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SirBassington

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    5
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About SirBassington

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • Location
    Tennessee
  • Personal Text
    Furry & MC Modder, nothing special here ;P
    Also what the heck is with this 1.12 registry rewrite?? Jeez lol
  1. Okay so once again I've decided to continue my mod and start working with the recipe book format and making my crafting recipes visible in that like how Minecraft's recipes show up, yay progress. The bad news: upon updating any version of forge above Forge Build 1.12-14.21.0.2348 from my comfort zone in an earlier 1.12 version I've run into one issue. That issue is how Blocks and Items are registered now, and it has me totally stumped now. Before I was using this to register blocks/items in their own class: "GameRegistry.register(block or item)" and *voila* I'd go on my merry way a
  2. Ok so I took the time to mess around with my setup some more and have decided to keep the code in my mod but make the 200ish recipes I had from before but in .json format, what a pain. I have decided on keeping the old code in an unused state and continue with the changes as Forge for 1.12 becomes more stable and then decide later if I want to permanently delete it after configuring it a bit more obviously or keep it for reference for whatever the cause in the future. Thank you all so much for your input and thoughts!
  3. Hi Kander16, I can try to help clarify some things with the new 1.12 recipe formatting: As far as I know of with the shaped crafting recipes go, you are only allowed to 1 shape per .json file, thus requiring 2 files assuming you still want those same configurations. Also for the shapeless recipes and the id's of the materials used. I experienced this as well but I had to change it to if I had more than one of the same thing I had to repeat the entry instead of using the ["count: X]; however, because Forge 1.12 is still in the early works, it's possible this could or cou
  4. Ok so I'm updating my mod from 1.11 to 1.12 & I understandthe new system in play with the .json format. But I have a minor question about it. Since 1.12 now allows for crafting recipes to be made in .json files, is it okay to completely remove my RecipeManager class that housed all the code of my now non-functional recipes from 1.11 and just replace each recipe with it's own .json file? I ask because I would hate to have an entire file that's no longer needed since it's only goal was to add crafting recipes since 1.7.10 until now.
  5. Your block class must extend "BlockDirectional" as far as I can see from this point.
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