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Raycoms

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Everything posted by Raycoms

  1. And is there a way to get something like an "outdated world object" which won't cause that additional loading?
  2. I have some code in my tileEntity: @Override public void onLoad() { super.onLoad(); final World world = getWorld(); if (world != null) { @Nullable final Colony colony = ColonyManager.getColony(world, pos); if (colony != null && colony.getField(pos) == null) { @Nullable final Entity entity = EntityUtils.getEntityFromUUID(world, colony.getPermissions().getOwner()); if (entity instanceof EntityPlayer) { colony.addNewField(this, ((EntityPlayer) entity).inventory, pos, world); } } } } Which creates a field which loops like 20 times through some loop(pretty cheap operation). And this really never created any problems. Out of the nothing, now when I login to our server this onLoad is called like a hundred times until server and client say goodbye. Did I do something wrong?
  3. Okay and inside my onMessage: @Nullable @Override public IMessage onMessage(@NotNull RecallCitizenMessage message, MessageContext ctx) {} where do I get the IThreadListener? I don't have the WorldServer object.
  4. I'd like to spawn an Entity from a message. But it seems to get problems in smp because it's the network thread and not the server thread. Is there a way to get to the server thread from there, is there a command queue or something similar?
  5. Sorry copy and paste error: crash: http://pastebin.com/sAc1Bns6 public class MinecoloniesCommand extends AbstractSplitCommand implements ICommand { private final ImmutableMap<String, ISubCommand> subCommands = new ImmutableMap.Builder<String, ISubCommand>() .put("colonies", new ColoniesCommand()) .build(); /** * Initialize this command with the shortest alias. */ public MinecoloniesCommand() { super("mc"); } @NotNull @Override public String getCommandName() { return "minecolonies"; } @NotNull @Override public List<String> getCommandAliases() { return Arrays.asList("mc", "col", "mcol", "mcolonies", "minecol", "minecolonies"); } @Override public boolean checkPermission(@NotNull final MinecraftServer server, @NotNull final ICommandSender sender) { return true; } @Override public Map<String, ISubCommand> getSubCommands() { return subCommands; } @Override public int compareTo(@NotNull final ICommand o) { return 0; } }
  6. We created some custom commands for our mod which crash in ssp outside of intellij/eclipse. What could be the problem of this? @Mod.EventHandler public void serverLoad(FMLServerStartingEvent event) { // register server commands event.registerServerCommand(new MinecoloniesCommand()); } We have to do anything besides this? @Mod.EventHandler public void serverLoad(FMLServerStartingEvent event) { // register server commands event.registerServerCommand(new MinecoloniesCommand()); }
  7. I have to move him into the direction: worker.faceEntity(entityToAttack, 180.0F, 180.0F); worker.getLookHelper().setLookPositionWithEntity(entityToAttack, 180.0F, 180.0F); double xDiff = targetEntity.posX - worker.posX; double zDiff = targetEntity.posZ - worker.posZ; double goToX = xDiff > 0? 0.01 : -0.01; double goToZ = zDiff > 0? 0.01 : -0.01; worker.moveEntity(goToX, 0, goToZ); works.
  8. worker.faceEntity(entityToAttack, 30.0F, 30.0F); worker.getLookHelper().setLookPositionWithEntity(entityToAttack, 30.0F, 30.0F); worker.moveEntity(0, 0.01D, 0); worker.swingArm(EnumHand.MAIN_HAND); worker.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (worker.getRNG().nextFloat() * 0.4F + 0.8F)); worker.worldObj.spawnEntityInWorld(arrowEntity);
  9. Understood, then it's not changing nothing at all. I put it in the code but he didn't care.
  10. If I try to set his position a bit up to the side or somewhere else it doesn't change anything at all.
  11. If I do that: customEntity.moveEntity(customEntity.posX, customEntity.posY + 0.001D, customEntity.posZ); he actually vanishes and gets removed by minecraft.
  12. And I just can't let them walk into the direction because they might be fighting or close to a cliff/lava/water so that wouldn't be the smartest solution.
  13. In his AI class. But as I said neither faceBlock nor faceEntitiy work. He doesn't rerender his position.
  14. He does not update his rotation at all, let it be entities, blocks or simply just updating rotation manually. He only updates it when he is walking in that direction or when he gets hit or touched by something.
