OrangeVillager61
Members-
Posts
339 -
Joined
-
Last visited
Everything posted by OrangeVillager61
-
[1.12] Porting from 1.11.2 registry assistance needed
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I didn't see anything about ObjectHolders but I did see this in the log: [10:42:14] [main/DEBUG] [FML/]: Unable to lookup iv:light_blue_stairs for public static orangeVillager61.configVillagerPerDoor.Blocks.LightBlueStairs orangeVillager61.configVillagerPerDoor.Blocks.IvBlocks.light_blue_stairs. This means the object wasn't registered. It's likely just mod options. -
[1.12] Porting from 1.11.2 registry assistance needed
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
@Mod.EventBusSubscriber public final class IvBlocks { @GameRegistry.ObjectHolder("iv:light_blue_stairs") public static final LightBlueStairs light_blue_stairs = null; @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().register(new LightBlueStairs()); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(new ItemBlock(light_blue_stairs).setRegistryName(light_blue_stairs.getRegistryName())); } } This is my current code and it crashes at null. -
[1.12] Porting from 1.11.2 registry assistance needed
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I removed the null and replaced it with new LightBlueStairs, is that okay since the null was crashing MC. Also, where do I register the models? -
[1.12] Porting from 1.11.2 registry assistance needed
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
So like this? @Mod.EventBusSubscriber public final class IvBlocks { @GameRegistry.ObjectHolder("iv:light_blue_stairs") public static LightBlueStairs light_blue_stairs = null; @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().register(new LightBlueStairs()); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(new ItemBlock(light_blue_stairs).setRegistryName(light_blue_stairs.getRegistryName())); } } -
Hello! I've been porting my mod to 1.12 and I'm having issues with the new registry system. Did I do something wrong below? public final class IvBlocks { @GameRegistry.ObjectHolder("iv:light_blue_stairs") public static LightBlueStairs light_blue_stairs; @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().register(new LightBlueStairs()); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(new ItemBlock(light_blue_stairs).setRegistryName(light_blue_stairs.getRegistryName())); } } public class LightBlueStairs extends BlockStairs{ public LightBlueStairs() { super(Blocks.STAINED_HARDENED_CLAY.getStateFromMeta(3)); this.setCreativeTab(CreativeTabs.MATERIALS); setUnlocalizedName("light_blue_stairs"); setRegistryName(Reference.MOD_ID + ":" + "light_blue_stairs"); } } public class CommonProxy { @EventHandler public void preInit(FMLPreInitializationEvent e) { MinecraftForge.EVENT_BUS.register(new IvBlocks()); } @EventHandler public void init(FMLInitializationEvent e) { } @EventHandler public void postInit(FMLPostInitializationEvent e) { } }
-
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
Oh, you mean that I commented out the addItemStack empty line. Huh, I thought that might have been causing issues with the vanilla placing items into the slots. I'll try fixing that now. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I removed that and still got the crash. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I had the issue before I put the plus one. I thought it may have been that but that disproved it. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I uploaded my current code for it. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
When I open the GUI, sometimes MC works long enough for me to hover over the slots but still crashes. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
Oh okay, Also, I can't seem to find why I keep getting Index out of bounds from this, I'm thinking its something to do with addslottocontainer: public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new ViewSlot(handler, 0, 40, 66)); this.addSlotToContainer(new ViewSlot(handler, 1, 58, 66)); this.addSlotToContainer(new ViewSlot(handler, 2, 76, 66)); this.addSlotToContainer(new ViewSlot(handler, 3, 94, 66)); this.addSlotToContainer(new ViewSlot(handler, 4, 112, 66)); this.addSlotToContainer(new ViewSlot(handler, 5, 40, 84)); this.addSlotToContainer(new ViewSlot(handler, 6, 58, 84)); this.addSlotToContainer(new ViewSlot(handler, 7, 76, 84)); this.addSlotToContainer(new ViewSlot(handler, 8, 94, 84)); this.addSlotToContainer(new ViewSlot(handler, 9, 112, 84)); this.addSlotToContainer(new ViewSlot(handler, 10, 40, 102)); this.addSlotToContainer(new ViewSlot(handler, 11, 58, 102)); this.addSlotToContainer(new ViewSlot(handler, 12, 76, 102)); this.addSlotToContainer(new ViewSlot(handler, 13, 94, 102)); this.addSlotToContainer(new ViewSlot(handler, 14, 112, 102)); this.addSlotToContainer(new ViewSlot(handler, 15, 40, 120)); this.addSlotToContainer(new ViewSlot(handler, 16, 58, 120)); this.addSlotToContainer(new ViewSlot(handler, 17, 76, 120)); this.addSlotToContainer(new ViewSlot(handler, 18, 94, 120)); this.addSlotToContainer(new ViewSlot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } protected ViewSlot addSlotToContainer(ViewSlot slotIn) { slotIn.slotNumber = this.inventorySlots.size() + 1; this.inventorySlots.add(slotIn); //this.inventoryItemStacks.add(ItemStack.EMPTY); return slotIn; } } -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
