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samrg472

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  1. I can easily get the resource via FileInputStream and easily get the BufferedImage. It just comes down to the steps after that. Which is exactly what to do with them. I retrieved the RenderEngine instance as usual and stored it in an engine variable. yadda yadda....moving on to the silly part. BufferedImage bi = readTextureImage(new FileInputStream(fullpath)) int i = engine.allocateAndSetupTexture(bi) Now what? Theres not much to do with the i variable. And I know full path exists. I did an input stream null check. Got the BufferedImage. allocated it and set it up. But theres nothing to do with the i integer. I have also used some reflection and manually put the integer and string path into the textureMap variable with no luck.
  2. So how do I go about loading a texture that is not on the classpath? I'm aware of the RenderEngine.allocateAndSetupTexture method. But unsure of what to do after I get the int. Unless RenderEngine.allocateAndSetupTexture is all I need? (Yes I know RenderEngine.allocateAndSetupTexture is a static, just pretend RenderEngine is the instance or RenderEngine (ForgeHooksClient.engine())) Note: These textures WILL NEVER be on the classpath
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