  15. We have our own custom entities which I try to let faceBlocks or faceEntities. Using things like: worker.faceEntity(entityToAttack, 30.0F, 30.0F); worker.getLookHelper().setLookPositionWithEntity(entityToAttack, 30.0F, 30.0F); But our entity doesn't really face it, when I hit it ingame it updates the rotation but else it will still look into the same direction even if his variables have been changed already. (LookPosition he takes only a glance into the wished direction) package com.minecolonies.entity; import com.minecolonies.MineColonies; import com.minecolonies.client.render.RenderBipedCitizen; import com.minecolonies.colony.*; import com.minecolonies.colony.buildings.AbstractBuildingWorker; import com.minecolonies.colony.buildings.BuildingFarmer; import com.minecolonies.colony.buildings.BuildingHome; import com.minecolonies.colony.jobs.AbstractJob; import com.minecolonies.configuration.Configurations; import com.minecolonies.entity.ai.basic.AbstractEntityAIInteract; import com.minecolonies.entity.ai.minimal.*; import com.minecolonies.entity.pathfinding.PathNavigate; import com.minecolonies.inventory.InventoryCitizen; import com.minecolonies.lib.Constants; import com.minecolonies.network.messages.BlockParticleEffectMessage; import com.minecolonies.util.*; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.*; import net.minecraft.entity.ai.*; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.ContainerPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.inventory.Slot; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.util.*; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.fml.common.network.NetworkRegistry; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import java.lang.reflect.Field; import java.util.*; /** * The Class used to represent the citizen entities. */ public class EntityCitizen extends EntityAgeable implements INpc { private static final DataParameter<Integer> DATA_TEXTURE = EntityDataManager.<Integer>createKey(EntityCitizen.class, DataSerializers.VARINT); private static final DataParameter<Integer> DATA_LEVEL = EntityDataManager.<Integer>createKey(EntityCitizen.class, DataSerializers.VARINT); private static final DataParameter<Integer> DATA_IS_FEMALE = EntityDataManager.<Integer>createKey(EntityCitizen.class, DataSerializers.VARINT); private static final DataParameter<Integer> DATA_COLONY_ID = EntityDataManager.<Integer>createKey(EntityCitizen.class, DataSerializers.VARINT); private static final DataParameter<Integer> DATA_CITIZEN_ID = EntityDataManager.<Integer>createKey(EntityCitizen.class, DataSerializers.VARINT); private static final DataParameter<String> DATA_MODEL = EntityDataManager.<String>createKey(EntityCitizen.class, DataSerializers.STRING); private static final DataParameter<String> DATA_RENDER_METADATA = EntityDataManager.<String>createKey(EntityCitizen.class, DataSerializers.STRING); /** * The movement speed for the citizen to run away. */ private static final int MOVE_AWAY_SPEED = 2; /** * The range for the citizen to move away. */ private static final int MOVE_AWAY_RANGE = 6; /** * Number of ticks to heal the citizens */ private static final int HEAL_CITIZENS_AFTER = 200; /** * Tag's to save data to NBT */ private static final String TAG_COLONY_ID = "colony"; private static final String TAG_CITIZEN = "citizen"; private static final String TAG_HELD_ITEM_SLOT = "HeldItemSlot"; private static final String TAG_STATUS = "status"; /** * The delta yaw value for looking at things. */ private static final float FACING_DELTA_YAW = 10F; /** * The range in which we can hear a block break sound. */ private static final double BLOCK_BREAK_SOUND_RANGE = 16.0D; /** * The range in which someone will see the particles from a block breaking. */ private static final double BLOCK_BREAK_PARTICLE_RANGE = 16.0D; /** * Divide experience by a factor to ensure more levels fit in an int. */ private static final int EXP_DIVIDER = 10; /** * Chance the citizen will rant about bad weather. 20 ticks per 60 seconds = 5 minutes. */ private static final int RANT_ABOUT_WEATHER_CHANCE = 20*60*5; private static Field navigatorField; protected Status status = Status.IDLE; private RenderBipedCitizen.Model modelId = RenderBipedCitizen.Model.SETTLER; private String renderMetadata; private ResourceLocation texture; private InventoryCitizen inventory; private int colonyId; private int citizenId = 0; private int level; private int textureId; /** * Skill modifier defines how fast a citizen levels in a certain skill */ private double skillModifier = 0; private boolean female; @Nullable private Colony colony; @Nullable private CitizenData citizenData; @NotNull private Map<String, Integer> statusMessages = new HashMap<>(); private PathNavigate newNavigator; /** * Height of the citizen. */ private static final double CITIZEN_HEIGHT = 1.8D; /** * Width of the citizen. */ private static final double CITIZEN_WIDTH = 0.6D; /** * Defines how far the citizen will be rendered. */ private static final double RENDER_DISTANCE_WEIGHT = 2.0D; /** * Citizen constructor. * * @param world the world the citizen lives in. */ public EntityCitizen(World world) { super(world); setSize((float)CITIZEN_WIDTH, (float)CITIZEN_HEIGHT); this.enablePersistence(); this.setAlwaysRenderNameTag(Configurations.alwaysRenderNameTag); this.inventory = new InventoryCitizen("Minecolonies Inventory", false, this); this.newNavigator = new PathNavigate(this, world); updateNavigatorField(); if(world.isRemote) { setRenderDistanceWeight(RENDER_DISTANCE_WEIGHT); } this.newNavigator.setCanSwim(true); this.newNavigator.setEnterDoors(true); initTasks(); } /** * */ private synchronized void