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EmotionFox

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  1. I saw that afterwards... I'm sorry, should I delete the post or someone will do it?
  2. Hello everyone, like the title suggest, I've a problem running dedicated server for my mod "emomod, Emotion's Mod", I understand that the problem is caused by my containers because of invalid dist and I understand the concept of side but I really struggle to fix it, for the lore I'm developing this mod since 5 or 6 years from now so it's a huge one, I have like 281 block textures, 167 item textures, biomes, game mechanics, dimensions, entities etc.. I love it but I kept it private for the moment (I may send it public soon) and I use to get back on it sometimes when I want to update the version (I also rewrite everything once because I suck to do so for the version 1.8 to 1.12 / 1.14) or add stuff for example, here is the log of the server : I'm registering Biome, Block, ContainerType, TileEntityType etc.. In differents class that I'm calling in my main one called "MainRegistry" with the method init(). Firstly, the classe where I'm registering ContainerType is modestly named "ContainerTypeRegistry" (this is my convention), I've currently three type of container, "CRAFTER" wich is a complex automatic crafting machine, "BAG" is a bag item storing stuff using "ItemStackHandler" and finally "NIGHTSTAND" is a basic chest with less slots (4) using different color GUIs based on the wood used to craft, here is the code : @Mod.EventBusSubscriber(modid = MainRegistry.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class ContainerTypeRegistry { private static final List<ContainerType<?>> containerTypeList = new ArrayList<ContainerType<?>>(); public static final ContainerType<CrafterContainer> CRAFTER = IForgeContainerType.create((windowId, inv, data) -> { BlockPos pos = data.readBlockPos(); return new CrafterContainer(windowId, MainRegistry.proxy.getClientWorld(), pos, MainRegistry.proxy.getClientPlayer()); }); public static final ContainerType<BagContainer> BAG = IForgeContainerType.create((windowId, inv, data) -> { return new BagContainer(windowId, inv); }); public static final ContainerType<NightstandContainer> NIGHTSTAND = IForgeContainerType.create((windowId, inv, data) -> { BlockPos pos = data.readBlockPos(); return new NightstandContainer(windowId, inv.player.getEntityWorld(), pos, inv); }); public static void init() { addContainerType(CRAFTER, "crafter"); addContainerType(BAG, "bag"); addContainerType(NIGHTSTAND, "nightstand"); } public static void addContainerType(ContainerType<?> tet, String name) { containerTypeList.add(tet.setRegistryName(name)); } @SubscribeEvent public static void registerContainerType(final RegistryEvent.Register<ContainerType<?>> e) { for (ContainerType<?> tet : containerTypeList) { e.getRegistry().register(tet); } } } Secondly, I'm using the same technique to register TileEntityType and I'm calling all those init methods but also ScreenManager.registerFactory() like I said in the main class just here : @Mod(MainRegistry.MOD_ID) public class MainRegistry { public static final String MOD_ID = "emomod"; public static final Logger LOGGER = LogManager.getLogger(MOD_ID); public static IProxy proxy = DistExecutor.runForDist(() -> () -> new ClientProxy(), () -> () -> new ServerProxy()); public static MainRegistry instance; public static WorldType PARCEL_TYPE = new ParcelWorldType(); public static WorldType DREAM_TYPE = new DreamWorldType(); public MainRegistry() { ItemRegistry.init(); BlockRegistry.init(); TileEntityTypeRegistry.init(); EntityTypeRegistry.init(); SurfaceBuilderRegistry.init(); PlacementRegistry.init(); FeatureRegistry.init(); FluidRegistry.init(); ContainerTypeRegistry.init(); DispenserBlock.registerDispenseBehavior(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER).getItem(), new IInteractBehavior()); DispenserBlock.registerDispenseBehavior(Items.WHEAT_SEEDS, new IPlaceBehavior(Blocks.WHEAT, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.PUMPKIN_SEEDS, new IPlaceBehavior(Blocks.PUMPKIN_STEM, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.MELON_SEEDS, new IPlaceBehavior(Blocks.MELON_STEM, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.BEETROOT_SEEDS, new