Everything posted by Eragon_Skill
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[1.11.2] Redering block in inventory
Well i thought it would be something more complicated, anyway thanks.
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[1.11.2] Redering block in inventory
Hi, For my block and item registration i've used the same methods that Botania does. Everything is working except rednering block in inventory. I tried to look in Botania code to find where it is but I couldn't find it. There is a method "registerInventoryVariant", but i can't find any use of it in source code. Any tips how should I fix it? My source code: https://github.com/Eragoneq/Dungeonium-1.11 Thanks
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[1.11.2] Dungeon generation
Yea, but it extends WorldGenerator like any other plant or something. Structures in vanilla uses MapGenStructure and I wanna do this the same way, but if no one can help I'll just stick with the WorldGenerator.
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[1.11.2] Dungeon generation
Hi, I'm trying to generate some structures, but i'm not sure how should i do this. I know about two methods - using MapGenStructure or using WorldGenerator. First method i think is the one i should use, but it's really complicated. Can anyone show me some kind of example how should i start? Thanks
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${project_loc}
You need to select a class of your mod. Just click on any of your classes, not .json or like on this screenshot, on .info file.
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[1.11.2] Generating dungeons using Structure Block data
I'm trying to generate structures from structure block data. I don't have any code prepared yet, just tried to understand how to use vanilla code. Anyone can help me how should I start and also comment if this is a good idea. I thought it's a lot easier to create a building in game and just copying it. [move]Thanks[/move]
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[1.9] [SOLVED] Custom Crafting Table
ItemStack[] aitemstack = AltarCraftingManager.getInstance().func_180303_b(this.craftMatrix, playerIn.worldObj); Yea, changing "CraftingManager" into "AltarCraftingManager" solved that problem I'm sorry I couldn't find so obvious thing
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[1.9] [SOLVED] Custom Crafting Table
So, I checked where am I decreasing and it was the crafting result slot class, which I just used without editing it. this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 134, 48)); OK, so I need to make my own version of that class, I see it now I'll do it right now and I'll write if it works
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[1.9] [SOLVED] Custom Crafting Table
So, I'm posting my problem again, because i still haven't figured out how to fix my crafting: After crafting items in craft-matrix are still in, but they should disappear. I used mostly vanilla code so I don't know what should change to solve it. My code: https://github.com/Eragoneq/Lumium_Mod
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