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[1.12] Gold Shotbow Really Doesn't Wanna Register
Oh, I see what I did wrong here, I forgot to call that in the CommonProxy. I told you it was probably something really obvious. Thanks for reminding me.
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[1.12] Gold Shotbow Really Doesn't Wanna Register
To be more specific, NullPointerException strikes again:
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[SOLVED] [1.12] Recipe .json adds recipe, but not to recipe book
I'm fairly certain that the game adds recipes to the recipe book when a certain event happens, for instance, when you go into water. I don't know for sure how you create and/or trigger such events in the code, but I'll look into it.
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RandomMcSomethin changed their profile photo
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[SOLVED][1.9] Grass Slab coloring
Would there be a way to do this with entities?
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[1.7.10] Projectile Particle Issues
So far, I have three projectiles that have a particle trail in a mod of mine. The problem is that one of them should be trailing magicCrit particles instead of fireworksSpark particles like the other two. I tried extending it from EntityThrowable instead of one of my other projectiles, but to no avail. Changing the other parameters seems to work just fine, and the worst part is that the custom rendering code doesn't even get called, it seems. DreemurrWeps.java: ItemStarBlazing.java: ItemGalactaBlazing.java: EntityStarBlazing.java: EntityGalactaBlazing.java: EntityMiniStar.java: ClientProxy.java: CommonProxy.java: RenderGalactaBlazing.java:
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[1.7.10] Game Crashes When Using Modded Items With the Snowball Renderer
Oh, that's it, thanks I'll be sure to post all of the code involved next time instead of the snippet that's causing the problem
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[1.7.10] Game Crashes When Using Modded Items With the Snowball Renderer
Sorry, my bad http://pastebin.com/8eYvHpQu
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[1.7.10] Game Crashes When Using Modded Items With the Snowball Renderer
The title is self-explanatory @Override public void RegisterRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntityStarBlazing.class, new RenderSnowball((Item)DreemurrWeps.itemStarBlazing)); }
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