IPlaceBehavior(Blocks.BEETROOTS, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.CARROT, new IPlaceBehavior(Blocks.CARROTS, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.POTATO, new IPlaceBehavior(Blocks.POTATOES, Blocks.FARMLAND)); DispenserBlock.registerDispenseBehavior(Items.OAK_SAPLING, new IPlaceBehavior(Blocks.OAK_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.ACACIA_SAPLING, new IPlaceBehavior(Blocks.ACACIA_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.BIRCH_SAPLING, new IPlaceBehavior(Blocks.BIRCH_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.DARK_OAK_SAPLING, new IPlaceBehavior(Blocks.DARK_OAK_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.JUNGLE_SAPLING, new IPlaceBehavior(Blocks.JUNGLE_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.SPRUCE_SAPLING, new IPlaceBehavior(Blocks.SPRUCE_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.BAMBOO, new IPlaceBehavior(Blocks.BAMBOO_SAPLING, Blocks.GRASS_BLOCK, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); DispenserBlock.registerDispenseBehavior(Items.NETHER_WART, new IPlaceBehavior(Blocks.NETHER_WART, Blocks.SOUL_SAND, Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::serverSetup); MinecraftForge.EVENT_BUS.register(new EmotionOverlayEvent()); MinecraftForge.EVENT_BUS.register(new EmotionLivingEvent()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySign.class, new TileEntitySignRenderer()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCrafter.class, new TileEntityCrafterRenderer()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPot.class, new TileEntityPotRenderer()); LootConditionManager.registerCondition(new HarvestLevelCondition.Serializer()); EmomodPacketHandler.registerMessages(); } private void setup(final FMLCommonSetupEvent e) { proxy.init(); RenderingRegistry.registerEntityRenderingHandler(OrbSpellEntity.class, render -> new SpriteRenderer<OrbSpellEntity>(render, Minecraft.getInstance().getItemRenderer())); RenderingRegistry.registerEntityRenderingHandler(EntityButterfly.class, render -> new RendererButterfly(render)); RenderingRegistry.registerEntityRenderingHandler(EntityBeetle.class, render -> new RendererBasic<EntityBeetle, ModelBeetle>(render, new ModelBeetle(), 0.175f, new ResourceLocation(MainRegistry.MOD_ID, "textures/entity/beetle.png"))); RenderingRegistry.registerEntityRenderingHandler(EntityLightningBug.class, render -> new RendererBasic<EntityLightningBug, ModelLightningBug>(render, new ModelLightningBug(), 0.0f, new ResourceLocation(MainRegistry.MOD_ID, "textures/entity/lightning_bug.png"))); RenderingRegistry.registerEntityRenderingHandler(EntityBoat.class, RendererBoat::new); RenderingRegistry.registerEntityRenderingHandler(EntityChubby.class, render -> new RendererBasic<EntityChubby, ModelChubby>(render, new ModelChubby(), .2f, new ResourceLocation(MainRegistry.MOD_ID, "textures/entity/chubby.png"))); RenderingRegistry.registerEntityRenderingHandler(EntityMouse.class, render -> new RendererMouse(render, new ModelMouse(), 0.1f)); RenderingRegistry.registerEntityRenderingHandler(EntityOrchardSpider.class, render -> new RendererOrchardSpider<EntityOrchardSpider>(render)); EmoOreGeneration.setupOreGeneration(); // RecipeRegistry.init(); } private void clientSetup(final FMLClientSetupEvent e) { EmoStaff staff = (EmoStaff) ItemRegistry.PURPURA_STAFF; Minecraft.getInstance().getItemColors().register((item, tintIndex) -> { return staff.getColor(new ItemStack(staff), tintIndex); }, staff); Minecraft.getInstance().getItemColors().register((item, tintIndex) -> { return GrassColors.get(0.5D, 1.0D); }, BlockRegistry.FLOWER_TALLGRASS); Minecraft.getInstance().getItemColors().register((item, tintIndex) -> { BlockState blockstate = ((BlockItem) item.getItem()).getBlock().getDefaultState(); return Minecraft.getInstance().getBlockColors().getColor(blockstate, (IEnviromentBlockReader) null, (BlockPos) null, tintIndex); }, BlockRegistry.LEAVES_CHERRY, BlockRegistry.LEAVES_PEAR, BlockRegistry.LEAVES_ORANGE, BlockRegistry.LEAVES_ATLAS, BlockRegistry.LEAVES_PINE, BlockRegistry.LEAVES_COCO, BlockRegistry.LEAVES_DREAM); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return reader != null && pos != null ? BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D); }, BlockRegistry.FLOWER_TALLGRASS); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return reader != null && pos != null ? BiomeColors.getFoliageColor(reader, pos) : FoliageColors.getDefault(); }, BlockRegistry.LEAVES_PINE, BlockRegistry.LEAVES_COCO, BlockRegistry.LEAVES_DREAM); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0xac73af; }, BlockRegistry.LEAVES_CHERRY); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x487748; }, BlockRegistry.LEAVES_PEAR); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x45a14a; }, BlockRegistry.LEAVES_ORANGE); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x4496c4; }, BlockRegistry.LEAVES_ATLAS); ScreenManager.