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xTimPugz

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Everything posted by xTimPugz

  1. The Forge version I'm currently using for this mod is 1.7.10. I forgot to add, it's not just this class. Pardon me for not expressing myself correctly. Do you know how to fix the problems with the casting all at once? Thanks for your patience
  2. This is what I mean. I hope it's clear http://prntscr.com/btqnhg
  3. Do you know what does? It's way better than first, though. Now only some type issues - should be easy to fix with some Intellij shortcut!
  4. It works!!!! Thank you so much! Only one thing though, the deobfuscation removed every cast from Object to the type needed. Do you know by any chance how this comes? I think it's only that.
  5. Okay thank you so much! I'll update the post if I get it to work.
  6. I'm afraid I don't quite remember... I think I used JD-GUI as decompiler and deobfuscator, and now I see what I did wrong.. Jd-GUI is no deobfuscator, right? Thanks for your patience..
  7. I tried that, but the deobfuscation of the actual mod doesn't correspond with the Forge code. The mod itself still uses the obfuscated ones I think as it's rather cryptic with methods like: p_155522 (something like that). Do you have an idea of what I did wrong? Thanks
  8. Hello I'm currently looking for way on how to replace and compile a Java file into a specific Jar. The placement is easy, but to compile the Java file, you'd need access to the dependencies. Which I do not have. Is there anyone out here who can tell me or even describe the way to do this? The mod isn't open source either. The lotr mod is what I am talking about by the way, for anyone wondering. Basically I want to add a certain piece of functionality to the mod by just changing a value. Kind regards
  9. Thank you for the great reply. I'll mark this as solved now. (I can do this, right?)
  10. The issue is, I don't really need that particular code. I need to understand it so I can properly reproduce the code. And my German is really horrible.
  11. Hello First of all I want to thank the developers for giving us such a good modding tool, allowing us to add great content, always loved and now is the time to express it! Well so here comes my actual question; I don't really know how some parts of Minecraft Modding work. Like the GUI's for instance, they're kind of difficult to keep up with and very overwhelming. Is there anyone who could clearly explain to me how the User interfaces work? I want to add another inventory, which is just like the regular player inventory displayable by pressing the key E or whatever key you selected in your keybinds. First I wanted to edit the base inventory by making a Key Handler which would get when the players pressed p for instance, and then displaying another inventory exactly looking like the regular inventory just with some more slots. I could use some guidance, as in a general idea with perhaps a link to a tutorial. No need for Java tutorials, I have some experience with it as in one year of making simple programs and simple games (far not advanced as Minecraft, though). Thank you!!! If my question isn't clear just ask me I will edit this. EDIT: I forgot to tell you guys the version, 1.7.10
  12. The Lord of the Rings mod, just so everyone knows, I am not looking at their source neither am I distributing or modifying it. (That's legal.. right?)
  13. Ah okay. The problem is, the mod itself is kind of massive. And I'm not sure how to register it for that mod, and the developers aren't responding to me I'm afraid. I am using version 1.7.10 Minecraft. Thanks EDIT: Perhaps a better question, what event can I use to get when an item is placed in a crafting inventory?
  14. As the title says, does anyone know a way to do this? I want to make a recipe to add to an existing mod, but I cannot edit the source for it. I am just doing this manually. Thanks for the help! (This is my first post here, don't slaughter me please )
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