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Moeyoko

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  1. so I solved it myself.... I was extending block taht dosn't have the createNewTileEntity func to override and cause the model to spawn probablt something I should have noticed
  2. Been trying to get a .obj model to spawn at a point as a block, from what i have so far I have an invisible block, a model loaded into the game and a TileEntitySpecialRenderer but for some reason when I place my block there is no modle rendering or it's not even existing where I placed my block! this has probably been a not too good explanation so I just want a model i have loaded to be where I place a block. (I'm using an item to place the block BTW) so far I have this: import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import Moeyoko.RunicMagic.MainRegistry; public class RenderTileEntityRiftCrystal extends TileEntitySpecialRenderer{ ResourceLocation objModelLocation; IModelCustom model; public RenderTileEntityRiftCrystal(){ objModelLocation = new ResourceLocation(MainRegistry.MODID.toLowerCase() ,"models/RiftCrystalModel.obj"); model = AdvancedModelLoader.loadModel(objModelLocation); } @Override public void renderTileEntityAt(TileEntity te, double posX, double posY, double posZ, float timeSinceLastTick) { RiftCrystalModel te2 = (RiftCrystalModel) te; GL11.glPushMatrix(); GL11.glTranslated(posX + 0.5, posY + 0.5, posZ + 0.5); GL11.glPushMatrix(); model.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }[/Code] [Code="BRiftCrystal"]package Moeyoko.RunicMagic.Block; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import Moeyoko.RunicMagic.CreativeTab.M_CreativeTab; import Moeyoko.RunicMagic.Item.M_items; import Moeyoko.RunicMagic.models.RiftCrystalModel; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BRiftCrystal extends Block { protected BRiftCrystal(String unlocalizedName, Material p_i45394_1_) { super(p_i45394_1_); this.setHarvestLevel("Pickaxe", 2); this.setHardness(20.F); this.setStepSound(Block.soundTypeStone); this.setBlockName(unlocalizedName); this.setCreativeTab(M_CreativeTab.RunicBlocks); } public TileEntity createTileEntity(World world) { return new RiftCrystalModel(); } @Override public Item getItemDropped(int meta, Random random, int fortune) { return M_items.RiftCrystal; } @Override public int damageDropped(int metadata) { return metadata; } @Override public boolean shouldSideBeRendered(IBlockAccess world, int x, int y, int z, int side) { return false; } @Override public boolean isOpaqueCube() { return true; } @Override public boolean renderAsNormalBlock() { return false; } @Override public int quantityDropped(int meta, int fortune, Random random) { return 1; } @Override @SideOnly(Side.CLIENT) public void onBlockAdded(World world, int x, int y, int z){ super.onBlockAdded(world, x, y, z); createTileEntity(world); } } [/Code] [Code="ClientProxy"]package Moeyoko.RunicMagic; import Moeyoko.RunicMagic.models.RenderTileEntityRiftCrystal; import Moeyoko.RunicMagic.models.RiftCrystalModel; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends ServerProxy { public void registerRenderInfo(){ ClientRegistry.bindTileEntitySpecialRenderer(RiftCrystalModel.class, new RenderTileEntityRiftCrystal()); } public void registerRender(){ } public int addArmor(String armor){ return RenderingRegistry.addNewArmourRendererPrefix(armor); } } [/Code] [Code="RiftCrystalModel"]package Moeyoko.RunicMagic.models; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.tileentity.TileEntity; public class RiftCrystalModel extends TileEntity{ } [/Code] [Code="M_blocks"] package Moeyoko.RunicMagic.Block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.common.registry.GameRegistry; import Moeyoko.RunicMagic.models.RiftCrystalModel; public class M_blocks { public static Block RunicBookShelf; public static Block RiftCrystal; public static void mainRegistry(){ initializeBlock(); registerBlock(); } public static void registerBlock(){ GameRegistry.registerBlock(RunicBookShelf, RunicBookShelf.getUnlocalizedName()); GameRegistry.registerBlock(RiftCrystal, RiftCrystal.getUnlocalizedName()); GameRegistry.registerTileEntity(RiftCrystalModel.class, "0x1"); } public static void initializeBlock(){ RunicBookShelf = new RunicBookShelf(Material.wood); RiftCrystal = new BRiftCrystal("riftcrystal", Material.clay); } } [/Code] Am I missing something? is there a server registry? Methods for the TileEntity? anything?
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