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swh65458

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Everything posted by swh65458

  1. Okay got new info since testing with forge -1.14.4-90 client logs: https://gist.github.com/SDUBZ/8d41552ff14340232991e64cfbb57744 server logs: https://gist.github.com/SDUBZ/8ebefddad2901659afff327be9931ea5
  2. I think i may have found the issue but not quite sure yet need to do more testing ok my idea was wrong but i got the client connecting to the server atleast but the desyncs in a big pack are really bad Noted: syncing to the server can take upto 30 seconds or more with 1.14.4 forge on this current build
  3. they are matching diff timezones, im in australia and the server is in america
  4. okay to help with cross referencing timestamps etc server: latest.log http://puu.sh/EDflN/7cbeb98190.log Client: latest.log http://puu.sh/EDfmD/0522601e77.log
  5. what is this signature you refer too and how do i get these instructions , sometimes i think you are talking in tongue or something sir O_O can you just link me to how and then i can help you more
  6. i have no debug log with the client sorry
  7. **Minecraft Version:1.14.4 **Forge Version: 1.14.4-28.1.86 **Logs: server logs: latest.log http://puu.sh/ED9OA/2c19c206c3.log (used puush since forum faile multiple times to upload too) client log: http://puu.sh/ED8RT/9da00c2755.log Steps to Reproduce: Load with with the set of mods on server and client then try to connect to server and load in and get kicked a few seconds later mods.txt get the following screen Description of issue: 23:03:08] [Netty Epoll Server IO #3/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@760513eb (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! [23:03:08] [Netty Epoll Server IO #3/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@5d60f5a0 (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client! [23:03:15] [Server thread/INFO] [STDOUT/]: [com.wuest.prefab.Events.ModEventHandler:onPlayerLoginEvent:48]: Sent config to 'SDUBZ_'. [23:03:15] [Server thread/ERROR] [ne.mi.fm.ne.si.IndexedMessageCodec/SIMPLENET]: Received empty payload on channel fml:handshake
  8. latest.log Not sure what the cause is because it wasn't happening on a virtual server with testing but is with a dedicated server
  9. your signature below where daemon im confused rn O_O
  10. The only debug log here (not the same date or anything ) http://puu.sh/EiF9z/63e1ae5d78.log how am i the user meant to make sense if you guys dont back trace it to the actual mod for printout
  11. there is no debug.log for this time just a older one
  12. latest.logDoesnt give mods involved to help user debug what mods are causing this
  13. updated forge to the latest and latest version of mod that was affected and it came back
  14. a new file appeared under my mods on server called ModPatcher.jlib not sure what its for
  15. half the problem is the server is not seeing ids that have been put back after placing a mod back onto server and then server never notices that id has been returned to the worlds ids
  16. here is the the modpack i give to my friends https://www.dropbox.com/s/d5fv4fefmr0abw7/sdubzcraft3.zip?dl=0 and heres the server world https://www.dropbox.com/s/4vqs8m9t2m9xsnz/server%20world.zip?dl=0 and heres is the mods from the server https://www.dropbox.com/s/hlqttnjfg2jgoie/server%20mods.zip?dl=0
  17. will do asap and thanks for taking notice lexmanos
  18. here lex heres the server log https://paste.ee/p/fYXKF hope you can make sense of whats going on
  19. you know of a good site apart from pastebin?
  20. and to note that these blocks aint filled with air they are invisible blocks when you walk into them they push you back
  21. i can do better lex then a log i got pics of the singleplayer and multiplayer that shows the difference singleplayer after confirm changes: and now multiplayer without getting asked to confirm changes
  22. just do /fml confirm and it will resolve your issue just type it in console dude
  23. so i was removing mods the other day and noticing forge was not asking me to confirm changes in world is this feature in forge 1.8.9 yet just wondering or did you guys make it auto confirm changes in the world? and when i accidently deleted a mod and loaded up world and it restarted again the models wouldnt render for any mod after this point
  24. thanks lex was wondering if anyone knew about this or if i was doing something wrong
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