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NEG2013

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About NEG2013

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    Creeper Killer

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    I am Awesome!
  1. Time: 8/25/16 5:11 PM Description: Initializing game java.lang.IllegalArgumentException: Cannot set property PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]} as it does not exist in BlockStateContainer{block=null, properties=[]} at net.minecraft.block.state.BlockStateContainer$StateImplementation.withProperty(BlockStateContainer.java:210) at com.drunkripper.storageplus.block.node.StorageNode.<init>(StorageNode.java:37) at com.drunkripper.storageplus.registry.BlockRegistry.initBlocks(BlockRegistry.java:24) at com.drunkripper.sto
  2. in all do respect im asking how to do it not where to look.
  3. so how exactly do i do it correctly?
  4. package com.drunkripper.storageplus.block.node; import java.util.List; import javax.annotation.Nullable; import com.drunkripper.storageplus.block.GBlock; import com.google.common.base.Predicate; import net.minecraft.block.Block; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.BlockRenderLay
  5. thank you, however it still doesnt orient right/at all
  6. I'm trying to make a block change appearence based on how its facing, ive looked at the hopper's class and blocks state but still cant figure it out. blocks state: { "forge_marker": 1, "defaults": { "model": "storageplus:storage_node_down" }, "variants": { "normal": [{}], "inventory": [{}], "facing=down": { "model": "storageplus:storage_node_down" }, "facing=north": { "model": "storageplus:storage_node_side" }, "facing=south": { "model": "storageplus:storage_node_side", "y": 180 }, "facing=west": { "model": "storage
  7. How do a make a block state change the texture based on an interger like metadata?
  8. it doent change the sizee it changes what part of the textures being drawn from so that it changes in appearence
  9. yes and i have other buttons just like these that work so idk what it is
  10. It just says that the super must be at the bottom try it
  11. It throws a error when I put it any where but the bottom
  12. Okay good point ill try that but I'd still like to know why the way it setup now is not working.
  13. because i cant give them custom texture if i use the default buttons
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