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XxArchangelz

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Everything posted by XxArchangelz

  1. Okay I figured some of this out and I now have a GUI appearing on right click, but how would I do this without mod loader? ItemNecronomicon GuiNecronomicon
  2. That doesn't seem to work I am still not having any gui's pop up on rightclick. I'm fairly sure I am using the correct instance, but how would I tell for sure? This is my main class file
  3. I do not think it is possible to do this. I may be wrong but it also could be because you are missing certain dependencies.
  4. Run as admin? Make sure all instances of Minecraft/Eclipse are closed
  5. I'm trying to make a book like that of Thaumcraft and Mystcraft that you right-click the item and it opens a gui that I later will have a functionality such as controls for a machine receptacle. I am fairly new to modding minecraft and I know a decent bit of java but this is completely dumbfounding me. I have got it so far to have the item class, but I cant get a gui to appear on right-click This is my item class My ItemNC class ModItems I have figured that I need to make a GuiScreen class since I can't use tile entities for an item. I have been looking at the GuiScreenBook.class but I cannot make much sense out of it where I get a usable result. I have been google'ing solutions for a while now and either I am doing it wrong or I can't find anything other than GUI's for blocks. I would prefer guidance as to what to do/look for instead of handouts. I appreciate any help and advice. Thanks
  6. Everytime I get this error I have a clean jar for everything and a new mcp/forge tried fresh installing 3 times now, I can't figure out whats going wrong. I have been able to do this easily for the past 4 versions without error until now
  7. Follow this, specifically the proxies section http://www.minecraftforge.net/wiki/Tutorials/Basic_Modding
  8. You have to create and use proxies for your code to work. The cool thing is its universal so you just code it once and it works both ways. Follow this http://www.minecraftforge.net/wiki/Tutorials/Basic_Modding
  9. You should not have to delete anything. Did you have that code inside of your proxies? If so then don't, it is supposed to go in your main file where you had You only put client specific and server specific code in those files, and that does not mean all of your mod information. It should be practically empty other than whats necessary. LamguageRegistry.addName should be under the init section of the main file
  10. If your running it before compiling your mod and running it in a client as in you are running it in eclipse, you need to put the png in your minecraft.jar IN MCP with the specified path from your code (minecraft.jar/n1xx1/stuff/landpaint.png) After recompiling/reobf and trying to run it from the client/server make sure you have it in the mod file the same as it would be in the .jar
  11. So you're unable to find the common proxy in your imports. You need to make sure its accessible for you. Send me an example of your common proxy. I use
  12. Still can't seem to find the issue. This totally baffles me
  13. THE FOR LOOP! Why didn't I think of that. Thank you so much
  14. Im new to modding and I have no clue why this still wont work I have even copied the same material setup for diamond and it still doesnt work
  15. Emerald Tools 1.4.2 SMP Download (client/server universal) http://db.tt/yIX8X67Q (Requires Minecraft Forge 6.0.1 http://www.minecraftforge.net/forum/index.php/topic,2968.msg20748.html#new) Installation Single Player or Multi Player Installation: Hit the windows key and R and type in %appdata% then open .minecraft OR on a Mac, go to ~/users/(yourname)/library/applicationsupport/minecraft Put this in your minecraft.jar under the bin folder of .minecraft and DELETE META-INF http://www.minecraftforge.net/forum/index.php/topic,2968.msg20748.html#new Launch minecraft and close out of it Now open the newly added mods folder inside of your .minecraft, and paste EmeraldTools.zip into it. Launch minecraft and play Information Emerald Tools are slightly better than diamond, and a little more durability mainly due to the fact that emeralds are a little harder to find and require more emerald to create a tool. I am using no block ids except for item ids 29000-29006 but this can be changed under your config/EmeraldTools. This so far seems to be compatible with everything, if not leave a reply and tell me so I can fix it. Recipes Legal You can do whatever you want with my mods, just as long as you ask my permission before doing so.
  16. I thought that was the case too, but I tried -1 and it seems to create its own meta block with the default texture
  17. Thank you so much. Now is there a way to apply this to multiple variables (oak spruce etc.) without having to make multiple recipes
  18. You need a client and a common proxy. example: Also follow this http://www.minecraftforge.net/wiki/Tutorials/Making_the_base_mod_file and most importantly this http://www.minecraftforge.net/wiki/Tutorials/Upgrading_To_Forge_for_1.3.1#The_proxy_system
  19. I figured it was meta data, I just haven't the slightest clue as to how to access it in my code as well as not modifying base classes. My code is bellow but it only works with the original wood planks/steps. I am trying to give the user a way to craft slabs/stairs back into the original materials given they have the required amount.
  20. Yeah pretty much
  21. I would love to know how to do this aswell. The Xycraft blocks looks really nice with the pulsing effects.
  22. Where would I find reference to half-slabs to use in crafting recipes? I can only find wooden and stone in block.java
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