updateNavigatorField() { if (navigatorField == null) { Field[] fields = EntityLiving.class.getDeclaredFields(); for (@NotNull Field field : fields) { if (field.getType().equals(net.minecraft.pathfinding.PathNavigate.class)) { field.setAccessible(true); navigatorField = field; break; } } } if (navigatorField == null) { throw new IllegalStateException("Navigator field should not be null, contact developers."); } try { navigatorField.set(this, this.newNavigator); } catch (IllegalAccessException e) { Log.getLogger().error("Navigator error", e); } } /** * Initiates basic citizen tasks. */ private void initTasks() { this.tasks.addTask(0, new EntityAISwimming(this)); if(this.getColonyJob() == null || !this.getColonyJob().getName().equals("com.minecolonies.job.Guard")) { this.tasks.addTask(1, new EntityAICitizenAvoidEntity(this, EntityMob.class, 8.0F, 0.6D, 1.6D)); } this.tasks.addTask(2, new EntityAIGoHome(this)); this.tasks.addTask(3, new EntityAISleep(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(4, new EntityAIOpenFenceGate(this, true)); this.tasks.addTask(5, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(6, new EntityAIWatchClosest2(this, EntityCitizen.class, 5.0F, 0.02F)); this.tasks.addTask(7, new EntityAICitizenWander(this, 0.6D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityLiving.class, 6.0F)); onJobChanged(getColonyJob()); } /** * Defines job changes and state changes of the citizen. * @param job the set job. */ public void onJobChanged(@Nullable AbstractJob job) { // Model if (job != null) { modelId = job.getModel(); } else { switch (getLevel()) { case 1: modelId = RenderBipedCitizen.Model.CITIZEN; break; case 2: modelId = RenderBipedCitizen.Model.NOBLE; break; case 3: modelId = RenderBipedCitizen.Model.ARISTOCRAT; break; default: modelId = RenderBipedCitizen.Model.SETTLER; break; } } dataManager.set(DATA_MODEL, modelId.name()); setRenderMetadata(""); // AI Tasks @NotNull Object[] currentTasks = this.tasks.taskEntries.toArray(); for (@NotNull Object task : currentTasks) { if (((EntityAITasks.EntityAITaskEntry) task).action instanceof AbstractEntityAIInteract) { this.tasks.removeTask(((EntityAITasks.EntityAITaskEntry) task).action); } } if (job != null) { job.addTasks(this.tasks); if (ticksExisted > 0 && getWorkBuilding() != null) { BlockPosUtil.tryMoveLivingToXYZ(this, getWorkBuilding().getLocation()); } } } public AbstractJob getColonyJob() { return citizenData != null ? citizenData.getJob() : null; } public int getLevel() { return level; } public void setRenderMetadata(String metadata) { renderMetadata = metadata; dataManager.set(DATA_RENDER_METADATA, renderMetadata); //Display some debug info always available while testing //tofo: remove this when in Beta! //Will help track down some hard to find bugs (Pathfinding etc.) if (citizenData != null) { if (this.getColonyJob() != null && Configurations.enableInDevelopmentFeatures) { setCustomNameTag(citizenData.getName() + " (" + getStatus() + ")[" + this.getColonyJob() .getNameTagDescription() + "]"); } else { setCustomNameTag(citizenData.getName()); } } } /** * calculate this workers building. * * @return the building or null if none present. */ @Nullable public AbstractBuildingWorker getWorkBuilding() { return (citizenData != null) ? citizenData.getWorkBuilding() : null; } public Status getStatus() { return status; } public void setStatus(Status status) { this.status = status; } /** * Checks if a worker is at his working site. * If he isn't, sets it's path to the location * * @param site the place where he should walk to * @param range Range to check in * @return True if worker is at site, otherwise false. */ public boolean isWorkerAtSiteWithMove(@NotNull BlockPos site, int range) { return EntityUtils.isWorkerAtSiteWithMove(this, site.getX(), site.getY(), site.getZ(), range) //Fix for getting stuck sometimes || EntityUtils.isWorkerAtSite(this, site.getX(), site.getY(), site.getZ(), range + 1); } @Nullable public <J extends AbstractJob> J getColonyJob(@NotNull Class<J> type) { return citizenData != null ? citizenData.getJob(type) : null; } /** * Change the citizens Rotation to look at said block * * @param block the block he should look at */ public void faceBlock(@Nullable BlockPos block) { if (block == null) { return; } double xDifference = block.getX() - this.posX; double zDifference = block.getZ() - this.posZ; double yDifference = block.getY() - (this.posY + (double) this.getEyeHeight()); double squareDifference = Math.sqrt(xDifference * xDifference + zDifference * zDifference); double intendedRotationYaw = (Math.atan2(zDifference, xDifference) * 180.0D / Math.PI) - 90.0; double intendedRotationPitch = -(Math.atan2(yDifference, squareDifference) * 180.0D / Math.PI); this.setRotation((float) this.updateRotation(this.rotationYaw, intendedRotationYaw, 30), (float) this.updateRotation(this.rotationPitch, intendedRotationPitch, 30)); } /** * Returns the new rotation degree calculated from the current and intended rotation up to a max. * * @param currentRotation the current rotation the citizen has * @param intendedRotation the wanted rotation he should have after applying this * @param maxIncrement the 'movement speed' * @return a rotation value he should move */ private double updateRotation(double currentRotation, double intendedRotation, double maxIncrement) { double wrappedAngle = MathHelper.wrapDegrees(intendedRotation - currentRotation); if (wrappedAngle > maxIncrement) { wrappedAngle = maxIncrement; } if (wrappedAngle < -maxIncrement) { wrappedAngle = -maxIncrement; } return currentRotation + wrappedAngle; } /** * Collect exp orbs around the entity */ public void gatherXp() { for (@NotNull EntityXPOrb orb : getXPOrbsOnGrid()) { addExperience(orb.getXpValue()); orb.setDead(); } } /** * Defines the area in which the citizen automatically gathers experience * * @return a list of xp orbs around the entity */ private List<EntityXPOrb> getXPOrbsOnGrid() { @NotNull AxisAlignedBB bb = new AxisAlignedBB(posX - 2, posY - 2, posZ - 2, posX + 2, posY + 2, posZ + 2); return worldObj.getEntitiesWithinAABB(EntityXPOrb.class, bb); } /** * Add experience points to citizen. * Increases the citizen level if he has sufficient experience. * This will reset the experience. * * @param xp the amount of points added */ public void addExperience(double xp) { double maxValue = Integer.MAX_VALUE - citizenData.getExperience(); double localXp = xp * skillModifier / EXP_DIVIDER; if (localXp > maxValue) { localXp = maxValue; } citizenData.addExperience(localXp); while (ExperienceUtils.getXPNeededForNextLevel(citizenData.getLevel()) < citizenData.getExperience()) { citizenData.increaseLevel(); } citizenData.markDirty(); } /** * Entities treat being on ladders as not on ground; this breaks navigation logic */ @Override protected void updateFallState(double y, boolean onGroundIn, IBlockState state, BlockPos pos) { if (!onGround) { int px = MathHelper.floor_double(posX); int py = (int) posY; int pz = MathHelper.floor_double(posZ); this.onGround = worldObj.getBlockState(new BlockPos(px, py, pz)).getBlock().isLadder(worldObj.getBlockState(new BlockPos(px, py, pz)), worldObj, new BlockPos(px, py, pz), this); } super.updateFallState(y, onGroundIn, state, pos); } /** * Called when the mob's health reaches 0. * * @param par1DamageSource the attacking entity */ @Override public void onDeath(DamageSource par1DamageSource) { dropExperience(); this.setDead(); if (colony != null) { LanguageHandler.sendPlayersLocalizedMessage( colony.getMessageEntityPlayers(), "tile.blockHutTownHall.messageColonistDead", citizenData.getName()); colony.removeCitizen(getCitizenData()); } super.onDeath(par1DamageSource); } /** * Drop some experience share depending on the experience and experienceLevel. */ private void dropExperience() { int experience; if (!this.worldObj.isRemote && this.recentlyHit > 0 && this.canDropLoot() && this.worldObj.getGameRules().getBoolean("doMobLoot")) { experience = (int) (citizenData.getLevel() * 100 + this.getExperiencePoints()); while (experience > 0) { int j = EntityXPOrb.getXPSplit(experience); experience -= j; this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); } } //Spawn particle explosion of xp orbs on death for (int i = 0; i < 20; ++i) { double d2 = this.rand.nextGaussian() * 0.02D; double d0 = this.rand.nextGaussian() * 0.02D; double d1 = this.rand.nextGaussian() * 0.02D; this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX + (this.rand.nextDouble() * this.width * 2.0F) - (double) this.width, this.posY + (this.rand.nextDouble() * this.height), this.posZ + (this.rand.nextDouble() * this.width * 2.0F) - (double) this.width, d2, d0, d1); } } @Nullable public CitizenData getCitizenData() { return citizenData; } /** * Get the experience points the entity currently has. * <p> * * @return the amount of xp this entity has */ private double getExperiencePoints() { return citizenData.getExperience(); } @Override public EntityAgeable createChild(EntityAgeable var1) { //TODO return null; } /** * Called when a player tries to interact with a citizen. * * @param player which interacts with the citizen * @return If citizen should interact or not. */ @Override public boolean processInteract(@NotNull EntityPlayer player, EnumHand hand, @Nullable ItemStack stack) { if (worldObj.isRemote) { CitizenDataView citizenDataView = getCitizenDataView(); if (citizenDataView != null) { MineColonies.proxy.showCitizenWindow(citizenDataView); } } return true; } @Override public void entityInit() { super.entityInit(); dataManager.register(DATA_COLONY_ID, colonyId); dataManager.register(DATA_CITIZEN_ID, citizenId); dataManager.register(DATA_TEXTURE, 0); dataManager.register(DATA_LEVEL, 0); dataManager.register(DATA_IS_FEMALE, 0); dataManager.register(DATA_MODEL, RenderBipedCitizen.Model.SETTLER.name()); dataManager.register(DATA_RENDER_METADATA, ""); } @Override public void writeEntityToNBT(NBTTagCompound compound) { super.writeEntityToNBT(compound); compound.setInteger(TAG_STATUS, status.ordinal()); if (colony != null && citizenData != null) { compound.setInteger(TAG_COLONY_ID, colony.getID()); compound.setInteger(TAG_CITIZEN, citizenData.getId()); } inventory.writeToNBT(compound); compound.setInteger(TAG_HELD_ITEM_SLOT, inventory.getHeldItemSlot()); } @Override public void readEntityFromNBT(NBTTagCompound compound) { super.readEntityFromNBT(compound); status = Status.values()[compound.getInteger(TAG_STATUS)]; colonyId = compound.getInteger(TAG_COLONY_ID); citizenId = compound.getInteger(TAG_CITIZEN); if (isServerWorld()) { updateColonyServer(); } inventory.readFromNBT(compound); inventory.setHeldItem(compound.getInteger(TAG_HELD_ITEM_SLOT)); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ @Override public void onLivingUpdate() { if (recentlyHit > 0) { citizenData.markDirty(); } if (worldObj.isRemote) { updateColonyClient(); } else { pickupItems(); cleanupChatMessages(); updateColonyServer(); if(worldObj.isDaytime() && !worldObj.isRaining()) { SoundUtils.playRandomSound(worldObj, this); } else if(worldObj.isRaining() && 1 >=rand.nextInt(RANT_ABOUT_WEATHER_CHANCE) && this.getColonyJob() != null) { SoundUtils.playSoundAtCitizenWithChance(worldObj, this.getPosition(), this.getColonyJob().getBadWeatherSound(), 1); } } if (isEntityInsideOpaqueBlock() || isInsideOfMaterial(Material.LEAVES)) { getNavigator().moveAwayFromXYZ(this.getPosition(), MOVE_AWAY_RANGE, MOVE_AWAY_SPEED); } checkHeal(); super.onLivingUpdate(); } /** * Getter of the citizens random object. * @return random object. */ public Random getRandom() { return rand; } private void updateColonyClient() { if (dataManager.isDirty()) { if (colonyId == 0) { colonyId = dataManager.get(DATA_COLONY_ID); } if (citizenId == 0) { citizenId = dataManager.get(DATA_CITIZEN_ID); } female = dataManager.get(DATA_IS_FEMALE) != 0; level = dataManager.get(DATA_LEVEL); modelId = RenderBipedCitizen.Model.valueOf(dataManager.get(DATA_MODEL)); textureId = dataManager.get(DATA_TEXTURE); renderMetadata = dataManager.get(DATA_RENDER_METADATA); setTexture(); dataManager.setClean(); } updateArmSwingProgress(); } /** * Pick up all items in a range around the citizen. */ private void pickupItems() { @NotNull List<EntityItem> retList = new ArrayList<>(); //I know streams look better but they are flawed in type erasure for (Object o : worldObj.getEntitiesWithinAABB(EntityItem.class, getEntityBoundingBox().expand(2.0F, 0.0F, 2.0F))) { if (o instanceof EntityItem) { retList.add((EntityItem) o); } } retList.stream() .filter(item -> item != null) .filter(item -> !item.isDead) .filter(item -> canPickUpLoot()) .forEach(this::tryPickupEntityItem); } private void cleanupChatMessages() { //Only check if there are messages and once a second if (statusMessages.size() > 0 && ticksExisted % 20 == 0) { @NotNull Iterator<Map.Entry<String, Integer>> it = statusMessages.entrySet().iterator(); while (it.hasNext()) { if (ticksExisted - it.next().getValue() > 20 * Configurations.chatFrequency) { it.remove(); } } } } /** * Checks the citizens health status and heals the citizen if necessary. */ private void checkHeal() { if (citizenData != null && getOffsetTicks() % HEAL_CITIZENS_AFTER == 0 && getHealth() < getMaxHealth()) { heal(1); citizenData.markDirty(); } } /** * Sets the textures of all citizens and distinguishes between male and female */ private void setTexture() { if (!worldObj.isRemote) { return; } RenderBipedCitizen.Model model = getModelID(); String textureBase = "textures/entity/"; textureBase += model.textureBase; textureBase += female ? "Female" : "Male"; int moddedTextureId = (textureId % model.numTextures) + 1; texture = new ResourceLocation(Constants.MOD_ID, textureBase + moddedTextureId + renderMetadata + ".png"); } public int getOffsetTicks() { return this.ticksExisted + 7 * this.getEntityId(); } public RenderBipedCitizen.Model getModelID() { return modelId; } /** * Server-specific update for the EntityCitizen */ public void updateColonyServer() { if (colonyId == 0) { setDead(); return; } if (colony == null) { handleNullColony(); } } /** * Handles extreme cases like colony or citizen is null. */ private void handleNullColony() { Colony c = ColonyManager.getColony(colonyId); if (c == null) { Log.getLogger().warn(String.format("EntityCitizen '%s' unable to find Colony #%d", getUniqueID(), colonyId)); setDead(); return; } CitizenData data = c.getCitizen(citizenId); if (data == null) { // Citizen does not exist in the Colony Log.getLogger().warn(String.format("EntityCitizen '%s' attempting to register with Colony #%d as Citizen %d, but not known to colony", getUniqueID(), colonyId, citizenId)); setDead(); return; } @Nullable EntityCitizen existingCitizen = data.getCitizenEntity(); if (existingCitizen != null && existingCitizen != this) { // This Citizen already has a different Entity registered to it handleExistingCitizen(data, existingCitizen); return; } setColony(c, data); } private void handleExistingCitizen(@NotNull CitizenData data, @NotNull EntityCitizen existingCitizen) { Log.getLogger().warn(String.format("EntityCitizen '%s' attempting to register with Colony #%d as Citizen #%d, but already have a citizen ('%s')", getUniqueID(), colonyId, citizenId, existingCitizen.getUniqueID())); if (!existingCitizen.getUniqueID().equals(this.getUniqueID())) { setDead(); } else { data.setCitizenEntity(this); } } /** * Assigns a citizen to a colony. * @param c the colony. * @param data the data of the new citizen. */ public void setColony(@Nullable Colony c, @Nullable CitizenData data) { if (c == null) { colony = null; colonyId = 0; citizenId = 0; citizenData = null; setDead(); return; } colony = c; colonyId = colony.getID(); citizenId = data.getId(); citizenData = data; setCustomNameTag(citizenData.getName()); female = citizenData.isFemale(); textureId = citizenData.getTextureId(); dataManager.set(DATA_COLONY_ID, colonyId); dataManager.set(DATA_CITIZEN_ID, citizenId); dataManager.set(DATA_IS_FEMALE, female ? 1 : 0); dataManager.set(DATA_TEXTURE, textureId); updateLevel(); citizenData.setCitizenEntity(this); onJobChanged(getColonyJob()); inventory.createMaterialStore(c.getMaterialSystem()); } /** * Updates the level of the citizen. */ private void updateLevel() { level = citizenData != null ? citizenData.getLevel() : 0; dataManager.set(DATA_LEVEL, level); } /** * Getter of the dataview, the clientside representation of the citizen. * @return the view. */ private CitizenDataView getCitizenDataView() { if (colonyId != 0 && citizenId != 0) { ColonyView colonyView = ColonyManager.getColonyView(colonyId); if (colonyView != null) { return colonyView.getCitizen(citizenId); } } return null; } /** * Applies attributes like health, charisma etc to the citizens. */ @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D); getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.3D); //path finding search range getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(100); } @NotNull @Override public PathNavigate