<CrafterContainer, CrafterScreen>registerFactory(ContainerTypeRegistry.CRAFTER, (container, playerInventory, title) -> { return new CrafterScreen(container, playerInventory, title); }); ScreenManager.<BagContainer, BagScreen>registerFactory(ContainerTypeRegistry.BAG, (container, playerInventory, title) -> { return new BagScreen(container, playerInventory, title); }); ScreenManager.<NightstandContainer, NightstandScreen>registerFactory(ContainerTypeRegistry.NIGHTSTAND, (container, playerInventory, title) -> { return new NightstandScreen(container, playerInventory, title, container.getTileEntity().getColor()); }); } private void serverSetup(final FMLDedicatedServerSetupEvent e) { } } Finally for the specific class I'm only gonna send the Nightstand one in random way : - Block class : public class EmoNightstand extends Block { private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; private static final VoxelShape NIGHTSTAND_SHAPE = Block.makeCuboidShape(1.0D, 0.0D, 1.0D, 15.0D, 15.0D, 15.0D); private float[] color; public EmoNightstand(Properties properties, float[] color) { super(properties); this.getDefaultState().with(FACING, Direction.NORTH); this.color = color; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return NIGHTSTAND_SHAPE; } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return NIGHTSTAND_SHAPE; } @Override public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { if (!worldIn.isRemote) { TileEntity tileEntity = worldIn.getTileEntity(pos); if (tileEntity instanceof INamedContainerProvider) { NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) tileEntity, tileEntity.getPos()); } } return true; } public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(FACING); } @Override public boolean hasTileEntity(BlockState state) { return true; } @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new TileEntityNightstand(this.color); } } - The ContainerScreen class : public class NightstandScreen extends ContainerScreen<NightstandContainer> { private static final ResourceLocation NIGHTSTAND_GUI_SCREEN = new ResourceLocation(MainRegistry.MOD_ID, "textures/gui/container/nightstand.png"); private float[] color; public NightstandScreen(NightstandContainer screenContainer, PlayerInventory playerInventory, ITextComponent titleIn, float[] color) { super(screenContainer, playerInventory, titleIn); this.xSize = 176; this.ySize = 127; this.color = color; } protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.font.drawString(this.getTitle().getFormattedText(), 8, 4, 0); this.font.drawString(this.playerInventory.getDisplayName().getFormattedText(), 8.0F, (float) (this.ySize - 96 + 2), 0); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { int xPos = (this.width - this.xSize) / 2; int yPos = (this.height - this.ySize) / 2; GlStateManager.color4f(1.0f, 1.0f, 1.0f, 1.0f); this.minecraft.getTextureManager().bindTexture(NIGHTSTAND_GUI_SCREEN); this.blit(xPos, yPos, 0, 0, this.xSize, this.ySize); GlStateManager.color4f(color[0] / 255, color[1] / 255, color[2] / 255, 1.0f); this.blit(xPos, yPos, 0, 0, this.xSize, this.ySize); GlStateManager.disableTexture(); GlStateManager.enableBlend(); GlStateManager.disableAlphaTest(); GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos((double) xPos + this.xSize, (double) yPos, (double) this.blitOffset).color(0, 0, 0, 0).endVertex(); bufferbuilder.pos((double) xPos, (double) yPos, (double) this.blitOffset).color(0, 0, 0, 0).endVertex(); bufferbuilder.pos((double) xPos, (double) yPos + this.ySize, (double) this.blitOffset).color(0, 0, 0, 255 / 2).endVertex(); bufferbuilder.pos((double) xPos + this.xSize, (double) yPos + this.ySize, (double) this.blitOffset).color(0, 0, 0, 255 / 2).endVertex(); tessellator.draw(); GlStateManager.shadeModel(7424); GlStateManager.disableBlend(); GlStateManager.enableAlphaTest(); GlStateManager.enableTexture(); } } The Container class : public class NightstandContainer extends Container { private TileEntity tileEntity; private int containerSlots = 0; public NightstandContainer(int id, World world, BlockPos pos, PlayerInventory playerInventory) { super(ContainerTypeRegistry.NIGHTSTAND, id); this.tileEntity = world.getTileEntity(pos); tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { containerSlots = h.getSlots(); for (int i = 0; i < h.getSlots(); i++) { addSlot(new SlotItemHandler(h, i, 44 + (i * 18) + (i > 1 ? 18 : 0), 14)); } }); for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + (x * 18), 45 + (y * 18))); } } for (int k = 0; k < 9; ++k) { this.addSlot(new Slot(playerInventory, k, 8 + k * 18, 103)); } } @Override public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) { Slot slot = this.getSlot(index); if (!slot.canTakeStack(playerIn)) return slot.getStack(); if (!slot.getHasStack()) return ItemStack.EMPTY; ItemStack stack = slot.getStack(); ItemStack newStack = stack.copy(); if (index < containerSlots) { if (!this.mergeItemStack(stack, containerSlots, this.inventorySlots.size(), true)) return ItemStack.EMPTY; slot.onSlotChanged(); } else if (!this.mergeItemStack(stack, 0, containerSlots, false)) return ItemStack.EMPTY; if (stack.isEmpty()) slot.putStack(ItemStack.EMPTY); else slot.onSlotChanged(); return slot.onTake(playerIn, newStack); } @Override public boolean canInteractWith(PlayerEntity playerIn) { return this.isUsable(playerIn); } protected boolean isUsable(PlayerEntity playerIn) { return IWorldPosCallable.of(tileEntity.getWorld(), tileEntity.getPos()).applyOrElse((block, pos) -> { return !(block.getBlockState(pos).getBlock() instanceof EmoNightstand) ? false : playerIn.getDistanceSq((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D) <= 64.0D; }, true); } @Nullable public TileEntityNightstand getTileEntity() { if (this.tileEntity instanceof TileEntityNightstand) return (TileEntityNightstand) this.tileEntity; else return null; } } The TileEntity class : public class TileEntityNightstand extends TileEntity implements INamedContainerProvider { private LazyOptional<IItemHandler> handler = LazyOptional.of(this::createHandler); private float[] color = new float[] { 0.0f, 255.0f, 0.0f}; public TileEntityNightstand(float[] color) { this(); this.color = color; } public TileEntityNightstand() { super(TileEntityTypeRegistry.NIGHTSTAND); } @SuppressWarnings("unchecked") @Override public void read(CompoundNBT compound) { CompoundNBT inventory = compound.getCompound("Inventory"); handler.ifPresent(h -> ((INBTSerializable<CompoundNBT>) h).deserializeNBT(inventory)); super.read(compound); } @SuppressWarnings("unchecked") @Override public CompoundNBT write(CompoundNBT compound) { handler.ifPresent(h -> { CompoundNBT nbt = ((INBTSerializable<CompoundNBT>) h).serializeNBT(); compound.put("Inventory", nbt); }); return super.write(compound); } private IItemHandler createHandler() { return new ItemStackHandler(4) { @Override protected void onContentsChanged(int slot) { markDirty(); } }; } @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return handler.cast(); return super.getCapability(cap, side); } @Override public ITextComponent getDisplayName() { return new TranslationTextComponent("container.emomod.nightstand"); } @Override public Container createMenu(int windowId, PlayerInventory playerInventory, PlayerEntity player) { return new NightstandContainer(windowId, this.getWorld(), this.getPos(), playerInventory); } public float[] getColor() { return this.color; } } And voilà, I think that everything is here and I will really appreciate some help, this mod is very important for me and I've put so many efforts in it, I've to update it soon to the latest version (I may also want some paid help for that if I can apply some sort of dev recrutment on this forum) and I will stop adding stuff but polish everything up to finally set it public. Thanks again for giving me some of your time, I can send the WIP version of the mod jar as demo when this will be fixed if some of you want it, and also if I find a way to protect my textures from being copied / reused or modified.
