help would be appreciated. import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.Container; import hubbard.randomthings.Blocks.Block_Grinder; import hubbard.randomthings.containers.Container_Grinder; import hubbard.randomthings.init.Block_List; import hubbard.randomthings.init.Item_List; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.SlotFurnaceFuel; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import hubbard.randomthings.init.GrinderRecipes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.EnumFacing; import net.minecraft.util.MathHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TileEntity_Grinder_Powered extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory { private static final int[] slotsTop = new int[] {0}; private static final int[] slotsBottom = new int[] {2, 1}; private static final int[] slotsSides = new int[] {1}; private ItemStack[] GrinderItemStacks = new ItemStack[3]; private int cookTime; private int totalCookTime; private String GrinderCustomName; private int Power; private int maxPower = 20000; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.GrinderItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int index) { return this.GrinderItemStacks[index]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.GrinderItemStacks[index] != null) { ItemStack itemstack; if (this.GrinderItemStacks[index].stackSize <= count) { itemstack = this.GrinderItemStacks[index]; this.GrinderItemStacks[index] = null; return itemstack; } else { itemstack = this.GrinderItemStacks[index].splitStack(count); if (this.GrinderItemStacks[index].stackSize == 0) { this.GrinderItemStacks[index] = null; } return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.GrinderItemStacks[index] != null) { ItemStack itemstack = this.GrinderItemStacks[index]; this.GrinderItemStacks[index] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { boolean flag = stack != null && stack.isItemEqual(this.GrinderItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.GrinderItemStacks[index]); this.GrinderItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } if (index == 0 && !flag) { this.totalCookTime = this.PowerLevel(stack); this.cookTime = 0; this.markDirty(); } } /** * Gets the name of this command sender (usually username, but possibly "Rcon") */ public String getName() { return this.hasCustomName() ? this.GrinderCustomName : "container.grinder"; } /** * Returns true if this thing is named */ public boolean hasCustomName() { return this.GrinderCustomName != null && this.GrinderCustomName.length() > 0; } public void setCustomInventoryName(String Name) { this.GrinderCustomName = Name; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.GrinderItemStacks = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); byte b0 = nbttagcompound1.getByte("Slot"); if (b0 >= 0 && b0 < this.GrinderItemStacks.length) { this.GrinderItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.cookTime = compound.getShort("CookTime"); this.totalCookTime = compound.getShort("CookTimeTotal"); this.Power = compound.getShort("Power"); if (compound.hasKey("CustomName", ) { this.GrinderCustomName = compound.getString("CustomName"); } } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setShort("CookTime", (short)this.cookTime); compound.setShort("CookTimeTotal", (short)this.totalCookTime); compound.setShort("Power", (short)this.Power); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.GrinderItemStacks.length; ++i) { if (this.GrinderItemStacks[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.GrinderItemStacks[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.hasCustomName()) { compound.setString("CustomName", this.GrinderCustomName); } } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * Grinder isPowered */ public boolean isPowered() { return this.Power > 0; } @SideOnly(Side.CLIENT) public static boolean isPowered(IInventory player) { return player.getField(0) > 0; } /** * Updates the JList with a new model. */ public void update() { boolean flag = this.isPowered(); boolean flag1 = false; if(Power > maxPower) Power = maxPower; if (!this.worldObj.isRemote) { if (!this.isPowered()&& (this.GrinderItemStacks[1] == null || this.GrinderItemStacks[0] == null)) { if (!this.isPowered() && this.cookTime > 0) { --Power; } } else { if (!this.isPowered() && this.canGrind()) { if (this.isPowered()) { flag1 = true; if (this.GrinderItemStacks[1] != null) { --this.GrinderItemStacks[1].stackSize; this.Power = this.PowerLevel(this.GrinderItemStacks[0]); if (this.GrinderItemStacks[1].stackSize == 0) { this.GrinderItemStacks[1] = GrinderItemStacks[1].getItem().getContainerItem(GrinderItemStacks[1]); } } } } if (this.isPowered() && this.canGrind()) { ++this.cookTime; --Power; if (this.cookTime == this.totalCookTime) { this.cookTime = 0; this.totalCookTime = this.PowerLevel(this.GrinderItemStacks[0]); this.GrindItem(); flag1 = true; } } else { this.cookTime = 0; } } if (flag != this.isPowered()) { flag1 = true; Block_Grinder.setState(this.isPowered(), this.worldObj, this.pos); } } if (flag1) { this.markDirty(); } } public int PowerLevel(ItemStack Power) { return 10; } /** * Returns true if the Grinder can grind an item, i.e. has a source item, destination stack isn't full, etc. */ private boolean canGrind() { if (this.GrinderItemStacks[0] == null) { return false; } else { ItemStack itemstack = GrinderRecipes.instance().getGrindingResult(this.GrinderItemStacks[0]); if (itemstack == null) return false; if (this.GrinderItemStacks[2] == null) return true; if (!this.GrinderItemStacks[2].isItemEqual(itemstack)) return false; int result = GrinderItemStacks[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.GrinderItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly. } } /** * Turn one item from the Grinder source stack into the appropriate grinded item in the Grinder result stack */ public void GrindItem() { if (this.canGrind() && Power > 0) { ItemStack itemstack = GrinderRecipes.instance().getGrindingResult(this.GrinderItemStacks[0]); if (this.GrinderItemStacks[2] == null) { this.GrinderItemStacks[2] = itemstack.copy(); } else if (this.GrinderItemStacks[2].getItem() == itemstack.getItem()) { this.GrinderItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items } if (this.GrinderItemStacks[0].getItem() == Item.getItemFromBlock(Blocks.sponge) && this.GrinderItemStacks[0].getMetadata() == 1 && this.GrinderItemStacks[1] != null && this.GrinderItemStacks[1].getItem() == Items.bucket) { this.GrinderItemStacks[1] = new ItemStack(Items.water_bucket); } --this.GrinderItemStacks[0].stackSize; if (this.GrinderItemStacks[0].stackSize <= 0) { this.GrinderItemStacks[0] = null; } } } public static int getItemPowerLevel(ItemStack Power) { if (Power == null) { return 0; } else { Item item = Power.getItem(); if (item == Items.redstone) return 10; return 10; } } public static boolean isItemPower(ItemStack Power) { return getItemPowerLevel(Power) > 0; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } public void openInventory(EntityPlayer player) {} public void closeInventory(EntityPlayer player) {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 2 ? false : (index != 1 ? true : isItemPower(stack) || SlotFurnaceFuel.isBucket(stack)); } public int[] getSlotsForFace(EnumFacing side) { return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides); } /** * Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } /** * Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { if (direction == EnumFacing.DOWN && index == 1) { Item item = stack.getItem(); if (item != Items.water_bucket && item != Items.bucket) { return false; } } return true; } public String getGuiID() { return "rt:Grinder"; } public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new Container_Grinder(playerInventory, this); } public int getField(int id) { switch (id) { case 0: return this.Power; case 1: return this.cookTime; case 2: return this.totalCookTime; default: return 0; } } public void setField(int id, int value) { switch (id) { case 0: this.Power = value; break; case 1: this.cookTime = value; break; case 2: this.totalCookTime = value; } } public int getFieldCount() { return 4; } public void clear() { for (int i = 0; i < this.GrinderItemStacks.length; ++i) { this.GrinderItemStacks[i] = null; } } }
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.