getNavigator() { return newNavigator; } /** * Drop the equipment for this entity. */ @Override protected void dropEquipment(boolean par1, int par2) { //Drop actual inventory for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack itemstack = inventory.getStackInSlot(i); if (itemstack != null && itemstack.stackSize > 0) { entityDropItem(itemstack); } } } /** * Returns false if the newer Entity AI code should be run */ @Override public boolean isAIDisabled() { return false; } /** * Return this citizens inventory. * * @return the inventory this citizen has. */ @NotNull public InventoryCitizen getInventoryCitizen() { return inventory; } /** * Handles the dropping of items from the entity. * @param itemstack to drop. * @return the dropped item. */ private EntityItem entityDropItem(@NotNull ItemStack itemstack) { return entityDropItem(itemstack, 0.0F); } /** * Getter of the resource location of the texture. * @return location of the texture. */ public ResourceLocation getTexture() { return texture; } /** * Getter which checks if the citizen is female. * @return true if female. */ public boolean isFemale() { return female; } /** * Clears the colony of the citizen. */ public void clearColony() { setColony(null, null); } public boolean isAtHome() { @Nullable BlockPos homePosition = getHomePosition(); return homePosition != null && homePosition.distanceSq((int) Math.floor(posX), (int) posY, (int) Math.floor(posZ)) <= 16; } /** * Returns the home position of each citizen (His house or town hall) * * @return location */ @Nullable @Override public BlockPos getHomePosition() { @Nullable BuildingHome homeBuilding = getHomeBuilding(); if (homeBuilding != null) { return homeBuilding.getLocation(); } else if (getColony() != null && getColony().getTownHall() != null) { return getColony().getTownHall().getLocation(); } return null; } private BuildingHome getHomeBuilding() { return (citizenData != null) ? citizenData.getHomeBuilding() : null; } @Nullable public Colony getColony() { return colony; } public boolean isInventoryFull() { return InventoryUtils.isInventoryFull(getInventoryCitizen()); } @NotNull public DesiredActivity getDesiredActivity() { if (!worldObj.isDaytime()) { return DesiredActivity.SLEEP; } else if (worldObj.isRaining()) { return DesiredActivity.IDLE; } else { return DesiredActivity.WORK; } } /** * We override this method and execute no code to avoid citizens travelling to the nether. * * @param dimensionIn dimension to travel to. */ @Override @Nullable public Entity changeDimension(int dimensionIn) { return null; } @NotNull @Override public BlockPos getPosition() { return new BlockPos(posX, posY, posZ); } /** * Returns the first slot in the inventory with a specific item. * @param targetItem the item. * @return the slot. */ public int findFirstSlotInInventoryWith(Item targetItem) { return InventoryUtils.findFirstSlotInInventoryWith(getInventoryCitizen(), targetItem); } /** * Returns the first slot in the inventory with a specific block. * @param block the block. * @return the slot. */ public int findFirstSlotInInventoryWith(Block block) { return InventoryUtils.findFirstSlotInInventoryWith(getInventoryCitizen(), block); } /** * Returns the amount of a certain block in the inventory. * @param block the block. * @return the quantity. */ public int getItemCountInInventory(Block block) { return InventoryUtils.getItemCountInInventory(getInventoryCitizen(), block); } /** * Returns the amount of a certain item in the inventory. * @param targetItem the block. * @return the quantity. */ public int getItemCountInInventory(Item targetItem) { return InventoryUtils.getItemCountInInventory(getInventoryCitizen(), targetItem); } /** * Checks if citizen has a certain block in the inventory. * @param block the block. * @return true if so. */ public boolean hasItemInInventory(Block block) { return InventoryUtils.hasitemInInventory(getInventoryCitizen(), block); } /** * Checks if citizen has a certain item in the inventory. * @param item the item. * @return true if so. */ public boolean hasItemInInventory(Item item) { return InventoryUtils.hasitemInInventory(getInventoryCitizen(), item); } /** * Citizen will try to pick up a certain item. * @param entityItem the item he wants to pickup. */ private void tryPickupEntityItem(@NotNull EntityItem entityItem) { if (!this.worldObj.isRemote) { if (entityItem.cannotPickup()) { return; } ItemStack itemStack = entityItem.getEntityItem(); int i = itemStack.stackSize; if (i <= 0 || InventoryUtils.addItemStackToInventory(this.getInventoryCitizen(), itemStack)) { this.worldObj.playSound((EntityPlayer) null, this.getPosition(), SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.AMBIENT, 0.2F, (float) ((this.rand.nextGaussian() * 0.7D + 1.0D) * 2.0D)); this.onItemPickup(this, i); if (itemStack.stackSize <= 0) { entityItem.setDead(); } } } } /** * Removes the currently held item. */ public void removeHeldItem() { setItemStackToSlot(EntityEquipmentSlot.MAINHAND, null); } /** * Sets the currently held item. * * @param slot from the inventory slot. */ public void setHeldItem(int slot) { inventory.setHeldItem(slot); setItemStackToSlot(EntityEquipmentSlot.MAINHAND, inventory.getStackInSlot(slot)); } /** * Swing entity arm, create sound and particle effects. * <p> * Will not break the block. * * @param blockPos Block position */ public void hitBlockWithToolInHand(@Nullable final BlockPos blockPos) { if (blockPos == null) { return; } hitBlockWithToolInHand(blockPos, false); } /** * Swing entity arm, create sound and particle effects. * <p> * If breakBlock is true then it will break the block (different sound and particles), * and damage the tool in