Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

DestinySpork

Members
  • Joined

  • Last visited

Everything posted by DestinySpork

  1. Yes I need the values in the GUI, to draw the fuel status thingy
  2. So I have a TileEntity which I have based off the furnace tile entity. However, the updateEntity() is only called on the server, and so when I call getBurnTimeRemainingScaled() on the Client it always returns 0. How can I fix this, as running updateEntity() on the Client is weird and glitchy, and the numbers do not correspond to the Server. @Override public void updateEntity(){ if(!this.worldObj.isRemote){ //this only runs on the server, the client does not get these variables. if(!this.isBurning){ ItemStack stack = this.getStackInSlot(0); if(this.isItemFuel(stack)){ this.fuelBurnTime = getItemBurnTime(stack); this.generatorBurnTime = 0; this.decrStackSize(0, 1); this.markDirty(); this.setBurning(); } } if(this.isBurning){ this.generatorBurnTime += 4; if(this.generatorBurnTime > this.fuelBurnTime){ this.generatorBurnTime = 0; this.fuelBurnTime = 0; this.isBurning = false; } if(this.isBurning){} //this.receieveEnergy(null, 8, false); //side, amount, simulate } } } public int getBurnTimeRemainingScaled(int i){ if(this.fuelBurnTime != 0){ System.out.println("progress: "+ this.generatorBurnTime * i / this.fuelBurnTime); return this.generatorBurnTime * i / this.fuelBurnTime; } System.out.println("returned 0"); return 0; } I know the Furnace tileentity has @SideOnly annotations, I left them out because I didn't know if they were the issue. getBurnTimeRemainingScaled() is called from GuiGenerator on the Client side, and cannot access the server side information.
  3. Ok, but what do I put above this to make it actually get called? It's not @SubscribeEvent as that crashes public class Login { public void PlayerLoggedInEvent(EntityPlayer player){ player.addChatComponentMessage(new ChatComponentText("You joined")); } }
  4. So, I have a mod that sets player attributes stored in NBT blah, blah blah. Currently the NBT is updated every tick, but this seems like an incredible waste of resources. So, I want to just load it when the player logs in. I have registered an onClientConnection event, but it fires before the player is created. How do I change this? In the code below it wall always print to console, which I don't want it to do. public class Login { @SubscribeEvent public void onClientConnection(ClientConnectedToServerEvent event) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; if(player != null) player.addChatComponentMessage(new ChatComponentText("Hello!")); else System.out.println("The player hasn't been created yet."); } }
  5. Isn't the point of an API so you don't have to update it? So that you update the api and not the mod using the api
  6. I want to add powered items/blocks to my mod and I want to use RF from Cofh. How do I implement the api? I know how to do it for a jar file, but the api comes as a zip file with stuff in. I'm using Eclipse if that helps. The api is here: https://github.com/CoFH/RedstoneFlux-API
  7. Thank you very much. It needed to be in lower case.
  8. registering GuiHandler: NetworkRegistry.INSTANCE.registerGuiHandler(this, new SporksGuiHandler()); in my main class in the FMLPreInitializationEvent I register my SporksStuff instance like this: @Instance("SporksStuff") public static SporksStuff instance = new SporksStuff(); //I tried just public static SporksStuff instance; - didn't work And I run openGui like so: player.openGui(SporksStuff.instance, SporksGuiHandler.FEEDER_GUI_ID, world, x, y, z); Is this right? If not where did I go wrong?
  9. So I have been trying to get a GUI to work for ages, but it won't. The game launches and runs fine, but it crashes when I try to open it it crashes. Using Forge 1.7.10 Crash log: http://pastebin.com/0Vq0zhZP Container: http://pastebin.com/1f02amVJ GuiHandler http://pastebin.com/ypX4t0We TileEntity http://pastebin.com/BHVN0yUT Gui(2) http://pastebin.com/EBrKgdfq I have been following _BedrockMiner_'s tutorials for this.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.