Everything posted by jjw123
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Mod Download Site
ah ok, which part were you thinking would be the hardest?
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Mod Download Site
yep... web browsers are possibly one of the easiest useful programs to make, i think i got a very basic one in java down to about 30 lines of code... and i cant see a program like this differing from a web browser too much
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Question about Forge
^ indeed i personally believe that and mods that are incompatible with forge arent worth using *cough* Better Than Wolves *cough*
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Mod Download Site
i understand that this isnt gonna happen, and i agree with the reasons for it not happening. however, id just like to point out that making it wouldnt be as complex as you guys are thinking in the JEditorPane class theres a very nice method called setPage(String url) that as you can guess will display a HTML file in the JEditorPane... just thought id mention that
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Giving Armor/Tools Abilities?
try looking at ArmorProperties? thats just a guess but it could be worth a look
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Mod Download Site
id love to be involved in this in some way
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Mod Download Site
that is a good idea, mods could be sorted by keywords such as Mob, Dimension, Machinery
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Multiple block bounds
do stairs not do that?
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Multiple block bounds
look at the stairs
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Forge API Documentation
im sorry, i didnt realise
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Forge API Documentation
i got the other classes in, people can fill in the information whenever, be sure to add your name to the authors at the bottom im going to bed now but ill add some more tomorrow
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Forge API Documentation
ive done another class (im not avoiding the classes in between, i just havent used them yet, so im gonna do them after ive done the ones that ive used)
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Forge API Documentation
yeah, its on the wiki, anyone can edit anything i have the first class done and would like feedback regarding layout
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Forge API Documentation
ok, im gonna start it, people feel free to add to it at any time
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Forge API Documentation
where would be the best place to post it? under beginner tutorials? or should i wait for someone with permission to add javadoc to the list?
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Forge API Documentation
i was gonna make a javadoc type thing that just explains methods
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Forge API Documentation
i know how daunting moving to forge is as a modder and now that i have done quite a bit with it id like to help people make that jump EDIT: where would i put it? or can someone with permissions add Javadoc under the Advanced Tutorials link
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Forge API Documentation
i MIGHT start a javadoc type thing on the wiki
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The X-ray thread, a question regarding the cheating aspect
im not going into the technique that im gonna use to do it, but i do have one
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The X-ray thread, a question regarding the cheating aspect
Well, I was thinking, divining rid style, but shows ores instead of just tells the values
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The X-ray thread, a question regarding the cheating aspect
It will also only be in a limited area, maybe like 5x5x10 or something
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The X-ray thread, a question regarding the cheating aspect
Well, In my mod I'm planning I will be adding X-ray functionality, however it will not be free, it will cost the energy that will be coming in my mod. My question is, do people class this as cheating still? Or would you think that this is ok? I agree that X-ray mods are shockingly bad cheating wise, especially the smp aspect
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make minecraft wait
so i guess that method will overwrite another method? what class is the first method in it thats true.
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make minecraft wait
Can you give me a little example of how to do that? like what class i can look at to figure it out?
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make minecraft wait
i still cant get one to work without Producing MASSIVE lag heres my code example public static Runnable r1 = new Runnable() { public void run() { try { while (true) { System.out.println("Hello, world!"); Thread.sleep(5); } } catch (InterruptedException iex) {} } }; public static Thread t1 = new Thread(r1); public static void creation(World world, int depth, int height, int width, int x, int y, int z, Block block){ for (int x1 = 0; x1 < depth; x1++) { for (int y1 = 0; y1 < height; y1++) { for (int z1 = 0; z1 < width; z1++) { // Floor world.setBlockWithNotify(x + x1, y, z + z1, block.blockID); t1.start(); } } } } im probably making such a noobish mistake, for which i apologise in advanced
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