Everything posted by void6425
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(1.11)Custom grass not spawing Mushrooms
So i fixed it thanks for the help i had to tell it to tick randomly which i suppose should have been obvious to me thanks agian
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(1.11)Custom grass not spawing Mushrooms
Right I agree but that is also what I have (except light amount Wanted to test if it worked first), the code for spawning the mushroom works cause if I use bonemeal it spawns them but it does not spawn then naturally.
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(1.11)Custom grass not spawing Mushrooms
I think you misunderstand my intention here or i did not explain it very well, i do not want the block to spread i want it to have a chance to grow mushrooms on top of it.
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(1.11)Custom grass not spawing Mushrooms
yeah the vanilla class for Grass (which i was looking at) uses the UpdateTick class but that does not handle any of the growing its all just seeing if it should turn into dirt (but i just added it too see if anything would change but it still does not work)
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(1.11)Custom grass not spawing Mushrooms
Why is this block https://github.com/void6425/Test-mod-real/blob/master/java/com/void6425/Testmod/blocks/BlockMyceliumBase.java not spawning mushrooms over time(it works with bonemeal) but its never ticking on its own but it implement IGrowable
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(Solved)1.11 Item not rendering texture
thanks for the help i completely started form scratch and it works now so who knows
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(Solved)1.11 Item not rendering texture
I will try just grabbing all my classes and remaking the whole forge gradle setup maybe it's some weird bug
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(Solved)1.11 Item not rendering texture
Yeah I prob should so that. But on my end they are not capitalized that's just a GitHub bug. This has really stumped me and my freind who is much more experienced
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(Solved)1.11 Item not rendering texture
It cannot find the .Json and cannot find the model but I can tell you it is there
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(Solved)1.11 Item not rendering texture
ok tried that and i rewrote all my code in a different way and it still says the exact same thing
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(Solved)1.11 Item not rendering texture
Will try thanks
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(Solved)1.11 Item not rendering texture
I said in my post that on my side they are called that but gitKraken wont see that and upload it
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(Solved)1.11 Item not rendering texture
Yes that path does exist
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(Solved)1.11 Item not rendering texture
yeah sorry i forgot to include my github link my bad and the error is saying its missing the .json file but i can tell you its there but the important part of the log (i think) is Caused by: java.io.FileNotFoundException: testmod:models/item/testitem.json
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(Solved)1.11 Item not rendering texture
So yeah like it says in the title the item "testitem" is not getting its texture (and on the github it looks like the .json is not capitalized right but it is, weird gitkraken bug i assume) Wow i completely derped i meant to include a link to my github my bad https://github.com/void6425/testmod
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(solved)Damage item in an event[1.10]
You know what im gonna close this. I know java i wish people could be actually helpful instead of always just questioning if they know java.
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(solved)Damage item in an event[1.10]
Ok but since i am new do you think you could show me In code? Or send me a link to a mod that does something like this do i can see it there
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(solved)Damage item in an event[1.10]
Ok so i know what that means but how would i implement something like that?
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(solved)Damage item in an event[1.10]
Wow im so stupid sorry. I want the BetterItems.Tome that is already in your inventory to take 1 point of damage.
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(solved)Damage item in an event[1.10]
Ok im probably just being really dense here butt can you show me in code?
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(solved)Damage item in an event[1.10]
its in this http://pastebin.com/UKH5pzEd
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(solved)Damage item in an event[1.10]
so this ItemStack stack = new ItemStack(BetterItems.TOME); stack.damageItem(1, event.getEntityLiving()); Should work? Cause it does not work
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(solved)Damage item in an event[1.10]
So i am trying to damage and item after this event http://pastebin.com/k2PZKUjn and i cant figure out how. Any help? -void
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[1.10]Items duping when i drop them[solved]
Ok thanks i understand.
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[1.10]Items duping when i drop them[solved]
So when i throw my custom items out of my inventory and then pick them up again i get double. Its probably just something stupid but i cant see it. Code: https://github.com/void6425/VoidFoods Thanks -Void
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