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Everything posted by Delupara
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I actually have. Cant fix an issue that doesn't even exist bruh. I dont need to add any ram to my java because any amount will crash. Also this is mac talk not windows. Also changing versions doesn't change the output.
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that's not where you sent me bud... You sent me here. Although its in the same thread I'm not gonna read it entirely especially since it's, once again, not relevant to my issue. But yeah ill try it out brb
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That problem isn't remotely similar and also never even got resolved, so I'm not even sure if it will fix it. I'm willing to try anything though. regardless I can't find a legitimate download link for jdk 1.8.0_151 If you know where it is I'd appreciate it.
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jdk 1.8.0_161
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This is the updated output with stack trace before someone asks about it.
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running powershell under admin. I though maybe I should of tried gradlew.bat instead of gradlew but no the exact same output occurs.
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I already did setupDecompWorkspace though and it worked.
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I already know how to setup forge, but this is a problem I never encountered before (mainly because I was using a single disk). setDecompWorkspace works fine, but eclipse doesn't. Here is my powershell logs: PS D:\Coding\mdk> .\gradlew eclipse To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14/userguide/gradle_daemon.html. This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril. C:\Users\jerem\.gradle\caches\minecraft\net\minecraftforge\forge\1.12.2-14.23.2.2611\userdev\dev.json could not be parsed FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'mdk'. > java.lang.NullPointerException (no error message) * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 13.509 secs PS D:\Coding\mdk> Using latest forge mdk. I'm a little lost at this point, a hand would be appreciated.
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"The irony is strong in this one, padawan" Ok here's the thing though: you need to READ It and understand it instead of simply "searching". Oh no, someone is trying to hurt my feelings by calling me a kid, so original. Alright, well No log no help. I couldn't care less if you think I'm 12 or 2 years old. Heck, call me fetus man but you must know that you still don't know how to post error logs and use Github. And then he claims hes a better coder than me LMAO.
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Wait, Did you mean Block#OnBlockAdded? There isn't a single OnBlockAddedToWorld member in my project.
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Good. This and events are two things Ill make sure to focus on. and of course there's an event for blocks being placed/added. smh.
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the higher it is, the more frustrated they will get at newcomers who don't do research ( ͡° ͜ʖ ͡°).
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Block Item Texture and Block Texture are not working.
Delupara replied to bconlon's topic in Modder Support
<workspace>/run/logs/fml-client-latest.txt Put the content of that file in Gist Put the gist link here. -
Im trying to set the block with randomized values EVERY time I place it down. I simply followed the doc tutorials about networking Thats one thing that the docs doesn't mention, It talks about sides but not what exactly gets called on them, if someone could add that info that would be hype. Also How do I tell the server to set the properties random WITHOUT block#onBlockPlacedBy?
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update here. The same problem is still there, only now I randomized and set everything in my nethandler class. So what do? I don't think my sides are properly communicating.
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Yeah never used it but I heard about it, I've used Team Foundation before and its Meh..
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good that should be enough info, If I get anymore issues I'll let you know!
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first learn java, it feels like you might not know it. If you did, next step is to get a source control program like Apache Subversion, which is open source, Team Foundation if you use windows or the most popular, multi platform, git. last but not least don't be a n00b XD! every decent enough api (application interface, if you don't know this you should go back to step 1) has an api documentation available. forge isnt different, its located to the left of the search bar of this website.
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[SOLVED] item doesn't render properly in inventory
Delupara replied to AkaliSucks's topic in Modder Support
<workspace>/run/logs/fml-client-latest.txt Put the content of that file in Gist Put the gist link here. You can also use pastebin instead of gist -
yeah thats I thought but im not entirely sure how to handle Iproperties in conjunction with sides but I did check if the world was remote, ended up by breaking the block further yeah that's temporary and part of an older bit of code I never changed (the loop itself that is) Ill fix it but honestly this has little to no relation with my problem. If I need a convention critic I'll let you know.
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from the official docs:
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https://github.com/Thegamerchunk1/x3d/blob/master/src/main/java/x3d/blocks/chromosoneblock.java This block is supposed to get a set of random boolean properties that will dictate how the block will react. 9/10 times this block works as planned however sometimes one of the properties 'the boom property' are defined as false, yet it still goes past my if statement at `chromosoneblock#onBlockPlacedBy` because it still blows up. If you want to try and replicate the issue simply clone the repo and build gradle, then go on a world and place a bunch of them down, youll see every now an then a block that: explodes like a block with boom=true has a boom value at false the block isnt destroyed by the explosion, even if it has a ground material\ all the air blocks in the crater formed are super glitchy I first tried to do a side check for the explosion to occur but the problems seems worst. How 2 fix probwem?
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Didn't knew about the model registry, Ill take a look at the buss events to see what else I can use! Also I'm assuming I can put that handler in my eventhandler class or would it mess up the sides? I'm not sure how the event bus is implemented that's why I'm asking. Lastly the official docs explains briefly what sides are but they don't specify what they are in charge of... If you knew that last one you could help me a bunch
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bump, I really need help here...