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About BeerHuntor

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    Tree Puncher


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  1. Yeah thats what I thought it might be.. thats...unfortunate. Thanks anyway
  2. ok seeing as my other thread got deleted... ill ask here.. I am trying to organize my files in my project window, and cannot find anywhere where having the models/item files can be linked to a directory of my choosing, for example models/items/wood as i do in models.. Is there somewhere that I can point to this directory to enable me to do that as I have in models, or does the base code only look in the models/items folder for the inventory item textures?
  3. Thanks, but that is basically the same as the one I found, and doesn't go towards helping me understand what it does in its entirety... For example.. the mod im trying to create is creating slabs of blocks form vanilla... How would I transfer this json into code to suit my needs.. { "parent": "block/slab", "textures": { "bottom": "minecraft:block/white_concrete", "top": "minecraft:block/white_concrete", "side": "minecraft:block/white_concrete" } } And the more confusing aspect is how to do the loot_tables with said dataGeneration.. I have tried messing around wit
  4. Ill have a look at the source code.. Thanks
  5. Ive looked it up, and all i could really find that was indepth was a complete class base from a forge website https://collaborating.tuhh.de/cev7691/minecraftforge/-/blob/1.14.x/src/test/java/net/minecraftforge/debug/DataGeneratorTest.java I can piece some things together, and would like to use it, but I cannot for the life of me understand what I need and what I don't to suit my needs. So i think Ill stick with the manual JSON editing for the time being. Thanks for the suggestion tho.
  6. Ill have a research of that, thanks for the tip...is there a best place to read up on those?
  7. So there is no way to 'catagorize' the items like I have with models?
  8. My post literally asks, where do I set the path to these..
  9. OK i had everything working as intended originaly, however I wanted to make my project window more organized and looked to create folders for each "catagory" of block/item in my mod, having downloaded and looked at how another mod did it, albeit a 1.12 mod.. I have managed to solve the issue of the models not rendering correctly when in world, but for the life of me, i cannot get the textures to show when in the inventory. And for some reason only 1 item doesnt show its localized name when all the rest do. What am i doing wrong? EDIT: from more testing, it seems that
  10. Thank You So Much... This was my issue. The tutorial was using eclipse, and they could make packages in the resources tree, so I must of misread something.. Thanks again, works perfectly.
  11. Thanks guys, I don't know why but it miraculously worked without any changes... Just one of those glitches I guess.
  12. Ok I think i understand what its doing, however it still isnt working for me. { "type": "minecraft:block", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "functions": [ { "function": "minecraft:set_count", "conditions": [ { "condition": "minecraft:block_state_property", "block": "moreslabsmod:oak_log_slab", "properties": { "type": "double" } }
  13. im following along with a tutorial and creating a basic slab block. However when I mine it, the item doesnt drop. can someone explain what these keywords mean in the loot table for the acacia_slab so i can modify it to suit my needs. { "type": "minecraft:block", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "functions": [ { "function": "minecraft:set_count", "conditions": [ { "condition": "minecraft:block_state_property", "block":
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