the citizens hand. * * @param blockPos Block position * @param breakBlock if we want to break this block */ private void hitBlockWithToolInHand(@Nullable final BlockPos blockPos, final boolean breakBlock) { if (blockPos == null) { return; } this.getLookHelper().setLookPosition(blockPos.getX(), blockPos.getY(), blockPos.getZ(), FACING_DELTA_YAW, getVerticalFaceSpeed()); this.swingArm(this.getActiveHand()); IBlockState blockState = worldObj.getBlockState(blockPos); Block block = blockState.getBlock(); if (breakBlock) { if (!worldObj.isRemote) { MineColonies.getNetwork().sendToAllAround( new BlockParticleEffectMessage(blockPos, worldObj.getBlockState(blockPos), BlockParticleEffectMessage.BREAK_BLOCK), new NetworkRegistry.TargetPoint(worldObj.provider.getDimension(), blockPos.getX(), blockPos.getY(), blockPos.getZ(), BLOCK_BREAK_SOUND_RANGE)); } worldObj.playSound(null, blockPos, block.getSoundType(blockState, worldObj, blockPos, this).getBreakSound(), SoundCategory.BLOCKS, block.getSoundType(blockState, worldObj, blockPos, this).getVolume(), block.getSoundType(blockState, worldObj, blockPos, this).getPitch()); worldObj.setBlockToAir(blockPos); damageItemInHand(1); } else { //todo: might remove this if (!worldObj.isRemote) { MineColonies.getNetwork().sendToAllAround( //todo: correct side new BlockParticleEffectMessage(blockPos, worldObj.getBlockState(blockPos), 1), new NetworkRegistry.TargetPoint(worldObj.provider.getDimension(), blockPos.getX(), blockPos.getY(), blockPos.getZ(), BLOCK_BREAK_PARTICLE_RANGE)); } worldObj.playSound((EntityPlayer) null, blockPos, block.getSoundType(blockState, worldObj, blockPos, this).getBreakSound(), SoundCategory.BLOCKS, block.getSoundType(blockState, worldObj, blockPos, this).getVolume(), block.getSoundType(blockState, worldObj, blockPos, this).getPitch()); } } /** * Damage the current held item. * * @param damage amount of damage */ public void damageItemInHand(final int damage) { final ItemStack heldItem = inventory.getHeldItemMainhand(); //If we hit with bare hands, ignore if (heldItem == null) { return; } heldItem.damageItem(damage, this); //check if tool breaks if (heldItem.stackSize < 1) { getInventoryCitizen().setInventorySlotContents(getInventoryCitizen().getHeldItemSlot(), null); this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, null); } } /** * Swing entity arm, create sound and particle effects. * <p> * This will break the block (different sound and particles), * and damage the tool in the citizens hand. * * @param blockPos Block position */ public void breakBlockWithToolInHand(@Nullable final BlockPos blockPos) { if (blockPos == null) { return; } hitBlockWithToolInHand(blockPos, true); } /** * Sends a localized message from the citizen containing a language string with a key and arguments. * * @param key the key to retrieve the string. * @param args additional arguments. */ public void sendLocalizedChat(String key, Object... args) { sendChat(LanguageHandler.format(key, args)); } /** * Sends a chat string close to the citizen. * * @param msg the message string. */ private void sendChat(@Nullable String msg) { if (msg == null || msg.length() == 0 || statusMessages.containsKey(msg)) { return; } statusMessages.put(msg, ticksExisted); LanguageHandler.sendPlayersMessage( colony.getMessageEntityPlayers(), //TODO does this need to go through the LanguageHandler#format? LanguageHandler.format(this.getColonyJob().getName()) + " " + this.getCustomNameTag() + ": " + msg); } /** * Intelligence getter * * @return citizen intelligence value */ public int getIntelligence() { return citizenData.getIntelligence(); } /** * Charisma getter * * @return citizen Charisma value */ public int getCharisma() { return citizenData.getCharisma(); } /** * Strength getter * * @return citizen Strength value */ public int getStrength() { return citizenData.getStrength(); } /** * Endurance getter * * @return citizen Endurance value */ public int getEndurance() { return citizenData.getEndurance(); } /** * Dexterity getter * * @return citizen Dexterity value */ public int getDexterity() { return citizenData.getDexterity(); } /** * Set the skill modifier which defines how fast a citizen levels in a certain skill * * @param modifier input modifier */ public void setSkillModifier(int modifier) { skillModifier = modifier; } /** * ExperienceLevel getter * * @return citizen ExperienceLevel value */ public int getExperienceLevel() { return citizenData.getLevel(); } /** * Called when the citizen wakes up. */ public void onWakeUp() { if (this.getWorkBuilding() instanceof BuildingFarmer) { ((BuildingFarmer) this.getWorkBuilding()).resetFields(); } } /** * Enum describing the citizens activity. */ public enum DesiredActivity { SLEEP, IDLE, WORK } /** * Used for chat messages, sounds, and other need based interactions * Created: June 20, 2014 * * @author Colton */ public enum Status { IDLE, SLEEPING, WORKING, GETTING_ITEMS, NEED_ASSISTANCE, PATHFINDING_ERROR } }
  16. In the constructor of the tileEntity I was able to execute the following two commands related to IItemHandlers. this.createUnSidedHandler(); this.getSingleChestHandler(); But none of them seemed to offer a method to set some fixed max size or any size at all.
  17. Okay I guess I'll have to do that in the tileEntities constructor? I would have to create an unsided itemHandler for this purpose?
  18. I don't know, I don't have access to the array. What I want to do: I have a custom chest which I want to increase over time in size depending on a set of variables. We're extending TileEntityChest.
  19. but shouldn't I be able to write in these slots as soon as I increase the inventory size?
