H41V0R
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Everything posted by H41V0R
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What I'd like to add is worldgen that only generates in caves, like this One kind on the bottom and one kind on top
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What I'd like to add is worldgen that only generates in caves, like this One kind on the bottom and one kind on top
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How do I make a food item return another item when consumed?
H41V0R posted a topic in Modder Support
title is bascially the question, but I've got tin cans basically -
Path? Like in filepath? \src\main\resources\assets\dchem\blockstates And in code I have this: moltenStone = register(new dchemBlocks(Material.rock, "moltenStone").setCreativeTab(CreativeTabs.tabMaterials));
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I added a couple of new blocks, but though they render when placed, they are purple-black when in inventory or on the ground. Here is my blockstates json { "forge_marker": 1, "defaults": { "textures": { "all": "dchem:blocks/moltenStone" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } And the json in model { "parent": "block/cube_all", "textures": { "all": "dchem:blocks/moltenStone" } }
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[1.9] How do I add a multi-layer texture to multiple items
H41V0R replied to H41V0R's topic in Modder Support
Since I'm such a noob, can you provide an example json file? and, where do I register IItemColor in the class? -
How do I add a item with multi-layer textures, basically like spawn eggs? Layers need to be different colors
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[1.9]java.lang.NullPointerException when trying to port to 1.9
H41V0R replied to H41V0R's topic in Modder Support
Its not the mod, I tried w/ a empty src folder and still got the same error EDIT: After trying it in eclipse, it worked. Perhaps I should've mentioned that I was using IDEA -
[1.9]java.lang.NullPointerException when trying to port to 1.9
H41V0R replied to H41V0R's topic in Modder Support
Still, error when I load a save Main mod file: package com.h41v0r.dchem; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import java.util.logging.Logger; @Mod(modid=dchem.MODID, name=dchem.MODNAME, version=dchem.MODVER) public class dchem { @SidedProxy(clientSide = "com.h41v0r.dchem.ClientProxy", serverSide = "com.h41v0r.dchem.ServerProxy") public static CommonProxy proxy; @Mod.Instance public static dchem instance; public static Logger logger; /*@Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { logger = event.getModLog(); proxy.preInit(event); }*/ @Mod.EventHandler public void init(FMLInitializationEvent event) { } } -
[1.9]java.lang.NullPointerException when trying to port to 1.9
H41V0R replied to H41V0R's topic in Modder Support
I really doubt it, the mod is just a bunch of recipes and items really -
as the title says. I'm making a bunch of items with the similar texture but different colors. How do I code this?
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Hey guys I'm working on a mod that includes decomposing items. To use the block you have to add a hopper on top of it. You put items in the hopper and it disposes other items is a chest or hopper below The thing is, I don't have any idea where to start. Thanks for reading through my topic.