Yeah, but the issue is that I'm not supposed to be able put stuff in that GUI. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I'm pretty sure that the issues are with the container so direct link: https://github.com/Orange1861/Improved-Villagers/blob/master/src/main/java/orangeVillager61/ImprovedVillagers/Container/ContainerIvVillagerInfo.java -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
It has been a while and you did not seem to check my github? Sorry if this is an annoyance. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I did some testing and villagers definitely have items in their inventory, it's just not showing up. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
Ah, okay. Thanks. -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
The repo is here: https://github.com/Orange1861/Improved-Villagers However, I am having issues with the repo with that there is a nested version of my mod stuck in it. I'd recommend removing this folder when debuging: https://github.com/Orange1861/Improved-Villagers/tree/master/src/main/java/orangeVillager61/ImprovedVillagers -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
Alright, thank you, but I've been having many issues with it. 1. I can interact with the GUI, it just doesn't update my changes after I'm done. 2. It doesn't show the village inventory, it is only empty even though I saw a farmer plant seeds from his inventory. public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IInventory handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new ViewSlot(handler, 0, 40, 66)); this.addSlotToContainer(new ViewSlot(handler, 1, 58, 66)); this.addSlotToContainer(new ViewSlot(handler, 2, 76, 66)); this.addSlotToContainer(new ViewSlot(handler, 3, 94, 66)); this.addSlotToContainer(new ViewSlot(handler, 4, 112, 66)); this.addSlotToContainer(new ViewSlot(handler, 5, 40, 84)); this.addSlotToContainer(new ViewSlot(handler, 6, 58, 84)); this.addSlotToContainer(new ViewSlot(handler, 7, 76, 84)); this.addSlotToContainer(new ViewSlot(handler, 8, 94, 84)); this.addSlotToContainer(new ViewSlot(handler, 9, 112, 84)); this.addSlotToContainer(new ViewSlot(handler, 10, 40, 102)); this.addSlotToContainer(new ViewSlot(handler, 11, 58, 102)); this.addSlotToContainer(new ViewSlot(handler, 12, 76, 102)); this.addSlotToContainer(new ViewSlot(handler, 13, 94, 102)); this.addSlotToContainer(new ViewSlot(handler, 14, 112, 102)); this.addSlotToContainer(new ViewSlot(handler, 15, 40, 120)); this.addSlotToContainer(new ViewSlot(handler, 16, 58, 120)); this.addSlotToContainer(new ViewSlot(handler, 17, 76, 120)); this.addSlotToContainer(new ViewSlot(handler, 18, 94, 120)); this.addSlotToContainer(new ViewSlot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } protected ViewSlot addSlotToContainer(ViewSlot slotIn) { slotIn.slotNumber = this.inventorySlots.size(); this.inventorySlots.add(slotIn); this.inventoryItemStacks.add(ItemStack.EMPTY); return slotIn; } } public class ViewSlot extends Slot{ public ViewSlot(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } public boolean canTakeStack(EntityPlayer playerIn) { return false; } } -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
I don't want players being able to modify the contents of the GUI, just view them. Does canInteractWith do something differently? If so, what do I use to make the inventory only viewable? -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
@Override public boolean processInteract(EntityPlayer player, EnumHand hand){ else if (this.getTab().equals("Inventory")) { if (!world.isRemote) { player.openGui(Iv.instance, GuiHandler.Inventory, world, getEntityId(), 0, 0); } return true; } } -
[1.11.2]GUI to view villager's inventory crashes
OrangeVillager61 replied to OrangeVillager61's topic in Modder Support
