So how do I go about loading a texture that is not on the classpath?
I'm aware of the RenderEngine.allocateAndSetupTexture method.
But unsure of what to do after I get the int.
Unless RenderEngine.allocateAndSetupTexture is all I need?
(Yes I know RenderEngine.allocateAndSetupTexture is a static, just pretend RenderEngine is the instance or RenderEngine (ForgeHooksClient.engine()))
Note: These textures WILL NEVER be on the classpath