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gurujive

Forge Modder
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Everything posted by gurujive

  1. I found the answer. And I solved this. by raising the number represented by # in the next said code line, it will change the rendering of the entity summoned with motion by a command block: private static void register(Class cls, String name) { EntityRegistry.registerModEntity(cls, name, id++, Guru.getInstance(), 64, #, true); }
  2. If I knew how to fix this I'll be ready to do a release >.< this is literally the only thing holding me back from doing that though...
  3. ok well maybe not... that changed the size... lol ; ..... I've got some learning to do.
  4. I have found that it has something to do with the render... and this line of code within that render class. model.render(entity, 0.0F, 0.0F, -0.0F, 0.0F, 0.0F, 0.0625F); I am not certain what to change 0.0625F to... but at least I know where I'm looking now.
  5. I have a snowball type entity, I go to put it in a command block. /summon guru.FireOrb ~ ~1 ~ {Motion[0.0,1.0,0.0]} This summons the entity and it disappears half way in the air. Then when it lands it produces sound. /summon guru.FireOrb ~ ~1 ~ {Motion[0.0,1.1,0.0]} This both summons and renders (completely) the said entity through the whole entire motion. Is this currently not a working feature in 1.9 forge? If it is, How am I doing something wrong?
  6. Almost vague... I'll see what I can do. I'm not looking to cover up the noise with some other noise that is silent. Because that totally ruins the whole purpose of this. It just doesn't need to make the explode noises unless I specify it to do so. If I cover up the sound with a silent sound what this will do is prohibit me from performing other sounds, or hearing them for that matter..
  7. I Would Like to be able to makeFireworks but do so silently, Adding, Silent:1b does not work to remove the noise produced by makeFireworks. I have went at it like so: this.isSilent(); this.worldObj.makeFireworks(this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ, nbttagcompound); this.isSilent(); only to laugh at myself. If it is possible to get these things to be quiet, I'd really enjoy this. I could do a whole bunch of stuff with a silent firework. Anyone know how to solve this one?
  8. When? would be the first question. From what i read. The answer is "soon". Will it be compatible with optifine 1.8.8? This one i do not have an answer for. Will i be able to use shader's? thanks, for all the work you do, you improve my life daily.
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