public class GuiHandler implements IGuiHandler{ public static final int Hire = 0; public static final int Hauler = 1; public static final int Info = 2; public static final int Inventory = 3; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire){ return new ContainerIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Hauler){ return new ContainerIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info) { return new ContainerIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory) { return new ContainerIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire) { return new GuiIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory, player); } else if (ID == Hauler){ return new GuiIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info){ return new GuiIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory){ return new GuiIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } } public class GuiIvVillagerInventory extends GuiContainer{ private IvVillager villager; private IInventory playerInv; private String button_text; public GuiIvVillagerInventory(IvVillager villager, IInventory playerInv) { super(new ContainerIvVillagerInventory(villager, playerInv)); this.xSize = 176; this.ySize = 234; this.villager = villager; this.playerInv = playerInv; } @Override public void initGui() { super.initGui(); this.addButton(new GuiButton(0, this.getGuiLeft(), this.getGuiTop(), 50, 20, "Info")); this.addButton(new GuiButton(0, this.getGuiLeft() + 100, this.getGuiTop(), 50, 20, "Inventory")); if (this.villager.getProfession() == 5 && this.villager.getHired()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Hauler")); } else if (this.villager.getProfession() == 5 && !this.villager.getHired()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Hire")); } else if (!(this.villager.getProfession() == 5) && !this.villager.isChild()) { this.addButton(new GuiButton(0, this.getGuiLeft() + 50, this.getGuiTop(), 50, 20, "Trade")); } } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(new ResourceLocation(Reference.MOD_ID, "gui/nitwit_tab.png")); this.drawTexturedModalRect(this.getGuiLeft(), this.getGuiTop(), 0, 0, this.xSize, this.ySize); } @Override protected void actionPerformed(GuiButton button) { if (button.displayString.equals("Info")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 0)); } else if (button.displayString.equals("Hire")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 1)); } else if (button.displayString.equals("Hauler")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 2)); } else if (button.displayString.equals("Trade")) { Reference.PACKET_MODID.sendToServer(new MessageChangeTab(this.villager.getEntityId(), 3)); } } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String s = this.villager.getName(); this.mc.fontRenderer.drawString(s, this.xSize / 2 - this.mc.fontRenderer.getStringWidth(s) / 2, 40, 4210752); this.mc.fontRenderer.drawString(this.playerInv.getDisplayName().getFormattedText(), 8, 138, 4210752); if (this.villager.getFollowing()){ this.button_text = "Following"; } else { this.button_text = "Follow"; } } } -
When I created a GUI to view the villager inventory, it crashes the game. It is an arraysize error, however, I cannot find the cause. java.util.concurrent.ExecutionException: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.util.Util.runTask(Util.java:30) [Util.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1117) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:407) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] Caused by: java.lang.IndexOutOfBoundsException: Index: 51, Size: 51 at java.util.ArrayList.rangeCheck(Unknown Source) ~[?:1.8.0_121] at java.util.ArrayList.get(Unknown Source) ~[?:1.8.0_121] at net.minecraft.inventory.Container.getSlot(Container.java:135) ~[Container.class:?] at net.minecraft.inventory.Container.setAll(Container.java:559) ~[Container.class:?] at net.minecraft.client.network.NetHandlerPlayClient.handleWindowItems(NetHandlerPlayClient.java:1306) ~[NetHandlerPlayClient.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:72) ~[SPacketWindowItems.class:?] at net.minecraft.network.play.server.SPacketWindowItems.processPacket(SPacketWindowItems.java:13) ~[SPacketWindowItems.class:?] at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_121] The container: public class ContainerIvVillagerInventory extends Container{ private IvVillager villager; private IInventory handler; public ContainerIvVillagerInventory(IvVillager villager, IInventory playerInv){ this.villager = villager; this.handler = this.villager.getVillagerInventory(); this.addSlotToContainer(new Slot(handler, 0, 40, 66)); this.addSlotToContainer(new Slot(handler, 1, 58, 66)); this.addSlotToContainer(new Slot(handler, 2, 76, 66)); this.addSlotToContainer(new Slot(handler, 3, 94, 66)); this.addSlotToContainer(new Slot(handler, 4, 112, 66)); this.addSlotToContainer(new Slot(handler, 5, 40, 84)); this.addSlotToContainer(new Slot(handler, 6, 58, 84)); this.addSlotToContainer(new Slot(handler, 7, 76, 84)); this.addSlotToContainer(new Slot(handler, 8, 94, 84)); this.addSlotToContainer(new Slot(handler, 9, 112, 84)); this.addSlotToContainer(new Slot(handler, 10, 40, 102)); this.addSlotToContainer(new Slot(handler, 11, 58, 