  3. Ok so I've search by myself and I find all I wanted to do, so thanks to you guys it's perfect like this
  4. Hum maybe yeah, I suppose you know what you say. Done.
  5. protected void renderSkyOverlay(int pass, float partialTicks, Tessellator tessellator, WorldRenderer worldrenderer, float red, float green, float blue) { GlStateManager.disableTexture2D(); GlStateManager.depthMask(false); GlStateManager.color(1.0F, 1.0F, 1.0F); double d0 = mc.thePlayer.getPositionEyes(partialTicks).yCoord - theWorld.getHorizon(); if(d0 < 0.0D) { GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 12.0F, 0.0F); if(this.vboEnabled) { this.sky2VBO.bindBuffer(); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L); this.sky2VBO.drawArrays(7); this.sky2VBO.unbindBuffer(); GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); } else { GlStateManager.callList(this.glSkyList2); } GlStateManager.popMatrix(); float overlayDepth = -((float)(d0 + 65.0D)); worldrenderer.startDrawingQuads(); worldrenderer.setColorRGBA_I(0, 255); worldrenderer.addVertex(-1.0D, (double)overlayDepth, 1.0D); worldrenderer.addVertex(1.0D, (double)overlayDepth, 1.0D); worldrenderer.addVertex(1.0D, -1.0D, 1.0D); worldrenderer.addVertex(-1.0D, -1.0D, 1.0D); worldrenderer.addVertex(-1.0D, -1.0D, -1.0D); worldrenderer.addVertex(1.0D, -1.0D, -1.0D); worldrenderer.addVertex(1.0D, (double)overlayDepth, -1.0D); worldrenderer.addVertex(-1.0D, (double)overlayDepth, -1.0D); worldrenderer.addVertex(1.0D, -1.0D, -1.0D); worldrenderer.addVertex(1.0D, -1.0D, 1.0D); worldrenderer.addVertex(1.0D, (double)overlayDepth, 1.0D); worldrenderer.addVertex(1.0D, (double)overlayDepth, -1.0D); worldrenderer.addVertex(-1.0D, (double)overlayDepth, -1.0D); worldrenderer.addVertex(-1.0D, (double)overlayDepth, 1.0D); worldrenderer.addVertex(-1.0D, -1.0D, 1.0D); worldrenderer.addVertex(-1.0D, -1.0D, -1.0D); worldrenderer.addVertex(-1.0D, -1.0D, -1.0D); worldrenderer.addVertex(-1.0D, -1.0D, 1.0D); worldrenderer.addVertex(1.0D, -1.0D, 1.0D); worldrenderer.addVertex(1.0D, -1.0D, -1.0D); tessellator.draw(); } if(theWorld.provider.isSkyColored()) { GlStateManager.color(red * 0.2F + 0.04F, green * 0.2F + 0.04F, blue * 0.6F + 0.1F); } else { GlStateManager.color(red, green, blue); } GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, -((float)(d0 - 16.0D)), 0.0F); GlStateManager.callList(this.glSkyList2); GlStateManager.popMatrix(); GlStateManager.enableTexture2D(); GlStateManager.depthMask(true); } I think this gonne work can you show me how can I try?
  6. Ok first, sorry for the late reply but I have take the time for read and it is pretty explicit for the moment so you can go forward I think
  7. Still need yes and if you have one it would be really sweet
  8. I've try so mutch but no way to find. Have you any exemple?
  9. Sorry to disturb you again but I'm confused, I have override the function but I don't really know what return If null is correct that change nothing @Override @SideOnly(Side.CLIENT) public net.minecraftforge.client.IRenderHandler getSkyRenderer() { return null; }
  10. Hello back, I've use this event for change the void color (in white) on my sky dimension : @SubscribeEvent public void viewRenderEvent(EntityViewRenderEvent.FogColors event) { event.red = (float)((double)event.red * 10); event.green = (float)((double)event.green * 10); event.blue = (float)((double)event.blue * 10); } but only the fog color change Did you have any solution for affect the void ?
  11. I'm in 1.8 and I really need a method for change the void color, if somebody have a solution that can be really nice.
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