  20. It still crashes all over the place when I change the inventory size. [22:45:35] [Netty Server IO #1/ERROR]: SimpleChannelHandlerWrapper exception java.lang.ArrayIndexOutOfBoundsException: 27 at net.minecraft.tileentity.TileEntityChest.getStackInSlot(TileEntityChest.java:59) ~[TileEntityChest.class:?] at com.minecolonies.tileentities.TileEntityColonyBuilding.getStackInSlot(TileEntityColonyBuilding.java:300) ~[TileEntityColonyBuilding.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:62) ~[slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:58) ~[Container.class:?] at net.minecraft.inventory.Container.addListener(Container.java:47) ~[Container.class:?] at net.minecraft.entity.player.EntityPlayerMP.displayGUIChest(EntityPlayerMP.java:802) ~[EntityPlayerMP.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:157) ~[OpenInventoryMessage.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:25) ~[OpenInventoryMessage.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:56) ~[simpleChannelHandlerWrapper.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:36) ~[simpleChannelHandlerWrapper.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) ~[simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:4.0.23.Final] at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:100) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:149) [NetworkManager.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:51) [NetworkManager.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.handleServerSideCustomPacket(NetworkDispatcher.java:446) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:269) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:73) [NetworkDispatcher.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.finishPeerRead(LocalChannel.java:326) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.access$400(LocalChannel.java:45) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel$5.run(LocalChannel.java:312) [LocalChannel$5.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:380) [singleThreadEventExecutor.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:357) [NioEventLoop.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:4.0.23.Final] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_102] [22:45:35] [Netty Server IO #1/ERROR]: SimpleChannelHandlerWrapper exception java.lang.ArrayIndexOutOfBoundsException: 27 at net.minecraft.tileentity.TileEntityChest.getStackInSlot(TileEntityChest.java:59) ~[TileEntityChest.class:?] at com.minecolonies.tileentities.TileEntityColonyBuilding.getStackInSlot(TileEntityColonyBuilding.java:300) ~[TileEntityColonyBuilding.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:62) ~[slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:58) ~[Container.class:?] at net.minecraft.inventory.Container.addListener(Container.java:47) ~[Container.class:?] at net.minecraft.entity.player.EntityPlayerMP.displayGUIChest(EntityPlayerMP.java:802) ~[EntityPlayerMP.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:157) ~[OpenInventoryMessage.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:25) ~[OpenInventoryMessage.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:56) ~[simpleChannelHandlerWrapper.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:36) ~[simpleChannelHandlerWrapper.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) ~[simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:4.0.23.Final] at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:100) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:149) [NetworkManager.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:51) [NetworkManager.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.handleServerSideCustomPacket(NetworkDispatcher.java:446) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:269) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:73) [NetworkDispatcher.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.finishPeerRead(LocalChannel.java:326) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.access$400(LocalChannel.java:45) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel$5.run(LocalChannel.java:312) [LocalChannel$5.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:380) [singleThreadEventExecutor.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:357) [NioEventLoop.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:4.0.23.Final] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_102] [22:45:35] [Netty Server IO #1/ERROR]: SimpleChannelHandlerWrapper exception java.lang.ArrayIndexOutOfBoundsException: 27 at net.minecraft.tileentity.TileEntityChest.getStackInSlot(TileEntityChest.java:59) ~[TileEntityChest.class:?] at com.minecolonies.tileentities.TileEntityColonyBuilding.getStackInSlot(TileEntityColonyBuilding.java:300) ~[TileEntityColonyBuilding.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:62) ~[slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:58) ~[Container.class:?] at net.minecraft.inventory.Container.addListener(Container.java:47) ~[Container.class:?] at net.minecraft.entity.player.EntityPlayerMP.displayGUIChest(EntityPlayerMP.java:802) ~[EntityPlayerMP.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:157) ~[OpenInventoryMessage.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:25) ~[OpenInventoryMessage.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:56) ~[simpleChannelHandlerWrapper.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:36) ~[simpleChannelHandlerWrapper.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) ~[simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:108) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:4.0.23.Final] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:4.0.23.Final] at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:100) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:149) [NetworkManager.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:51) [NetworkManager.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.handleServerSideCustomPacket(NetworkDispatcher.java:446) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:269) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:73) [NetworkDispatcher.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [simpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.finishPeerRead(LocalChannel.java:326) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel.access$400(LocalChannel.java:45) [LocalChannel.class:4.0.23.Final] at io.netty.channel.local.LocalChannel$5.run(LocalChannel.java:312) [LocalChannel$5.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:380) [singleThreadEventExecutor.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:357) [NioEventLoop.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:4.0.23.Final] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_102] [22:45:35] [Netty Server IO #1/ERROR]: SimpleChannelHandlerWrapper exception java.lang.ArrayIndexOutOfBoundsException: 27 at net.minecraft.tileentity.TileEntityChest.getStackInSlot(TileEntityChest.java:59) ~[TileEntityChest.class:?] at com.minecolonies.tileentities.TileEntityColonyBuilding.getStackInSlot(TileEntityColonyBuilding.java:300) ~[TileEntityColonyBuilding.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:62) ~[slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:58) ~[Container.class:?] at net.minecraft.inventory.Container.addListener(Container.java:47) ~[Container.class:?] at net.minecraft.entity.player.EntityPlayerMP.displayGUIChest(EntityPlayerMP.java:802) ~[EntityPlayerMP.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:157) ~[OpenInventoryMessage.class:?] at com.minecolonies.network.messages.OpenInventoryMessage.onMessage(OpenInventoryMessage.java:25) ~[OpenInventoryMessage.class:?] at net.minecraftforge.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:56) ~[simpleChannelHandlerWrapper.class:?] /** * Makes sure ItemStacks inside of the inventory aren't affected by changes to the returned stack. */ @Override public ItemStack getStackInSlot(int index) { ItemStack stack = super.getStackInSlot(index); if (stack == null) { return null; } return stack.copy(); }
  21. I am using ITileEntityProvider and the tileEntity is of the Type TileEntityChest. But when I change the size as shown in the code snippet it crashes.
  22. Just found out that it seems to be a problem with sponge entity-activation-range { # If enabled, newly discovered entities will be added to this config with a default value. auto-populate=false # Default activation ranges used for all entities unless overidden. defaults { ambient=32 aquatic=32 creature=32 misc=16 monster=32 } # Per-mod overrides. Refer to the minecraft default mod for example. mods {} But when I put 256 instead of 16 it only gets up to 32
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