102)); this.addSlotToContainer(new Slot(handler, 12, 76, 102)); this.addSlotToContainer(new Slot(handler, 13, 94, 102)); this.addSlotToContainer(new Slot(handler, 14, 112, 102)); this.addSlotToContainer(new Slot(handler, 15, 40, 120)); this.addSlotToContainer(new Slot(handler, 16, 58, 120)); this.addSlotToContainer(new Slot(handler, 17, 76, 120)); this.addSlotToContainer(new Slot(handler, 18, 94, 120)); this.addSlotToContainer(new Slot(handler, 19, 112, 120)); int xPos = 8; int yPos = 153; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18)); } } for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58)); } } @Override public boolean canInteractWith(EntityPlayer player) { return false; } } GUI Handler: public class GuiHandler implements IGuiHandler{ public static final int Hire = 0; public static final int Hauler = 1; public static final int Info = 2; public static final int Inventory = 3; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire){ return new ContainerIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Hauler){ return new ContainerIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info) { return new ContainerIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory) { return new ContainerIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // x is used as the entity ID for entity-based GUIs, suggested by Choonster if (ID == Hire) { return new GuiIvVillagerHireNitwit((IvVillager) world.getEntityByID(x), player.inventory, player); } else if (ID == Hauler){ return new GuiIvVillagerHauler((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Info){ return new GuiIvVillagerInfo((IvVillager) world.getEntityByID(x), player.inventory); } else if (ID == Inventory){ return new GuiIvVillagerInventory((IvVillager) world.getEntityByID(x), player.inventory); } else { return null; } }
-
I think I do as reflectMethod2 is the method you are talking about: private static VillageStructures.Village findAndCreateComponentFactory(VillageStructures.Start start, VillageStructures.PieceWeight weight, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType) { Class <? extends VillageStructures.Village > oclass = weight.villagePieceClass; VillageStructures.Village structurevillagepieces$village = null; if (oclass == VillageStructures.House4Garden.class) { structurevillagepieces$village = VillageStructures.House4Garden.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.Church.class) { structurevillagepieces$village = VillageStructures.Church.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.House1.class) { structurevillagepieces$village = VillageStructures.House1.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.WoodHut.class) { structurevillagepieces$village = VillageStructures.WoodHut.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.Hall.class) { structurevillagepieces$village = VillageStructures.Hall.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.Field1.class) { structurevillagepieces$village = VillageStructures.Field1.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.Field2.class) { structurevillagepieces$village = VillageStructures.Field2.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.House2.class) { structurevillagepieces$village = VillageStructures.House2.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else if (oclass == VillageStructures.House3.class) { structurevillagepieces$village = VillageStructures.House3.createPiece(start, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } else { structurevillagepieces$village = Reflector.reflectMethod2(start, weight, structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); } return structurevillagepieces$village; } public static Village reflectMethod2(VillageStructures.Start start, VillageStructures.PieceWeight weight, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType){ Class reflectClass = net.minecraftforge.fml.common.registry.VillagerRegistry.class; Method method; try { method = reflectClass.getMethod("getVillageComponent", List.class, VillageStructures.Start.class, VillageStructures.PieceWeight.class, StructureComponent.class, Random.class, int.class, EnumFacing.class); Object returnValue = method.invoke(null, weight, start , structureComponents, rand, structureMinX, structureMinY, structureMinZ, facing, componentType); Village returnObj = (Village) returnValue; return returnObj; } catch (NoSuchMethodException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (SecurityException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IllegalAccessException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IllegalArgumentException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InvocationTargetException e) { // TODO Auto-generated catch block e.printStackTrace(); } { return null; } } It may not work like that since I'm pretty bad with reflectors.