Everything posted by TheGrovesyProject101
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meta data block orientation[unsolved]
bump
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meta data block orientation[unsolved]
same im going to need a different method im also new to modding
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meta data block orientation[unsolved]
i have but that does it through textures but i have to do mine without having to chage the texture because its a meta data block that changes oreintation each block has a different texture
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meta data block orientation[unsolved]
bump
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Smaller Blocks
you could try and use .setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F); that makes a sort of cable im not to sure how to use it though
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meta data block orientation[unsolved]
bump
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meta data block orientation[unsolved]
no the way that does it is by a single textured block with multiple side (only 1 texture) i have multiple blocks with the metadata each with a different texture.
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meta data block orientation[unsolved]
its not for me im new to ava/modding
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meta data block orientation[unsolved]
what are the EQUAL to: dirZPos; dirXPos; dirZNeg; dirXNeg;
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meta data block orientation[unsolved]
no sorry cant find anything that works in there
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meta data block orientation[unsolved]
i want to know how how to change the orientation of my meta data blocks by on where i stand when placing them does anyone know how to do it here is my block file package TheCivilizationMod; import java.util.List; import net.minecraft.src.Block; import net.minecraft.src.CreativeTabs; import net.minecraft.src.EntityLiving; import net.minecraft.src.ItemStack; import net.minecraft.src.Material; import net.minecraft.src.MathHelper; import net.minecraft.src.World; import net.minecraftforge.common.ForgeDirection; import cpw.mods.fml.common.Side; import cpw.mods.fml.common.asm.SideOnly; public class glass extends Block{ public glass(int id, int texture){ super(id, texture, Material.rock); this.setCreativeTab(CreativeTabs.tabBlock); this.setRequiresSelfNotify(); } public String getTextureFile(){ return "/Mod/MultiBlocks.png"; } public int getBlockTextureFromSideAndMetadata(int side, int meta) { switch(meta) { case 0: switch(side) { case 0: return 22; case 1: return 22; case 2: return 22; case 3: return 0; default: return 22; } case 1: switch(side) { case 0: return 23; case 1: return 23; case 2: return 23; case 3: return 0; default: return 23; } return side; } @Override public int damageDropped(int meta){ return meta; } @SideOnly(Side.CLIENT) public void getSubBlocks(int par1, CreativeTabs tab, List list){ for(int NumOfMets=0; NumOfMets<2; NumOfMets++){ list.add(new ItemStack(par1, 1, NumOfMets)); } } }
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Block meta data names
sorry i ve not replied but no its still not working i am appreciating your help though if you have any more ideas please do tell me
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Block meta data names
no it still doesnt work
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Block meta data names
Hey guys im new to modding and im trying out the meta data ive got the blocks to show up in game but the names are blank i have been using the command LanguageRegistry.instance().addStringLocalization("tile.glass.first.name", "first"); the ItemBlockGlass looks like this: and the glass looks like this: and the item list thing looks like this:
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